Last editorconfig fixup (#17782)

* one

* two

* three

* fsdsdf
This commit is contained in:
Fluffy
2023-11-20 19:22:42 +01:00
committed by GitHub
parent 635c3d4398
commit c25c8b6a37
346 changed files with 408 additions and 367 deletions

View File

@@ -157,11 +157,11 @@
//Defines Tension Ambience
#define AMBIENCE_TENSION list(\
'sound/ambience/tension/tension.ogg',\
'sound/ambience/tension/argitoth.ogg',\
'sound/ambience/tension/horror.ogg',\
'sound/ambience/tension/burning_terror.ogg'\
)
'sound/ambience/tension/tension.ogg',\
'sound/ambience/tension/argitoth.ogg',\
'sound/ambience/tension/horror.ogg',\
'sound/ambience/tension/burning_terror.ogg'\
)
//CHOMP Edit Sounds for Substation rooms. Just electrical sounds, really.
#define AMBIENCE_SUBSTATION list(\
'sound/ambience/substation/substation1.ogg',\

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@@ -278,4 +278,4 @@
/obj/item/trash/shakshouka
name = "empty shakshouka pan"
icon_state = "shakshouka"
icon_state = "shakshouka"

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@@ -2,4 +2,4 @@
name = ACCENT_BLUESPACE
description = "A peculiar accent. It seems familiar and unknown at the same time. It provokes the same feeling as having a word at the tip of your tongue."
tag_icon = "bluespace"
text_tag = "BLS"
text_tag = "BLS"

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@@ -2,4 +2,4 @@
name = ACCENT_TTS
description = "A barebones text-to-speech accent. This is usually used to de-humanize or to cut speech synthesizer costs in silicon based machines."
tag_icon = "tts"
text_tag = "TTS"
text_tag = "TTS"

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@@ -175,4 +175,4 @@
job_species_blacklist = list(
"Consular Officer" = ALL_SPECIES
)
)

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@@ -38,4 +38,4 @@
important_information = "While Dionae do still face some discrimination in the Republic, Dionae can expect to live a fairly comfortable life. The Republic itself does not apply any sort of \"debt\" to Dionae they uplift, however, a megacorp may rope them into a contract to work for them if they played any part in uplifting them."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG)
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)

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@@ -19,4 +19,4 @@
important_information = "Wild Dionae tend to have a much harder time within CoC borders as they're generally hunted for minerals stored within them, although in more recent decades this practice has begun to die down, with more and more wild Dionae being integrated into the CoC. Policies on uplifting and integrating Dionae within the CoC vary greatly from system to system as there are no set federal laws detailing how to handle them."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG, ACCENT_CRIMSONSONG)
possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)

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@@ -10,4 +10,4 @@
desc = "Dionae who were originally considered wild Dionae before being uplifted and integrated somewhere in Deep Space, outside the borders of any major nations."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG, ACCENT_CRIMSONSONG)
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)

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@@ -53,4 +53,4 @@
name = "Minor City State"
desc = "From a minor city-state under the CT-EUM. "
important_information = "This is for player-created citystates in the CT-EUM, just keep it reasponable."
possible_accents = list(ACCENT_ANCIENTSONG, ACCENT_WAVESONG, ACCENT_SUNKENSONG, ACCENT_STARSONG)
possible_accents = list(ACCENT_ANCIENTSONG, ACCENT_WAVESONG, ACCENT_SUNKENSONG, ACCENT_STARSONG)

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@@ -11,4 +11,4 @@
important_information = "This option is for both Dionae who were originally grown in the Wastes and Wild Dionae who somehow managed to find their way to Moghes and the Wastes."
possible_accents = list(ACCENT_IRONSONG, ACCENT_CRIMSONSONG, ACCENT_SANDSONG, ACCENT_WASTESONG)
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER)

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@@ -29,4 +29,4 @@
important_information = "The level of training members of the C-Block have in their positions can vary from Dionae to Dionae, with some being only partially trained while others have had plenty of training and experience from their time aboard the ship. While most Dionae who leave the ship will oftentimes be employed by Hephaestus due to agreements between the megacorp and the ship, some do find employment elsewhere in the other megacorps."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG)
possible_citizenships = list(CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)

