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@@ -17,4 +17,4 @@
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item_state = "skull"
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contained_sprite = TRUE
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species_restricted = list(BODYTYPE_SKELETON)
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armor = list(melee = ARMOR_MELEE_MAJOR, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
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armor = list(melee = ARMOR_MELEE_MAJOR, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
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@@ -1,3 +1,3 @@
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/obj/item/material/twohanded/spear/bone
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desc = "A spear crafted with bones of some long forgotten creature."
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default_material = "cursed bone"
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default_material = "cursed bone"
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