diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 01d0ae50f8a..d810d247e34 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -1563,22 +1563,6 @@
icon_state = "mousetraparmed"
armed = 1
-/obj/item/weapon/dice // -- TLE
- name = "d6"
- desc = "A dice with six sides."
- var/sides = 6
- icon = 'icons/obj/dice.dmi'
- icon_state = "d66"
-
-/obj/item/weapon/dice/New()
- icon_state = "[name][rand(sides)]"
-
-/obj/item/weapon/dice/d20 // -- TLE
- name = "d20"
- desc = "A dice with twenty sides."
- sides = 20
- icon_state = "d2020"
-
/obj/item/weapon/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
name = "data cable"
diff --git a/code/game/objects/items/devices/infra_sensor.dm b/code/game/objects/items/devices/infra_sensor.dm
deleted file mode 100644
index 26e217ac51d..00000000000
--- a/code/game/objects/items/devices/infra_sensor.dm
+++ /dev/null
@@ -1,70 +0,0 @@
-/obj/item/device/infra_sensor/process()
- if (src.passive)
- for(var/obj/effect/beam/i_beam/I in range(2, src.loc))
- I.left = 2
- return 1
-
- else
- processing_objects.Remove(src)
- return null
-
-/obj/item/device/infra_sensor/proc/burst()
- for(var/obj/effect/beam/i_beam/I in range(src.loc))
- I.left = 8
-/* for(var/obj/item/device/infra/I in range(src.loc))ugh will have to fix this
- I.visible = 1
- spawn( 0 )
- if ((I && I.first))
- I.first.vis_spread(1)
- return
- for(var/obj/item/assembly/rad_infra/I in range(src.loc))
- I.part2.visible = 1
- spawn( 0 )
- if ((I.part2 && I.part2.first))
- I.part2.first.vis_spread(1)
- return*/
- return
-
-/obj/item/device/infra_sensor/attack_self(mob/user as mob)
- user.machine = src
- var/dat = text("Infrared Sensor
\nPassive Emitter: []
\nActive Emitter: Burst Fire\n", (src.passive ? text("On", src) : text("Off", src)), src)
- user << browse(dat, "window=infra_sensor")
- onclose(user, "infra_sensor")
- return
-
-/obj/item/device/infra_sensor/Topic(href, href_list)
- ..()
- if (usr.stat || usr.restrained())
- return
- if ((usr.contents.Find(src) || (usr.contents.Find(src.master) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf)))))
- usr.machine = src
- if (href_list["passive"])
- src.passive = !( src.passive )
- if(passive)
- processing_objects.Add(src)
- if (href_list["active"])
- spawn( 0 )
- src.burst()
- return
- if (!( src.master ))
- if (istype(src.loc, /mob))
- attack_self(src.loc)
- else
- for(var/mob/M in viewers(1, src))
- if (M.client)
- src.attack_self(M)
- else
- if (istype(src.master.loc, /mob))
- src.attack_self(src.master.loc)
- else
- for(var/mob/M in viewers(1, src.master))
- if (M.client)
- src.attack_self(M)
- src.add_fingerprint(usr)
- else
- usr << browse(null, "window=infra_sensor")
- onclose(usr, "infra_sensor")
- return
- return
-
-
diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm
index 19fc3967484..6100dfd247f 100644
--- a/code/game/objects/items/weapons/dice.dm
+++ b/code/game/objects/items/weapons/dice.dm
@@ -1,22 +1,27 @@
+/obj/item/weapon/dice
+ name = "d6"
+ desc = "A dice with six sides."
+ var/sides = 6
+ icon = 'icons/obj/dice.dmi'
+ icon_state = "d66"
+/obj/item/weapon/dice/New()
+ icon_state = "[name][rand(sides)]"
+/obj/item/weapon/dice/d20
+ name = "d20"
+ desc = "A dice with twenty sides."
+ sides = 20
+ icon_state = "d2020"
-/obj/item/weapon/dice/attack_self(mob/user as mob) // Roll the dice -- TLE
- var/temp_sides
- if(src.sides < 1)
- temp_sides = 2
- else
- temp_sides = src.sides
- var/result = rand(1,temp_sides)
+/obj/item/weapon/dice/attack_self(mob/user as mob)
+ var/result = rand(1, sides)
var/comment = ""
- if(temp_sides == 20 && result == 20)
+ if(sides == 20 && result == 20)
comment = "Nat 20!"
