automatic.dm fix

Makes things look more uniform.
This commit is contained in:
skull132
2015-09-21 20:55:01 +03:00
parent 4751235555
commit c1c8ff6259

View File

@@ -109,20 +109,20 @@
icon_action_button = "action_blank"
action_button_name = "Wield rifle"
can_wield()
return 1
ui_action_click()
if(src in usr)
toggle_wield(usr)
verb/wield_rifle()
set name = "Wield rifle"
set category = "Object"
set src in usr
/obj/item/weapon/gun/projectile/automatic/rifle/can_wield()
return 1
/obj/item/weapon/gun/projectile/automatic/rifle/ui_action_click()
if(src in usr)
toggle_wield(usr)
/obj/item/weapon/gun/projectile/automatic/rifle/verb/wield_rifle()
set name = "Wield rifle"
set category = "Object"
set src in usr
toggle_wield(usr)
/obj/item/weapon/gun/projectile/automatic/rifle/sts35
name = "\improper STS-35 automatic rifle"
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
@@ -263,4 +263,4 @@
if(!cover_open)
user << "<span class='warning'>You need to open the cover to unload [src].</span>"
return
..()
..()