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@@ -20,4 +20,4 @@
important_information = "The Nralakk Federation actively attempts to uplift and integrate all Dionae they find within their borders, thus resulting in a fairly large population of formerly wild Dionae within the Federation. <b>It is important to note that this option does not include Dionae who originally were from EUM or Xrim before they were discovered.</b>"
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG, ACCENT_SUNKENSONG, ACCENT_STARSONG)
possible_citizenships = list(CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)

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@@ -28,4 +28,4 @@
desc = "Largerly hailing from the city of Fallowed Meadows, The Primitive Sirens are a group of Dionae who, upon the completion of their Solarian debt, settled on Mictlan, managing to assimilate into Mictlan society."
possible_accents = list(ACCENT_MEADOWSONG)
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_OTHER, RELIGION_NONE)

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@@ -36,4 +36,4 @@
desc = "One of two competing voidtamer clans found operating near Moghes. Due to their history interacting Unathi, both clans tend to be fairly influenced by Unathi culture and religion, although do still a distinct identity from one another."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG, ACCENT_CRIMSONSONG, ACCENT_SANDSONG, ACCENT_WASTESONG)
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER)

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@@ -30,4 +30,4 @@
important_information = "While most megacorporations may hire the Scorned, they are restricted from holding positions in Command, as well as Machinist, due to concerns they may attempt to subvert, illegally free or create more synthetics. Zeng-Hu is the only megacorporation that does not wish to see the Scorned within its personnel ranks due to its close ties with the Nralakk Federation. Though it is possible to lie about one's true allegiances, there are consequences should it be discovered."
possible_accents = list(ACCENT_XRIMSONG)
possible_citizenships = list(CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL_IRON)
possible_religions = list(RELIGION_ETERNAL_IRON)

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@@ -11,4 +11,4 @@
important_information = "All IPC in Elyra are produced within the Republic, foreign IPC being mistrusted and oftentimes prohibited from entry, let alone citizenship and residency. All Elyran manufactured IPC are expected to have at least a basic knowledge of the cultural norms of Elyra and tenets of Islam."
possible_accents = list(ACCENT_ELYRA, ACCENT_AEMAQ, ACCENT_MEDINA, ACCENT_DAMASCUS, ACCENT_NEWSUEZ, ACCENT_PERSEPOLIS, ACCENT_TTS)
possible_citizenships = list(CITIZENSHIP_ELYRA, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
possible_religions = list(RELIGION_ISLAM, RELIGION_TRINARY, RELIGION_NONE)
possible_religions = list(RELIGION_ISLAM, RELIGION_TRINARY, RELIGION_NONE)

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@@ -11,4 +11,4 @@
important_information = "Golden Deep citizenship exists to denote an IPC as a member of the organisation, but it can still be noted in records that the IPC holds a normal citizenship (for instance, an IPC may be a citizen of Biesel and a member of Golden Deep.)"
possible_accents = ACCENTS_ALL_IPC
possible_citizenships = list(CITIZENSHIP_GOLDEN)
possible_religions = list(RELIGION_NONE)
possible_religions = list(RELIGION_NONE)

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@@ -45,4 +45,4 @@
desc = "Nanotrasen, in keeping close ties with the Biesellite government, quietly and eagerly accepted IPCs into its workforce while carefully manipulating the books to ensure that very few would ever attain freedom. IPCs are a common but not ubiquitous sight on NanoTrasen installations and can be found working any number of roles. Although the company's treatment of IPCs is styled after Biesel's own attitude towards synthetics, it can vary wildly depending on where a positronic works and who exactly it works under."
possible_accents = list(ACCENT_CETI, ACCENT_XANU, ACCENT_COC, ACCENT_ERIDANI, ACCENT_SOL, ACCENT_SCARAB, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_SILVERSUN_ORIGINAL, ACCENT_PHONG, ACCENT_MARTIAN, ACCENT_KONYAN, ACCENT_LUNA, ACCENT_GIBSON_OVAN, ACCENT_GIBSON_UNDIR, ACCENT_VYSOKA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_CALLISTO, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_NCF, ACCENT_VISEGRAD, ACCENT_VALKYRIE, ACCENT_MICTLAN, ACCENT_ANTILLIA, ACCENT_TTS)
possible_citizenships = list(CITIZENSHIP_NONE)
possible_religions = list(RELIGION_NONE)
possible_religions = list(RELIGION_NONE)

