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DMdocs (#21103)
Progress on DMDocs. PRing progress so far so there's not one mega PR later with 1500 affected files. I want my goddamn highlight text on what all these goddamn procs goddamn do goddamnit. >:( No actual code change anywhere in this PR, only comments. --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
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@@ -1,12 +1,18 @@
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// Describes a point source of radiation. Created either in response to a pulse of radiation, or over an irradiated atom.
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// Sources will decay over time, unless something is renewing their power!
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/datum/radiation_source
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var/turf/source_turf // Location of the radiation source.
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var/rad_power // Strength of the radiation being emitted.
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var/decay = TRUE // True for automatic decay. False if owner promises to handle it (i.e. supermatter)
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var/respect_maint = FALSE // True for not affecting AREA_FLAG_RAD_SHIELDED areas.
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var/flat = FALSE // True for power falloff with distance.
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var/range // Cached maximum range, used for quick checks against mobs.
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/// Location of the radiation source.
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var/turf/source_turf
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/// Strength of the radiation being emitted.
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var/rad_power
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/// True for automatic decay. False if owner promises to handle it (i.e. Supermatter, INDRA, etc.)
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var/decay = TRUE
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/// True for not affecting AREA_FLAG_RAD_SHIELDED areas.
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var/respect_rad_shielding = FALSE
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/// True for power falloff with distance.
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var/flat = FALSE
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/// Cached maximum range, used for quick checks against mobs.
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var/range
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/datum/radiation_source/New(source_turf, rad_power, decay = TRUE)
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src.source_turf = source_turf
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@@ -20,6 +26,9 @@
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src.source_turf = null
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. = ..()
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/**
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* Initialization handling decaying sources. Decrease by RADIATION_DECAY_RATE per SSradiation.fire() in latter cases.
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*/
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/datum/radiation_source/proc/update_rad_power(new_power = null)
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if(new_power == null || new_power == rad_power)
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return // No change
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@@ -28,7 +37,8 @@
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else
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rad_power = new_power
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if(!flat)
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range = min(round(sqrt(rad_power / RADIATION_LOWER_LIMIT)), 31) // R = rad_power / dist**2 - Solve for dist
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// R = rad_power / dist**2 - Solve for dist
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range = min(round(sqrt(rad_power / RADIATION_LOWER_LIMIT)), 31)
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/turf/var/cached_rad_resistance = 0
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@@ -47,7 +57,8 @@
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cached_rad_resistance = (density ? material.weight / RADIATION_MATERIAL_RESISTANCE_DIVISOR : 0)
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/obj
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var/rad_resistance_modifier = 1 // Allow overriding rad resistance
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/// Allow overriding rad resistance.
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var/rad_resistance_modifier = 1
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/**
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* Retrieves the atom's current radiation level. By default, this will return `loc.get_rads()`.
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@@ -65,14 +76,20 @@
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/**
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* Called when radiation affects the atom.
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*
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* **Parameters**:
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* - `severity` - The amount of radiation being applied. Also see `RAD_LEVEL_*`.
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* * severity - The amount of radiation being applied. Also see RAD_LEVEL_*.
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*
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* Returns boolean
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*/
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/atom/proc/rad_act(severity)
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return 1
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/**
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* Called when radiation affects a /mob/living.
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*
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* * severity - The amount of radiation being applied. Anything over RAD_LEVEL_LOW will deal [severity] dispersed damage and run rad_act to everything in it.
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*
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* Returns boolean
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*/
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/mob/living/rad_act(severity)
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if(severity > RAD_LEVEL_LOW)
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apply_damage(severity, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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