More elegant solution to dirt getting in the way.

Who needs to click dirt anyway?

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2014-01-08 21:34:15 +00:00
parent ac77e9073f
commit c337e5e5f3

View File

@@ -39,14 +39,7 @@
layer = 2
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
/obj/effect/decal/cleanable/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!istype(W,/obj/item/weapon/mop) && !istype(W,/obj/item/weapon/soap))
var/turf/T = get_turf(src)
if(T)
T.attackby(W,user)
return
..()
mouse_opacity = 0
/obj/effect/decal/cleanable/flour
name = "flour"