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@@ -11,4 +11,4 @@
important_information = "Scrapper IPC tend to have a mix of different brand limbs."
possible_accents = ACCENTS_ALL_IPC
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
possible_religions = RELIGIONS_ALL_IPC
possible_religions = RELIGIONS_ALL_IPC

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@@ -24,4 +24,4 @@
desc = "You're a Golem."
possible_accents = list(ACCENT_BLUESPACE)
possible_citizenships = list(CITIZENSHIP_NONE)
possible_religions = list(RELIGION_NONE)
possible_religions = list(RELIGION_NONE)

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@@ -93,4 +93,4 @@
description = "Vysokan shamanism, or Stolitism, originated from the diverse series of beliefs and traditions of Vysokas original colonists. Because of this, \
Stolitism is closely tied with local folklore and the planet as a whole - the majority of Vysokans are believers, but it has spread little elsewhere.\
Vysokan shamanism revolves around both the worship of ones ancestors, who are believed to have all descended from a “Progenitor Spirit” that became \
the first man. After dying, the Progenitors soul, or Arihuin, was “sown” and split into new souls."
the first man. After dying, the Progenitors soul, or Arihuin, was “sown” and split into new souls."

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@@ -5,4 +5,4 @@
var/book_sprite = "holybook"
/datum/religion/proc/get_records_name()
return name
return name

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@@ -34,4 +34,4 @@
After the fall of Glorsh-Omega, this belief has seen significant traction amongst both foreign Skrell and domestic, as many Skrell are now wary about the threat of a collective \
entity, whether that be artificial or biological. This belief system enforces the Ya'Qu, or 'the right to live', a saying that is similar to the human 'live in the moment'. As \
such, the Skrell following the Kir'gul belief system often are explorers, artists, or other such creators, and reject authority in favor of individuality."
book_name = "book of Ya'Qu"
book_name = "book of Ya'Qu"

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@@ -23,4 +23,4 @@
book_name = "ma'ta'ke legends"
/datum/religion/raskara/get_records_name()
return RELIGION_MATAKE
return RELIGION_MATAKE

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@@ -11,4 +11,4 @@
description = "A corporate-owned open space star nursery. The stellar climate here is unbelievably chaotic, leading to some of the most fabulous views one can see in all the galaxy. \
The study of these cosmic fields is a lucrative one, as one can see the very moments stars and their systems are born and die here. The wonders outside each viewport are truly humbling."
skybox_icon = "star_nursery"
starlight_color = COLOR_WHITE
starlight_color = COLOR_WHITE

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@@ -489,4 +489,4 @@
special_effects = "Holy Barrier: As long as %NAME is in play, all monsters and players are immune to dark element spells, traps, and special effects."
rarity = BATTLE_MONSTERS_RARITY_RARE
rarity_score = 1
power_add = BATTLE_MONSTERS_POWER_UPGRADE * 2
power_add = BATTLE_MONSTERS_POWER_UPGRADE * 2

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@@ -59,4 +59,4 @@
rarity = 1
description = "a banana peel, and an unsuspecting foot about to step on it."
special_effects = "TRIGGER: When revealed. Single use.<br>EFFECT: If the opponent draws a card, it is sent to the graveyard."
rarity_score = 1
rarity_score = 1

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@@ -71,4 +71,4 @@
stat_comparison = "greater than"
/datum/bounty/weapon_prototype/reliability/accepts_weapon(var/obj/item/gun/energy/laser/prototype/P)
return P.accuracy > stat_value
return P.accuracy > stat_value

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@@ -20,4 +20,4 @@
cost = 2000
unit_name = "deactivated alien deconstruction drone"
export_types = list(/obj/item/deactivated_swarmer)
*/
*/

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@@ -98,4 +98,4 @@
/datum/export/rfd_ammo
cost = 60
unit_name = "compressed matter cartridge"
export_types = list(/obj/item/rfd_ammo)
export_types = list(/obj/item/rfd_ammo)

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@@ -1,4 +1,4 @@
#undef STOCK_ITEM_COMMON
#undef STOCK_ITEM_UNCOMMON
#undef STOCK_ITEM_RARE
#undef STOCK_ITEM_LARGE
#undef STOCK_ITEM_LARGE

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@@ -14,4 +14,4 @@
src.public_topic = public_topic
src.internal_topic = internal_topic
src.game_id = game_id
src.status = status
src.status = status

