mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 06:54:18 +01:00
@@ -17,4 +17,4 @@
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item_state = "skull"
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contained_sprite = TRUE
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species_restricted = list(BODYTYPE_SKELETON)
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armor = list(melee = ARMOR_MELEE_MAJOR, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
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armor = list(melee = ARMOR_MELEE_MAJOR, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
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@@ -1,3 +1,3 @@
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/obj/item/material/twohanded/spear/bone
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desc = "A spear crafted with bones of some long forgotten creature."
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default_material = "cursed bone"
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default_material = "cursed bone"
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@@ -22,4 +22,4 @@ Aoe turf spells have two useful flags: IGNOREDENSE and IGNORESPACE. These are ex
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if(!targets.len) //doesn't waste the spell
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return
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return targets
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return targets
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@@ -10,4 +10,4 @@
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for(var/i = 1; i <= src.range; i++)
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current_turf = get_step(current_turf, starting_dir)
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targets += current_turf
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return targets
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return targets
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@@ -42,4 +42,4 @@
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qdel(to_remove)
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/spell/targeted/equip_item/proc/summon_item(var/newtype)
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return new newtype
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return new newtype
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@@ -31,4 +31,4 @@
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loss += 30
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return "[src] will now cause more pain."
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return "[src] will now cause more pain."
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@@ -33,4 +33,4 @@
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"[slot_head]" = /obj/item/clothing/head/collectable/wizard)
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return "Woo! Now everybody gets a cool wizard hat and MORE BOOZE!"
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return 0
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return 0
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@@ -28,4 +28,4 @@
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amt_dam_fire -= 5
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amt_organ -= 2
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return "[src] will now heal more."
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return "[src] will now heal more."
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@@ -23,4 +23,4 @@
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amt_organ -= 1
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range += 2
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return "[src] now heals more in a wider area."
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return "[src] now heals more in a wider area."
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@@ -23,4 +23,4 @@
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amt_dam_oxy = -20
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amt_organ = -5
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return "[src] now heals oxygen loss and toxic damage."
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return "[src] now heals oxygen loss and toxic damage."
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@@ -31,4 +31,4 @@
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gibs(M.loc)
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user.adjustBruteLoss(-15)
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user.adjustFireLoss(-15)
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..()
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..()
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@@ -39,4 +39,4 @@
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amt_eye_blind += 2
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amt_weakened += 5
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return "This spell will now weaken and blind the target for a longer period of time."
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return "This spell will now weaken and blind the target for a longer period of time."
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@@ -45,4 +45,4 @@ If the spell_projectile is seeking, it will update its target every process and
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return targets
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/spell/targeted/projectile/proc/prox_cast(var/list/targets, var/atom/movable/spell_holder)
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return targets
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return targets
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+1
-1
@@ -17,4 +17,4 @@
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charge_max = 1800
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summon_type = list(/obj/structure/constructshell/cult)
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hud_state = "const_shell"
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override_base = "const"
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override_base = "const"
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+1
-1
@@ -11,4 +11,4 @@
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summon_type = list(/obj/structure/cult/talisman)
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hud_state = "const_altar"
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override_base = "const"
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override_base = "const"
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+1
-1
@@ -14,4 +14,4 @@
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/spell/aoe_turf/conjure/floor/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
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animation.icon_state = "cultfloor"
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flick("cultfloor", animation)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), animation), 10)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), animation), 10)
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+1
-1
@@ -23,4 +23,4 @@
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appearance_flags = NO_CLIENT_COLOR
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/obj/effect/forcefield/cult/cultify()
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return
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return
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+1
-1
@@ -11,4 +11,4 @@
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summon_type = list(/obj/structure/cult/forge)
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hud_state = "const_forge"
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override_base = "const"
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override_base = "const"
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+1
-1
@@ -27,4 +27,4 @@
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range = 0
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cast_delay = 50
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summon_type = list(/turf/simulated/wall/cult_reinforced)
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summon_type = list(/turf/simulated/wall/cult_reinforced)
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+1
-1
@@ -19,4 +19,4 @@
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if(P.isbroken)
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P.repair(usr)
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continue
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return
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return
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+1
-1
@@ -11,4 +11,4 @@
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summon_type = list(/obj/item/device/soulstone)
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hud_state = "const_stone"
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override_base = "const"
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override_base = "const"
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@@ -39,4 +39,4 @@
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newVars = list("maxHealth" = 20 + spell_levels[Sp_POWER]*5, "health" = 20 + spell_levels[Sp_POWER]*5, "melee_damage_lower" = 10 + spell_levels[Sp_POWER], "melee_damage_upper" = 10 + spell_levels[Sp_POWER]*2)
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return "Your bats are now stronger."
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return "Your bats are now stronger."
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+1
-1
@@ -11,4 +11,4 @@
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summon_type = list(/obj/structure/bed/nest)
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cast_sound = 'sound/effects/attackblob.ogg'
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hud_state = "nest"
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hud_state = "nest"
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+1
-1
@@ -11,4 +11,4 @@
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summon_type = list(/obj/structure/gore/tendrils/node)
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cast_sound = 'sound/effects/attackblob.ogg'
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hud_state = "tendril_node"
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hud_state = "tendril_node"
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@@ -23,4 +23,4 @@
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/spell/radiant_aura/starlight
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spell_flags = 0
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charge_max = 400
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charge_max = 400
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@@ -18,4 +18,4 @@
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level_max = list(Sp_TOTAL = 1, Sp_SPEED = 1, Sp_POWER = 0)
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cooldown_min = 300
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hud_state = "wiz_hulk"
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hud_state = "wiz_hulk"
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@@ -28,4 +28,4 @@
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O.set_light(range, -10, "#FFFFFF")
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spawn(duration)
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qdel(O)
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qdel(O)
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@@ -21,4 +21,4 @@
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flick("phase_shift2",animation)
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/spell/targeted/ethereal_jaunt/shift/jaunt_steam(var/mobloc)
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return
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return
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@@ -77,4 +77,4 @@
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M.key = trans.key
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playsound(get_turf(M),revert_sound,50,1)
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M.forceMove(get_turf(trans))
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qdel(trans)
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qdel(trans)
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@@ -54,4 +54,4 @@
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return 1
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/obj/item/projectile/spell_projectile/seeking
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name = "seeking spell"
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name = "seeking spell"
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