Reworks armor damage reduction + armor components + more goodies. (#11106)

Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
This commit is contained in:
Matt Atlas
2021-02-14 17:54:45 +02:00
committed by GitHub
parent 3ab59b8ff7
commit c30cd94024
138 changed files with 2187 additions and 848 deletions
@@ -7,7 +7,7 @@
contained_sprite = TRUE
species_restricted = list(BODYTYPE_SKELETON)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(melee = 50, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
armor = list(melee = ARMOR_MELEE_MAJOR, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
/obj/item/clothing/head/helmet/bone
name = "bone helmet"
@@ -17,4 +17,4 @@
item_state = "skull"
contained_sprite = TRUE
species_restricted = list(BODYTYPE_SKELETON)
armor = list(melee = 50, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
armor = list(melee = ARMOR_MELEE_MAJOR, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)