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@@ -117,4 +117,4 @@
override = TRUE //Because multiplying this will inevitably fail
/datum/client_color/oversaturated/New()
client_color = color_saturation(40)
client_color = color_saturation(40)

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@@ -1,3 +1,3 @@
#define EQUIP_PREVIEW_LOADOUT 1
#define EQUIP_PREVIEW_JOB 2
#define EQUIP_PREVIEW_ALL (EQUIP_PREVIEW_LOADOUT|EQUIP_PREVIEW_JOB)
#define EQUIP_PREVIEW_ALL (EQUIP_PREVIEW_LOADOUT|EQUIP_PREVIEW_JOB)

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@@ -143,4 +143,4 @@
if(isnull(pref.autohiss_setting))
pref.autohiss_setting = AUTOHISS_OFF
return TOPIC_REFRESH
return ..()
return ..()

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@@ -97,4 +97,4 @@
return TOPIC_REFRESH
return ..()
return ..()

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@@ -163,4 +163,4 @@
prefs.toggles_secondary ^= FLOATING_MESSAGES
prefs.save_preferences()
to_chat(src, SPAN_NOTICE("Floating messages are now [prefs.toggles_secondary & FLOATING_MESSAGES ? "enabled" : "disabled"]."))
to_chat(src, SPAN_NOTICE("Floating messages are now [prefs.toggles_secondary & FLOATING_MESSAGES ? "enabled" : "disabled"]."))

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@@ -28,4 +28,4 @@
name = "overweight earrings"
desc = "A pair of dazzling, painfully large earrings."
icon_state = "heavy"
item_state = "heavy"
item_state = "heavy"

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@@ -10,4 +10,4 @@
name = "adhomian golden earrings"
desc = "A pair of adhomian golden earrings."
icon_state = "ring_gold"
item_state = "ring_gold"
item_state = "ring_gold"

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@@ -54,4 +54,4 @@
icon_state = "goldendeep_skirtsuit"
item_state = "goldendeep_skirtsuit"
icon = 'icons/clothing/under/uniforms/goldendeep_skirtsuit.dmi'
contained_sprite = TRUE
contained_sprite = TRUE

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@@ -97,4 +97,4 @@
icon = 'icons/clothing/suits/coats/idris_windbreaker.dmi'
icon_state = "idris_windbreaker"
item_state = "idris_windbreaker"
contained_sprite = TRUE
contained_sprite = TRUE

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@@ -21,4 +21,4 @@
icon = 'icons/clothing/head/trinary_coif.dmi'
icon_state = "trinary_coif"
item_state = "trinary_coif"
contained_sprite = TRUE
contained_sprite = TRUE

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@@ -3,4 +3,4 @@
var/siemens_percentage = 100 * siemens_coefficient
to_chat(user, SPAN_NOTICE("You probe \the [src] with \the [W]. The gloves will let [siemens_percentage]% of an electric shock through."))
return
return ..()
return ..()

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@@ -8,4 +8,4 @@
species_restricted = null
slot_flags = SLOT_GLOVES|SLOT_WRISTS
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'

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@@ -245,4 +245,4 @@
quickly, usually through night raids and abductions conducted with aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are \
known to deploy their agents against off-world targets. Republican spies, enforces and collaborators are present in Mendell City's district six, carrying out orders or watching their fellow Tajara."
icon_state = "psis_hat"
item_state = "psis_hat"
item_state = "psis_hat"

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@@ -8,4 +8,4 @@
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
flags_inv = HIDEFACE
sprite_sheets = null
sprite_sheets = null

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@@ -8,4 +8,4 @@
item_state = "thakh_mask"
sprite_sheets = null
species_restricted = list(BODYTYPE_UNATHI)
contained_sprite = TRUE
contained_sprite = TRUE

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@@ -49,4 +49,4 @@
. = ..(mapload, MATERIAL_GLASS)
/obj/item/clothing/ring/material/uranium/Initialize(var/mapload)
. = ..(mapload, MATERIAL_URANIUM)
. = ..(mapload, MATERIAL_URANIUM)

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@@ -2,4 +2,4 @@
name = "adhomian costume ring"
desc = "A cheap, popular metal ring commonly used by female Tajara."
icon = 'icons/obj/tajara_items.dmi'
icon_state = "tajara_ring"
icon_state = "tajara_ring"

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@@ -31,4 +31,4 @@
/obj/item/clothing/suit/acapjacket = 1,
/obj/item/clothing/accessory/armband/acap = 1,
/obj/item/device/radio/headset/heads/captain = 1
)
)