- else if(temp_sides == 20 && result == 1)
+ else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
- user << text("\red You throw a [src]. It lands on a [result]. [comment]")
icon_state = "[name][result]"
- for(var/mob/O in viewers(user, null))
- if(O == (user))
- continue
- else
- O.show_message(text("\red [user] has thrown a [src]. It lands on [result]. [comment]"), 1)
\ No newline at end of file
+ user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \
+ "You throw [src]. It lands on a [result]. [comment]", \
+ "You hear [src] landing on a [result]. [comment]")
\ No newline at end of file
diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm
index c38657685c7..d11ebb59e8d 100644
--- a/code/modules/assembly/assembly.dm
+++ b/code/modules/assembly/assembly.dm
@@ -1,37 +1,3 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
-
-
-/proc/isassembly(O)
- if(istype(O, /obj/item/device/assembly))
- return 1
- return 0
-
-/proc/isigniter(O)
- if(istype(O, /obj/item/device/assembly/igniter))
- return 1
- return 0
-
-/proc/isinfared(O)
- if(istype(O, /obj/item/device/assembly/infra))
- return 1
- return 0
-
-/proc/isprox(O)
- if(istype(O, /obj/item/device/assembly/prox_sensor))
- return 1
- return 0
-
-/proc/issignaler(O)
- if(istype(O, /obj/item/device/assembly/signaler))
- return 1
- return 0
-
-/proc/istimer(O)
- if(istype(O, /obj/item/device/assembly/timer))
- return 1
- return 0
-
-
/obj/item/device/assembly
name = "assembly"
desc = "A small electronic device that should never exist."
@@ -49,9 +15,7 @@
origin_tech = "magnets=1"
var/secured = 1
- var/small_icon_state_left = null
- var/small_icon_state_right = null
- var/list/small_icon_state_overlays = null
+ var/list/attached_overlays = null
var/obj/item/device/assembly_holder/holder = null
var/cooldown = 0//To prevent spam
var/wires = WIRE_RECEIVE | WIRE_PULSE
@@ -130,7 +94,7 @@
attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
holder = new/obj/item/device/assembly_holder(get_turf(src))
if(holder.attach(A,src,user))
- user.show_message("\blue You attach the [A.name] to the [name]!")
+ user << "\blue You attach \the [A] to \the [src]!"
return 1
return 0
@@ -143,9 +107,9 @@
return
if(isscrewdriver(W))
if(toggle_secure())
- user.show_message("\blue The [name] is ready!")
+ user << "\blue \The [src] is ready!"
else
- user.show_message("\blue The [name] can now be attached!")
+ user << "\blue \The [src] can now be attached!"
return
..()
return
@@ -161,9 +125,9 @@
..()
if((in_range(src, usr) || loc == usr))
if(secured)
- usr.show_message("The [name] is ready!")
+ usr << "\The [src] is ready!"
else
- usr.show_message("The [name] can be attached!")
+ usr << "\The [src] can be attached!"
