Merge pull request #4913 from Zuhayr/master

Changeling, nymph and robot fixes.
This commit is contained in:
DJSnapshot
2014-05-06 16:25:31 -07:00
10 changed files with 133 additions and 19 deletions

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@@ -215,6 +215,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
/datum/changeling //stores changeling powers, changeling recharge thingie, changeling absorbed DNA and changeling ID (for changeling hivemind)
var/list/absorbed_dna = list()
var/list/absorbed_species = list()
var/list/absorbed_languages = list()
var/absorbedcount = 0
var/chem_charges = 20
var/chem_recharge_rate = 0.5

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@@ -1,5 +1,6 @@
//Restores our verbs. It will only restore verbs allowed during lesser (monkey) form if we are not human
/mob/proc/make_changeling()
if(!mind) return
if(!mind.changeling) mind.changeling = new /datum/changeling(gender)
verbs += /datum/changeling/proc/EvolutionMenu
@@ -23,6 +24,15 @@
src.verbs += P.verbpath
mind.changeling.absorbed_dna |= dna
var/mob/living/carbon/human/H = src
if(istype(H))
mind.changeling.absorbed_species += H.species.name
for(var/language in languages)
if(!(language in mind.changeling.absorbed_languages))
mind.changeling.absorbed_languages += language
return 1
//removes our changeling verbs
@@ -63,6 +73,54 @@
return changeling
//Used to dump the languages from the changeling datum into the actual mob.
/mob/proc/changeling_update_languages(var/updated_languages)
languages = list()
for(var/language in updated_languages)
languages += language
return
//Used to switch species based on the changeling datum.
/mob/proc/changeling_change_species()
set category = "Changeling"
set name = "Change Species (5)"
var/mob/living/carbon/human/H = src
if(!istype(H))
src << "<span class='warning'>We may only use this power while in humanoid form.</span>"
return
var/datum/changeling/changeling = changeling_power(5,1,0)
if(!changeling) return
if(changeling.absorbed_species.len < 2)
src << "<span class='warning'>We do not know of any other species genomes to use.</span>"
return
var/S = input("Select the target species: ", "Target Species", null) as null|anything in changeling.absorbed_species
if(!S) return
domutcheck(src, null)
changeling.chem_charges -= 5
changeling.geneticdamage = 30
src.visible_message("<span class='warning'>[src] transforms!</span>")
src.verbs -= /mob/proc/changeling_change_species
spawn(10) src.verbs += /mob/proc/changeling_change_species
H.set_species(S)
changeling_update_languages(changeling.absorbed_languages)
feedback_add_details("changeling_powers","TR")
return 1
//Absorbs the victim's DNA making them uncloneable. Requires a strong grip on the victim.
//Doesn't cost anything as it's the most basic ability.
/mob/proc/changeling_absorb_dna()
@@ -82,6 +140,10 @@
src << "<span class='warning'>[T] is not compatible with our biology.</span>"
return
if(T.species.flags & NO_SCAN)
src << "<span class='warning'>We do not know how to parse this creature's DNA!</span>"
return
if(NOCLONE in T.mutations)
src << "<span class='warning'>This creature's DNA is ruined beyond useability!</span>"
return
@@ -127,6 +189,17 @@
changeling.chem_charges += 10
changeling.geneticpoints += 2
//Steal all of their languages!
for(var/language in T.languages)
if(!(language in changeling.absorbed_languages))
changeling.absorbed_languages += language
changeling_update_languages(changeling.absorbed_languages)
//Steal their species!
if(T.species && !(T.species.name in changeling.absorbed_species))
changeling.absorbed_species += T.species.name
if(T.mind && T.mind.changeling)
if(T.mind.changeling.absorbed_dna)
for(var/dna_data in T.mind.changeling.absorbed_dna) //steal all their loot
@@ -260,6 +333,8 @@
O.make_changeling(1)
O.verbs += /mob/proc/changeling_lesser_transform
O.changeling_update_languages(changeling.absorbed_languages)
feedback_add_details("changeling_powers","LF")
del(C)
return 1
@@ -344,6 +419,7 @@
C.mind.transfer_to(O)
O.make_changeling()
O.changeling_update_languages(changeling.absorbed_languages)
feedback_add_details("changeling_powers","LFT")
del(C)

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@@ -26,6 +26,12 @@ var/list/datum/power/changeling/powerinstances = list()
genomecost = 0
verbpath = /mob/proc/changeling_transform
/datum/power/changeling/change_species
name = "Change Species"
desc = "We take on the apperance of a species that we have absorbed."
genomecost = 0
verbpath = /mob/proc/changeling_change_species
/datum/power/changeling/fakedeath
name = "Regenerative Stasis"
desc = "We become weakened to a death-like state, where we will rise again from death."