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@@ -72,4 +72,4 @@
/obj/item/clothing/under/infiltrator = 1,
/obj/item/clothing/gloves/infiltrator = 1,
/obj/item/clothing/shoes/infiltrator = 1
)
)

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@@ -4,4 +4,4 @@
#define MODULE_UTILITY 8
#define MODULE_MEDICAL 16
#define MODULE_SPECIAL 32
#define MODULE_VAURCA 64
#define MODULE_VAURCA 64

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@@ -381,4 +381,4 @@
return
for(var/obj/item/device/multitool/hacktool/rig/hacktool in M.contents)
qdel(hacktool)
qdel(hacktool)

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@@ -215,4 +215,4 @@
if(!vision) vision = vision_datum
processed_vision += vision_datum
vision_modes = processed_vision
vision_modes = processed_vision

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@@ -118,4 +118,4 @@
name = "qukala engineer voidsuit helmet"
desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala engineer."
icon_state = "kala_helm_eng"
item_state = "kala_helm_eng"
item_state = "kala_helm_eng"

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@@ -218,4 +218,4 @@
rad = ARMOR_RAD_RESISTANT
)
species_restricted = list(BODYTYPE_TAJARA)
refittable = FALSE
refittable = FALSE

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@@ -366,4 +366,4 @@
/obj/item/clothing/head/winterhood/colorable/ponczo
name = "visegradi ponczo hood"
desc = "A hood for a Visegradi ponczo."
desc = "A hood for a Visegradi ponczo."

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@@ -9,4 +9,4 @@
icon_state = "submariner_coat"
item_state = "submariner_coat"
build_from_parts = TRUE
worn_overlay = "collar"
worn_overlay = "collar"

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@@ -263,4 +263,4 @@
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "sorceress_robes"
item_state = "sorceress_robes"
contained_sprite = TRUE
contained_sprite = TRUE

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@@ -56,4 +56,4 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT|HIDETAIL
species_restricted = list(BODYTYPE_UNATHI)
contained_sprite = TRUE
contained_sprite = TRUE

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@@ -74,4 +74,4 @@
/obj/item/clothing/accessory/necklace/colorable/twopiece/pendant/silver/fat
icon_state = "large_pendant_silver"
item_state = "large_pendant_silver"
item_state = "large_pendant_silver"

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@@ -434,4 +434,4 @@
/obj/item/clothing/accessory/polo/polo_redstrip_fem
desc = "A stylish polo shirt with a red strip around the collar and a waist fit."
icon_state = "polo_nt_fem"
item_state = "polo_nt_fem"
item_state = "polo_nt_fem"

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@@ -723,4 +723,4 @@
icon = 'icons/obj/tajara_items.dmi'
icon_state = "pearl_necklace"
item_state = "pearl_necklace"
contained_sprite = TRUE
contained_sprite = TRUE

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@@ -6,4 +6,4 @@
item_state = "vacmantle"
contained_sprite = TRUE
icon_override = null
body_parts_covered = UPPER_TORSO
body_parts_covered = UPPER_TORSO

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@@ -32,4 +32,4 @@
name = "vaurca harness"
desc = "A tight-fitting gear harness designed for the Vaurcan form. Mass-produced from equally mass-produced materials."
icon_state = "harness_col"
item_state = "harness_col"
item_state = "harness_col"

View File

@@ -10,4 +10,4 @@
name = "adhomian watch"
desc = "An adhomian wrist watch made for female Tajara. Due to its use in the past wars, wrist watches are becoming more popular in Adhomai."
icon_state = "watch_taj-female"
item_state = "watch_taj-female"
item_state = "watch_taj-female"

View File

@@ -23,4 +23,4 @@
var/matrix/M = matrix()
M.Translate(0, (name ? COMPASS_LABEL_OFFSET-4 : COMPASS_LABEL_OFFSET))
M.Turn(arctan(cy-y, cx-x)+180)
compass_overlay.transform = M
compass_overlay.transform = M

View File

@@ -1,3 +1,3 @@
#undef COMPASS_INTERVAL
#undef COMPASS_PERIOD
#undef COMPASS_LABEL_OFFSET
#undef COMPASS_LABEL_OFFSET

