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Fix some lighting bugs (#2383)
Fixes some issues with turf opacity not updating correctly & openspace overlays inheriting their opacity from copied objects. Probably fixes #2375.
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@@ -95,6 +95,7 @@
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T.appearance = T.below
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T.name = initial(T.name)
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T.desc = "Below seems to be \a [T.below]."
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T.opacity = FALSE
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// Handle space parallax & starlight.
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if (T.is_above_space())
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@@ -163,6 +164,7 @@
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OO.dir = OO.associated_atom.dir
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OO.appearance = OO.associated_atom
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OO.plane = OPENTURF_MAX_PLANE - OO.depth
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OO.opacity = FALSE
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OO.queued = FALSE
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if (OO.bound_overlay) // If we have a bound overlay, queue it too.
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