return
@@ -177,26 +141,6 @@
interact(mob/user as mob)
return //HTML MENU FOR WIRES GOES HERE
-/*
-Name: IsAssemblyHolder
-Desc: If true is an object that can hold an assemblyholder object
-*/
-/obj/proc/IsAssemblyHolder()
- return 0
-/*
- proc
- Process_Activation(var/obj/D, var/normal = 1, var/special = 1)
-*/
-
-
-
-/*
-Name: IsSpecialAssembly
-Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
-*/
-
-/obj/proc/IsSpecialAssembly()
- return 0
/*
var/small_icon_state = null//If this obj will go inside the assembly use this for icons
var/list/small_icon_state_overlays = null//Same here
diff --git a/code/modules/assembly/helpers.dm b/code/modules/assembly/helpers.dm
new file mode 100644
index 00000000000..0c8005ad0bc
--- /dev/null
+++ b/code/modules/assembly/helpers.dm
@@ -0,0 +1,44 @@
+/proc/isassembly(O)
+ if(istype(O, /obj/item/device/assembly))
+ return 1
+ return 0
+
+/proc/isigniter(O)
+ if(istype(O, /obj/item/device/assembly/igniter))
+ return 1
+ return 0
+
+/proc/isinfared(O)
+ if(istype(O, /obj/item/device/assembly/infra))
+ return 1
+ return 0
+
+/proc/isprox(O)
+ if(istype(O, /obj/item/device/assembly/prox_sensor))
+ return 1
+ return 0
+
+/proc/issignaler(O)
+ if(istype(O, /obj/item/device/assembly/signaler))
+ return 1
+ return 0
+
+/proc/istimer(O)
+ if(istype(O, /obj/item/device/assembly/timer))
+ return 1
+ return 0
+
+/*
+Name: IsSpecialAssembly
+Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
+*/
+
+/obj/proc/IsSpecialAssembly()
+ return 0
+
+/*
+Name: IsAssemblyHolder
+Desc: If true is an object that can hold an assemblyholder object
+*/
+/obj/proc/IsAssemblyHolder()
+ return 0
\ No newline at end of file
diff --git a/code/modules/assembly/holder.dm b/code/modules/assembly/holder.dm
index 504daa48eb5..a3d9fe3160a 100644
--- a/code/modules/assembly/holder.dm
+++ b/code/modules/assembly/holder.dm
@@ -1,6 +1,5 @@
/obj/item/device/assembly_holder
name = "Assembly"
- desc = "Holds various devices"//Fix this by adding dynamic desc
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
@@ -44,7 +43,7 @@
D2.loc = src
a_left = D
a_right = D2
- src.name = "[D.name] [D2.name] assembly"
+ name = "[D.name]-[D2.name] assembly"
update_icon()
return 1
@@ -52,8 +51,8 @@
attach_special(var/obj/O, var/mob/user)
if(!O) return
if(!O.IsSpecialAssembly()) return 0
-/*
- if(O:Attach_Holder())
+
+/* if(O:Attach_Holder())
special_assembly = O
update_icon()
src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
@@ -62,15 +61,16 @@
update_icon()
- src.overlays = null
+ overlays = null
if(a_left)
- src.overlays += a_left:small_icon_state_left
- for(var/O in a_left:small_icon_state_overlays)
- src.overlays += text("[]_l", O)
+ overlays += "[initial(a_left.icon_state)]_left" //the initial() is probably unnecessary, but you just know
+ for(var/O in a_left.attached_overlays) //someone is gonna fuck around with the icon_state in the future
+ overlays += "[O]_l"
if(a_right)
- src.overlays += a_right:small_icon_state_right
- for(var/O in a_right:small_icon_state_overlays)
- src.overlays += text("[]_r", O)
+ src.overlays += "[initial(a_right.icon_state)]_right"
+ for(var/O in a_right.attached_overlays)
+ overlays += "[O]_r"
+
/* if(special_assembly)
special_assembly.update_icon()
if(special_assembly:small_icon_state)
@@ -84,9 +84,9 @@
..()
if ((in_range(src, usr) || src.loc == usr))
if (src.secured)
- usr.show_message("The [src.name] is ready!")
+ usr << "\The [src] is ready!"
else
- usr.show_message("The [src.name] can be attached!")
+ usr << "\The [src] can be attached!"
return
@@ -123,15 +123,15 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(isscrewdriver(W))
if(!a_left || !a_right)
- user.show_message("\red BUG:Assembly part missing, please report this!")
+ user << "\red BUG:Assembly part missing, please report this!"
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
- user.show_message("\blue The [src.name] is ready!")
+ user << "\blue \The [src] is ready!"
else
- user.show_message("\blue The [src.name] can now be taken apart!")
+ user << "\blue \The [src] can now be taken apart!"
update_icon()
return
else if(W.IsSpecialAssembly())
@@ -145,7 +145,7 @@
src.add_fingerprint(user)
if(src.secured)
if(!a_left || !a_right)
- user.show_message("\red Assembly part missing!")