View File

@@ -282,6 +282,7 @@
dat += "</tr>"
for(var/datum/organ/external/e in occupant.organs)
dat += "<tr>"
var/AN = ""
var/open = ""
@@ -307,13 +308,15 @@
robot = "Prosthetic:"
if(e.open)
open = "Open:"
var/unknown_body = 0
for(var/I in e.implants)
if(is_type_in_list(I,known_implants))
imp += "[I] implanted:"
else
unknown_body++
if(unknown_body)
if(unknown_body || e.hidden)
imp += "Unknown body present:"
if(!AN && !open && !infected & !imp)
AN = "None:"

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@@ -21,20 +21,20 @@
processing_objects.Add(src)
/obj/item/weapon/holder/Del()
//Hopefully this will stop the icon from remaining on human mobs.
if(istype(loc,/mob/living))
var/mob/living/A = src.loc
src.loc = null
A.update_icons()
processing_objects.Remove(src)
..()
/obj/item/weapon/holder/process()
if(!loc) del(src)
if(istype(loc,/turf) || !(contents.len))
for(var/mob/M in contents)
M.loc = get_turf(src)
var/atom/movable/mob_container
mob_container = M
mob_container.forceMove(get_turf(src))
M.reset_view()
del(src)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -188,7 +188,7 @@
return
src.split()
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark and twigs!","\red You begin to shift and quiver, then erupt in a shower of shed bark and twigs, attaining your adult form!")
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.","\red You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.")
var/mob/living/carbon/human/adult = new(get_turf(src.loc))
adult.set_species("Diona")

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@@ -312,7 +312,7 @@
// make the icons look correct
regenerate_icons()
hud_updateflag |= 1 << HEALTH_HUD
hud_updateflag |= 1 << STATUS_HUD
return
@@ -447,9 +447,14 @@
//Getting out of someone's inventory.
if(istype(src.loc,/obj/item/weapon/holder))
var/obj/item/weapon/holder/H = src.loc
src.loc = get_turf(src.loc)
del(H)
var/obj/item/weapon/holder/H = src.loc //Get our item holder.
var/mob/M = H.loc //Get our mob holder (if any).
if(istype(M))
M.drop_from_inventory(H)
M << "[H] wriggles out of your grip!"
src << "You wriggle out of [M]'s grip!"
return
//Resisting control by an alien mind.

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@@ -135,7 +135,8 @@
icon_state = "working"
construction_time = 200
construction_cost = list("metal"=5000)
var/brute = 0
var/burn = 0
// TODO: actual icons ;)
/obj/item/robot_parts/robot_component/binary_communication_device

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@@ -127,7 +127,7 @@
var/datum/robot_component/cell_component = components["power cell"]
cell_component.wrapped = cell
cell_component.installed = 1
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
@@ -136,9 +136,9 @@
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
@@ -579,6 +579,14 @@
user.drop_item()
W.loc = null
var/obj/item/robot_parts/robot_component/WC = W
if(istype(WC))
C.brute_damage = WC.brute
C.electronics_damage = WC.burn
else //This will nominally mean that removing and replacing a power cell will repair the mount, but I don't care at this point. ~Z
C.brute_damage = 0
C.electronics_damage = 0
usr << "\blue You install the [W.name]."
return
@@ -641,8 +649,12 @@
if(!remove)
return
var/datum/robot_component/C = components[remove]
var/obj/item/I = C.wrapped
var/obj/item/robot_parts/robot_component/I = C.wrapped
user << "You remove \the [I]."
if(istype(I))
I.brute = C.brute_damage
I.burn = C.electronics_damage
I.loc = src.loc
if(C.installed == 1)

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@@ -113,8 +113,17 @@
return 1
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
if(!Proj.nodamage) adjustBruteLoss(Proj.damage)
if(!Proj.nodamage)
switch(Proj.damage_type)
if(BRUTE)
adjustBruteLoss(Proj.damage)
if(BURN)
adjustFireLoss(Proj.damage)
Proj.on_hit(src,2)
return 2
/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)