Fixes AIs getting thrown by Leviathan fire. (#17278)

Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2023-09-09 12:15:01 +02:00
committed by GitHub
parent 64e342e89c
commit c0bd4414bb
2 changed files with 42 additions and 1 deletions

View File

@@ -174,7 +174,7 @@
var/list/connected_z_levels = GetConnectedZlevels(z)
for(var/mob/M in living_mob_list)
if(M.z in connected_z_levels)
if(!M.Check_Shoegrip() && !M.buckled_to)
if(!M.Check_Shoegrip() && !M.buckled_to && !M.anchored)
M.throw_at_random(FALSE, 7, 10)
flick("weapon_firing", src)
return TRUE