+ user << "\red Assembly part missing!"
return
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
switch(alert("Which side would you like to use?",,"Left","Right"))
diff --git a/code/modules/assembly/igniter.dm b/code/modules/assembly/igniter.dm
index ab9a4a037b8..2259e244722 100644
--- a/code/modules/assembly/igniter.dm
+++ b/code/modules/assembly/igniter.dm
@@ -1,6 +1,6 @@
/obj/item/device/assembly/igniter
name = "igniter"
- desc = "A small electronic device able to ignite combustable substances. Does not function well as a lighter."
+ desc = "A small electronic device able to ignite combustable substances."
icon_state = "igniter"
m_amt = 500
g_amt = 50
@@ -8,8 +8,6 @@
origin_tech = "magnets=1"
secured = 1
- small_icon_state_left = "igniter_left"
- small_icon_state_right = "igniter_right"
activate()
@@ -20,8 +18,6 @@
attack_self(mob/user as mob)
+ activate()
add_fingerprint(user)
- spawn( 5 )
- activate()
- return
- return
+ return
\ No newline at end of file
diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm
index 567be744327..45861f38401 100644
--- a/code/modules/assembly/infrared.dm
+++ b/code/modules/assembly/infrared.dm
@@ -1,19 +1,17 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/device/assembly/infra
- name = "Infrared Beam"
+ name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
- icon_state = "infrared_old"
+ icon_state = "infrared"
m_amt = 1000
g_amt = 500
w_amt = 100
origin_tech = "magnets=2"
secured = 0
- small_icon_state_left = "infrared_left"
- small_icon_state_right = "infrared_right"
- var/scanning = 0
+ var/on = 0
var/visible = 0
var/obj/effect/beam/i_beam/first = null
@@ -23,7 +21,7 @@
activate()
if(!..()) return 0//Cooldown check
- src.scanning = !src.scanning
+ on = !on
update_icon()
return 1
@@ -33,19 +31,19 @@
if(secured)
processing_objects.Add(src)
else
- scanning = 0
- if(src.first) del(src.first)
+ on = 0
+ if(first) del(first)
processing_objects.Remove(src)
update_icon()
return secured
update_icon()
- src.overlays = null
- src.small_icon_state_overlays = list()
- if(scanning)
- src.overlays += text("infrared_old2")
- src.small_icon_state_overlays += text("infrared_on")
+ overlays = null
+ attached_overlays = list()
+ if(on)
+ overlays += "infrared_on"
+ attached_overlays += "infrared_on"
if(holder)
holder.update_icon()
@@ -53,23 +51,23 @@
process()//Old code
- if(!scanning)
- if(src.first)
- del(src.first)
+ if(!on)
+ if(first)
+ del(first)
return
- if((!( src.first ) && (src.secured && (istype(src.loc, /turf) || (src.holder && istype(src.holder.loc, /turf))))))
- var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam( (src.holder ? src.holder.loc : src.loc) )
+ if((!(first) && (secured && (istype(loc, /turf) || (holder && istype(holder.loc, /turf))))))
+ var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) )
I.master = src
I.density = 1
- I.dir = src.dir
+ I.dir = dir
step(I, I.dir)
- if (I)
+ if(I)
I.density = 0
- src.first = I
- I.vis_spread(src.visible)
- spawn( 0 )
- if (I)
+ first = I
+ I.vis_spread(visible)
+ spawn(0)
+ if(I)
//world << "infra: setting limit"
I.limit = 8
//world << "infra: processing beam \ref[I]"
@@ -79,31 +77,30 @@
attack_hand()
- del(src.first)
+ del(first)
..()
return
Move()
- var/t = src.dir
+ var/t = dir
..()
- src.dir = t
- del(src.first)
+ dir = t
+ del(first)
return
holder_movement()
if(!holder) return 0
-// src.dir = holder.dir
- del(src.first)
+// dir = holder.dir
+ del(first)
return 1
trigger_beam()
- if((!secured)||(!scanning)||(cooldown > 0)) return 0
+ if((!secured)||(!on)||(cooldown > 0)) return 0
pulse(0)
- for(var/mob/O in hearers(null, null))
- O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
+ visible_message("\icon[src] *beep* *beep*")
cooldown = 2
spawn(10)
process_cooldown()
@@ -113,7 +110,7 @@
