If an antag could not be auto-spawned, the game rechecks in the minimum time.

This commit is contained in:
HarpyEagle
2015-10-12 13:03:51 -04:00
parent 241520f0bb
commit c0dc32d60c
+1 -1
View File
@@ -38,4 +38,4 @@
return
message_admins("[uppertext(name)]: Failed to proc a viable spawn template.")
next_spawn = world.time + rand(min_autotraitor_delay, max_autotraitor_delay)
next_spawn = world.time + min_autotraitor_delay //recheck again in the miniumum time