View File

@@ -29,4 +29,4 @@
/obj/item/storage/box/plasticbag/fill()
..()
for(var/i=0;i < storage_slots, i++)
new /obj/item/evidencebag/plasticbag(src)
new /obj/item/evidencebag/plasticbag(src)

View File

@@ -23,4 +23,4 @@
fruit = list("apple" = 1)
reagents = list(/singleton/reagent/spacespice = 2)
items = list(/obj/item/reagent_containers/food/snacks/meat/dionanymph)
result = /obj/item/reagent_containers/food/snacks/sliceable/dionaroast
result = /obj/item/reagent_containers/food/snacks/sliceable/dionaroast

View File

@@ -225,4 +225,4 @@
fruit = list ("blue raspberry" = 1)
reagents = list(/singleton/reagent/drink/milk/cream = 5)
items = list(/obj/item/reagent_containers/food/snacks/chocolatebar/white)
result = /obj/item/reagent_containers/food/snacks/bluemoon
result = /obj/item/reagent_containers/food/snacks/bluemoon

View File

@@ -51,4 +51,4 @@
items = list(
/obj/item/reagent_containers/food/snacks/tortilla,
)
result = /obj/item/reagent_containers/food/snacks/vkrexiwrap/veggie
result = /obj/item/reagent_containers/food/snacks/vkrexiwrap/veggie

View File

@@ -69,4 +69,4 @@
appliance = SKILLET
fruit = list("tomato" = 2)
reagents = list(/singleton/reagent/spacespice = 2, /singleton/reagent/blackpepper = 1, /singleton/reagent/nutriment/protein/egg = 6)
result = /obj/item/reagent_containers/food/snacks/shakshouka
result = /obj/item/reagent_containers/food/snacks/shakshouka

View File

@@ -3,4 +3,4 @@
items = list(
/obj/item/reagent_containers/food/snacks/fish
)
result = /obj/item/reagent_containers/food/snacks/sashimi
result = /obj/item/reagent_containers/food/snacks/sashimi

View File

@@ -26,4 +26,4 @@
var/list/results = .
for(var/thing in results)
var/obj/item/XMG = thing
XMG.reagents.del_reagent(/singleton/reagent/acid/polyacid)
XMG.reagents.del_reagent(/singleton/reagent/acid/polyacid)

View File

@@ -16,4 +16,4 @@
reagent_mix = RECIPE_REAGENT_REPLACE
/singleton/recipe/whitechocolate/soy
reagents = list(/singleton/reagent/nutriment/vanilla = 2, /singleton/reagent/drink/milk/soymilk = 2, /singleton/reagent/sugar = 2)
reagents = list(/singleton/reagent/nutriment/vanilla = 2, /singleton/reagent/drink/milk/soymilk = 2, /singleton/reagent/sugar = 2)

View File

@@ -64,4 +64,4 @@
/obj/item/reagent_containers/food/snacks/cheesewedge,
/obj/item/reagent_containers/food/snacks/bacon
)
result = /obj/item/reagent_containers/food/snacks/macandcheese/bacon
result = /obj/item/reagent_containers/food/snacks/macandcheese/bacon

View File

@@ -62,4 +62,4 @@
range_increase = 4
capacity_increase = 100
mod_limit_increase = 5
origin_tech = list(TECH_POWER = 6,TECH_MAGNET = 6, TECH_DATA = 6, TECH_ILLEGAL = 4)
origin_tech = list(TECH_POWER = 6,TECH_MAGNET = 6, TECH_DATA = 6, TECH_ILLEGAL = 4)

View File

@@ -51,4 +51,4 @@
/obj/effect/effect/ion_trails/explosion
name = "combustion trails"
icon_state = "explosion_particle"
icon_state = "explosion_particle"

View File

@@ -10,4 +10,4 @@
if(istype(D, /obj/machinery/door/blast) || istype(D, /obj/machinery/door/firedoor))
continue
D.unres_dir ^= dir
return INITIALIZE_HINT_QDEL
return INITIALIZE_HINT_QDEL

View File

@@ -51,4 +51,4 @@
/obj/effect/map_effect/interval/effect_emitter/sparks/frequent
effect_amount = 4 // Otherwise it caps out fast.
interval_lower_bound = 1
interval_upper_bound = 3 SECONDS
interval_upper_bound = 3 SECONDS