interact(mob/user as mob)//TODO: change this this to the wire control panel
if(!secured) return
user.machine = src
- var/dat = text("Infrared Laser\nStatus: []
\nVisibility: []
\n", (src.scanning ? text("On", src) : text("Off", src)), (src.visible ? text("Visible", src) : text("Invisible", src)))
+ var/dat = text("Infrared Laser\nStatus: []
\nVisibility: []
\n", (on ? text("On", src) : text("Off", src)), (src.visible ? text("Visible", src) : text("Invisible", src)))
dat += "
Refresh"
dat += "
Close"
user << browse(dat, "window=infra")
@@ -128,22 +125,22 @@
onclose(usr, "infra")
return
- if (href_list["state"])
- src.scanning = !(src.scanning)
+ if(href_list["state"])
+ on = !(on)
update_icon()
- if (href_list["visible"])
- src.visible = !(src.visible)
- spawn( 0 )
- if(src.first)
- src.first.vis_spread(src.visible)
+ if(href_list["visible"])
+ visible = !(visible)
+ spawn(0)
+ if(first)
+ first.vis_spread(visible)
- if (href_list["close"])
+ if(href_list["close"])
usr << browse(null, "window=infra")
return
if(usr)
- src.attack_self(usr)
+ attack_self(usr)
return
@@ -153,7 +150,7 @@
set category = "Object"
set src in usr
- src.dir = turn(src.dir, 90)
+ dir = turn(dir, 90)
return
@@ -175,63 +172,62 @@
/obj/effect/beam/i_beam/proc/hit()
//world << "beam \ref[src]: hit"
- if(src.master)
+ if(master)
//world << "beam hit \ref[src]: calling master \ref[master].hit"
- src.master.trigger_beam()
+ master.trigger_beam()
del(src)
return
/obj/effect/beam/i_beam/proc/vis_spread(v)
//world << "i_beam \ref[src] : vis_spread"
- src.visible = v
+ visible = v
spawn(0)
- if(src.next)
+ if(next)
//world << "i_beam \ref[src] : is next [next.type] \ref[next], calling spread"
- src.next.vis_spread(v)
+ next.vis_spread(v)
return
return
/obj/effect/beam/i_beam/process()
//world << "i_beam \ref[src] : process"
- if((src.loc.density || !( src.master )))
- //SN src = null
+ if((loc.density || !(master)))
// world << "beam hit loc [loc] or no master [master], deleting"
del(src)
return
//world << "proccess: [src.left] left"
- if(src.left > 0)
- src.left--
- if(src.left < 1)
- if(!( src.visible ))
- src.invisibility = 101
+ if(left > 0)
+ left--
+ if(left < 1)
+ if(!(visible))
+ invisibility = 101
else
- src.invisibility = 0
+ invisibility = 0
else
- src.invisibility = 0
+ invisibility = 0
//world << "now [src.left] left"
- var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam( src.loc )
- I.master = src.master
+ var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
+ I.master = master
I.density = 1
- I.dir = src.dir
+ I.dir = dir
//world << "created new beam \ref[I] at [I.x] [I.y] [I.z]"
step(I, I.dir)
if(I)
//world << "step worked, now at [I.x] [I.y] [I.z]"
- if (!( src.next ))
- //world << "no src.next"
+ if(!(next))
+ //world << "no next"
I.density = 0
//world << "spreading"
- I.vis_spread(src.visible)
- src.next = I
- spawn( 0 )
- //world << "limit = [src.limit] "
- if ((I && src.limit > 0))
- I.limit = src.limit - 1
+ I.vis_spread(visible)
+ next = I
+ spawn(0)
+ //world << "limit = [limit] "
+ if((I && limit > 0))
+ I.limit = limit - 1
//world << "calling next process"
I.process()
return
@@ -239,10 +235,10 @@
//world << "is a next: \ref[next], deleting beam \ref[I]"
del(I)
else
- //world << "step failed, deleting \ref[src.next]"
- del(src.next)
+ //world << "step failed, deleting \ref[next]"
+ del(next)
spawn(10)
- src.process()
+ process()
return
return
@@ -251,18 +247,18 @@
return
/obj/effect/beam/i_beam/Bumped()
- src.hit()
+ hit()
return
/obj/effect/beam/i_beam/HasEntered(atom/movable/AM as mob|obj)
if(istype(AM, /obj/effect/beam))
return
- spawn( 0 )
- src.hit()
+ spawn(0)
+ hit()
return
return
/obj/effect/beam/i_beam/Del()
- del(src.next)
+ del(next)
..()
return
diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm
