Last editorconfig fixup (#17782)

* one

* two

* three

* fsdsdf
This commit is contained in:
Fluffy
2023-11-20 18:22:42 +00:00
committed by GitHub
parent 635c3d4398
commit c25c8b6a37
346 changed files with 408 additions and 367 deletions
@@ -17,4 +17,4 @@
item_state = "skull"
contained_sprite = TRUE
species_restricted = list(BODYTYPE_SKELETON)
armor = list(melee = ARMOR_MELEE_MAJOR, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
armor = list(melee = ARMOR_MELEE_MAJOR, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
@@ -1,3 +1,3 @@
/obj/item/material/twohanded/spear/bone
desc = "A spear crafted with bones of some long forgotten creature."
default_material = "cursed bone"
default_material = "cursed bone"
@@ -22,4 +22,4 @@ Aoe turf spells have two useful flags: IGNOREDENSE and IGNORESPACE. These are ex
if(!targets.len) //doesn't waste the spell
return
return targets
return targets
@@ -10,4 +10,4 @@
for(var/i = 1; i <= src.range; i++)
current_turf = get_step(current_turf, starting_dir)
targets += current_turf
return targets
return targets
@@ -42,4 +42,4 @@
qdel(to_remove)
/spell/targeted/equip_item/proc/summon_item(var/newtype)
return new newtype
return new newtype
@@ -31,4 +31,4 @@
loss += 30
return "[src] will now cause more pain."
return "[src] will now cause more pain."
@@ -33,4 +33,4 @@
"[slot_head]" = /obj/item/clothing/head/collectable/wizard)
return "Woo! Now everybody gets a cool wizard hat and MORE BOOZE!"
return 0
return 0
@@ -28,4 +28,4 @@
amt_dam_fire -= 5
amt_organ -= 2
return "[src] will now heal more."
return "[src] will now heal more."
@@ -23,4 +23,4 @@
amt_organ -= 1
range += 2
return "[src] now heals more in a wider area."
return "[src] now heals more in a wider area."
@@ -23,4 +23,4 @@
amt_dam_oxy = -20
amt_organ = -5
return "[src] now heals oxygen loss and toxic damage."
return "[src] now heals oxygen loss and toxic damage."
@@ -31,4 +31,4 @@
gibs(M.loc)
user.adjustBruteLoss(-15)
user.adjustFireLoss(-15)
..()
..()
@@ -39,4 +39,4 @@
amt_eye_blind += 2
amt_weakened += 5
return "This spell will now weaken and blind the target for a longer period of time."
return "This spell will now weaken and blind the target for a longer period of time."
@@ -45,4 +45,4 @@ If the spell_projectile is seeking, it will update its target every process and
return targets
/spell/targeted/projectile/proc/prox_cast(var/list/targets, var/atom/movable/spell_holder)
return targets
return targets
@@ -17,4 +17,4 @@
charge_max = 1800
summon_type = list(/obj/structure/constructshell/cult)
hud_state = "const_shell"
override_base = "const"
override_base = "const"
@@ -11,4 +11,4 @@
summon_type = list(/obj/structure/cult/talisman)
hud_state = "const_altar"
override_base = "const"
override_base = "const"
@@ -14,4 +14,4 @@
/spell/aoe_turf/conjure/floor/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
animation.icon_state = "cultfloor"
flick("cultfloor", animation)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), animation), 10)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), animation), 10)
@@ -23,4 +23,4 @@
appearance_flags = NO_CLIENT_COLOR
/obj/effect/forcefield/cult/cultify()
return
return
@@ -11,4 +11,4 @@
summon_type = list(/obj/structure/cult/forge)
hud_state = "const_forge"
override_base = "const"
override_base = "const"
@@ -27,4 +27,4 @@
range = 0
cast_delay = 50
summon_type = list(/turf/simulated/wall/cult_reinforced)
summon_type = list(/turf/simulated/wall/cult_reinforced)
@@ -19,4 +19,4 @@
if(P.isbroken)
P.repair(usr)
continue
return
return
@@ -11,4 +11,4 @@
summon_type = list(/obj/item/device/soulstone)
hud_state = "const_stone"
override_base = "const"
override_base = "const"
@@ -39,4 +39,4 @@
newVars = list("maxHealth" = 20 + spell_levels[Sp_POWER]*5, "health" = 20 + spell_levels[Sp_POWER]*5, "melee_damage_lower" = 10 + spell_levels[Sp_POWER], "melee_damage_upper" = 10 + spell_levels[Sp_POWER]*2)
return "Your bats are now stronger."
return "Your bats are now stronger."
@@ -11,4 +11,4 @@
summon_type = list(/obj/structure/bed/nest)
cast_sound = 'sound/effects/attackblob.ogg'
hud_state = "nest"
hud_state = "nest"
@@ -11,4 +11,4 @@
summon_type = list(/obj/structure/gore/tendrils/node)
cast_sound = 'sound/effects/attackblob.ogg'
hud_state = "tendril_node"
hud_state = "tendril_node"
@@ -23,4 +23,4 @@
/spell/radiant_aura/starlight
spell_flags = 0
charge_max = 400
charge_max = 400
@@ -18,4 +18,4 @@
level_max = list(Sp_TOTAL = 1, Sp_SPEED = 1, Sp_POWER = 0)
cooldown_min = 300
hud_state = "wiz_hulk"
hud_state = "wiz_hulk"
@@ -28,4 +28,4 @@
O.set_light(range, -10, "#FFFFFF")
spawn(duration)
qdel(O)
qdel(O)
@@ -21,4 +21,4 @@
flick("phase_shift2",animation)
/spell/targeted/ethereal_jaunt/shift/jaunt_steam(var/mobloc)
return
return
@@ -77,4 +77,4 @@
M.key = trans.key
playsound(get_turf(M),revert_sound,50,1)
M.forceMove(get_turf(trans))
qdel(trans)
qdel(trans)
@@ -54,4 +54,4 @@
return 1
/obj/item/projectile/spell_projectile/seeking
name = "seeking spell"
name = "seeking spell"