View File

@@ -25,4 +25,4 @@
/obj/effect/map_effect/perma_light/concentrated/halogen
name = "permanent light (concentrated halogen)"
light_color = LIGHT_COLOR_HALOGEN
light_color = LIGHT_COLOR_HALOGEN

View File

@@ -15,4 +15,4 @@
var/mob/M = A
if(M.z == src.z && get_dist(src, M) <= shake_radius)
shake_camera(M, shake_duration, shake_strength)
..()
..()

View File

@@ -78,4 +78,4 @@
/obj/effect/map_effect/interval/sound_emitter/bikehorns
sounds_to_play = list('sound/items/bikehorn.ogg')
interval_lower_bound = 5
interval_upper_bound = 1 SECOND
interval_upper_bound = 1 SECOND

View File

@@ -9,4 +9,4 @@
T.ChangeTurf(BWG.floor_material)
else
for(var/obj/structure/window/reinforced/crescent/MG in get_turf(src))
qdel(MG)
qdel(MG)

View File

@@ -3,4 +3,4 @@
spawn_probability = 80
/obj/effect/mazegen/module_loot/trash/spawn_loot(turf/T)
new /obj/random/junk(T)
new /obj/random/junk(T)

View File

@@ -3,4 +3,4 @@
desc = "You should not be seeing this!"
icon = 'icons/mob/screen/generic.dmi'
icon_state = "x2"
color = "#00FF00"
color = "#00FF00"

View File

@@ -335,4 +335,4 @@
/singleton/emote/visible/tflick
key = "tflick"
emote_message_3p = "USER's tail flicks."
emote_message_3p = "USER's tail flicks."

View File

@@ -134,4 +134,4 @@
/datum/event/carp_migration/overmap/setup()
announceWhen = 1
despawn_turfs = typecacheof(despawn_turfs)
despawn_turfs = typecacheof(despawn_turfs)

View File

@@ -49,4 +49,4 @@
E.end(TRUE)
E.kill()
E.announce()
E.announce()

View File

@@ -6,4 +6,4 @@
power_failure(0, severity)
/datum/event/grid_check/announce()
command_announcement.Announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the power will be shut off for an indeterminate duration.", "Automated Grid Check", new_sound = 'sound/AI/poweroff.ogg', zlevels = affecting_z)
command_announcement.Announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the power will be shut off for an indeterminate duration.", "Automated Grid Check", new_sound = 'sound/AI/poweroff.ogg', zlevels = affecting_z)

View File

@@ -64,4 +64,4 @@
A.radiation_active = TRUE
else
A.radiation_active = null
A.update_icon()
A.update_icon()

View File

@@ -9,4 +9,4 @@
continue
A.inflamed = 1
A.update_icon()
break
break

View File

@@ -27,4 +27,4 @@
P.name = "[rarity] [P.name]"
P.card_icon += "_[rarity]"
P.back_icon = "card_back_cardemon"
cards += P
cards += P

View File

@@ -9,4 +9,4 @@
loc_type = GS_LOC_ATOM
atom_add_message = "A combat robot has started its boot process!"
spawn_mob = /mob/living/silicon/robot/combat
spawn_mob = /mob/living/silicon/robot/combat

View File

@@ -11,4 +11,4 @@
loc_type = GS_LOC_ATOM
atom_add_message = "A cult construct has ghosted!"
spawn_mob = /mob/living/simple_animal/construct
spawn_mob = /mob/living/simple_animal/construct

View File

@@ -7,4 +7,4 @@
loc_type = GS_LOC_ATOM
atom_add_message = "A Diona Nymph has sprung up somewhere on the station!"
spawn_mob = /mob/living/carbon/alien/diona
spawn_mob = /mob/living/carbon/alien/diona

View File

@@ -7,4 +7,4 @@
loc_type = GS_LOC_ATOM
atom_add_message = "A Living Plant has sprung up somewhere on the station!"
spawn_mob = /mob/living
spawn_mob = /mob/living

View File

@@ -10,4 +10,4 @@
loc_type = GS_LOC_ATOM
atom_add_message = "A posibrain has started its boot process!"
spawn_mob = /mob/living/carbon/brain
spawn_mob = /mob/living/carbon/brain

View File

@@ -11,4 +11,4 @@
loc_type = GS_LOC_ATOM
atom_add_message = "A cult shade has ghosted!"
spawn_mob = /mob/living/simple_animal/shade
spawn_mob = /mob/living/simple_animal/shade

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