index e19dd999730..235869667d6 100644
--- a/code/modules/assembly/proximity.dm
+++ b/code/modules/assembly/proximity.dm
@@ -1,5 +1,3 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
-
/obj/item/device/assembly/prox_sensor
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
@@ -10,8 +8,6 @@
origin_tech = "magnets=1"
secured = 0
- small_icon_state_left = "prox_left"
- small_icon_state_right = "prox_right"
var/scanning = 0
var/timing = 0
@@ -50,8 +46,7 @@
sense()
if((!secured)||(!scanning)||(cooldown > 0)) return 0
pulse(0)
- for(var/mob/O in hearers(null, null))
- O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
+ visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
cooldown = 2
spawn(10)
process_cooldown()
@@ -84,13 +79,13 @@
update_icon()
overlays = null
- small_icon_state_overlays = list()
+ attached_overlays = list()
if(timing)
- overlays += text("prox_timing")
- small_icon_state_overlays += text("prox_timing")
+ overlays += "prox_timing"
+ attached_overlays += "prox_timing"
if(scanning)
- overlays += text("prox_scanning")
- small_icon_state_overlays += text("prox_scanning")
+ overlays += "prox_scanning"
+ attached_overlays += "prox_scanning"
if(holder)
holder.update_icon()
return
diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm
index 296d80680d1..435aa176844 100644
--- a/code/modules/assembly/signaler.dm
+++ b/code/modules/assembly/signaler.dm
@@ -1,7 +1,5 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
-
/obj/item/device/assembly/signaler
- name = "Remote Signaling Device"
+ name = "remote signaling device"
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
@@ -12,8 +10,6 @@
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
secured = 1
- small_icon_state_left = "signaller_left"
- small_icon_state_right = "signaller_right"
var/code = 30
var/frequency = 1457
diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm
index 5b8963e7cb1..cc5240280c0 100644
--- a/code/modules/assembly/timer.dm
+++ b/code/modules/assembly/timer.dm
@@ -1,5 +1,3 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
-
/obj/item/device/assembly/timer
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
@@ -10,8 +8,6 @@
origin_tech = "magnets=1"
secured = 0
- small_icon_state_left = "timer_left"
- small_icon_state_right = "timer_right"
var/timing = 0
var/time = 10
@@ -61,10 +57,10 @@
update_icon()
overlays = null
- small_icon_state_overlays = list()
+ attached_overlays = list()
if(timing)
- overlays += text("timer_timing")
- small_icon_state_overlays += text("timer_timing")
+ overlays += "timer_timing"
+ attached_overlays += "timer_timing"
if(holder)
holder.update_icon()
return
diff --git a/icons/obj/assemblies/new_assemblies.dmi b/icons/obj/assemblies/new_assemblies.dmi
index 879c4833c5f..e9fdcf8a1f4 100644
Binary files a/icons/obj/assemblies/new_assemblies.dmi and b/icons/obj/assemblies/new_assemblies.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 1488c999993..1869a3740d1 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -613,7 +613,6 @@
#include "code\game\objects\items\devices\chameleonproj.dm"
#include "code\game\objects\items\devices\flash.dm"
#include "code\game\objects\items\devices\flashlight.dm"
-#include "code\game\objects\items\devices\infra_sensor.dm"
#include "code\game\objects\items\devices\lightreplacer.dm"
#include "code\game\objects\items\devices\multitool.dm"
#include "code\game\objects\items\devices\paicard.dm"
@@ -808,6 +807,7 @@
#include "code\modules\admin\verbs\ticklag.dm"
#include "code\modules\admin\verbs\tripAI.dm"
#include "code\modules\assembly\assembly.dm"
+#include "code\modules\assembly\helpers.dm"
#include "code\modules\assembly\holder.dm"
#include "code\modules\assembly\igniter.dm"
#include "code\modules\assembly\infrared.dm"