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Fixes AIs getting thrown by Leviathan fire. (#17278)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -174,7 +174,7 @@
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var/list/connected_z_levels = GetConnectedZlevels(z)
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for(var/mob/M in living_mob_list)
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if(M.z in connected_z_levels)
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if(!M.Check_Shoegrip() && !M.buckled_to)
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if(!M.Check_Shoegrip() && !M.buckled_to && !M.anchored)
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M.throw_at_random(FALSE, 7, 10)
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flick("weapon_firing", src)
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return TRUE
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