Icon changes (#1400)

changes:

imageadd: "Telecomms machines now have open-panel sprites."
imageadd: "Added a new particle accelerator sprite."
Additional changes:

NTNet relay now has its own sprite.
NTNet relay now indicates its status on its sprite.
Fixes the Select-Equipment admin verb's ERT loadouts not being listed.
This commit is contained in:
Lohikar
2017-01-06 16:48:42 -06:00
committed by skull132
parent 0506a5755c
commit c347c5d380
17 changed files with 97 additions and 56 deletions

View File

@@ -408,7 +408,11 @@
"emergency response team",
"nanotrasen representative",
"nanotrasen officer",
"nanotrasen captain"
"nanotrasen captain",
"protection detail",
"leading trooper",
"ert commander",
"odin security"
)
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
if (isnull(dresscode))

View File

@@ -1,3 +1,8 @@
#define NTR_NORMAL 0
#define NTR_OVERLOAD 1
#define NTR_DISABLE 2
#define NTR_POWERLOSS 3
// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work.
/obj/machinery/ntnet_relay
name = "NTNet Quantum Relay"
@@ -5,7 +10,8 @@
use_power = 2
active_power_usage = 20000 //20kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational.
idle_power_usage = 100
icon_state = "bus"
icon_state = "ntnet"
icon = 'icons/obj/machines/telecomms.dmi'
anchored = 1
density = 1
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
@@ -18,6 +24,7 @@
var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay
var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time.
var/overlay_cache = list()
// TODO: Implement more logic here. For now it's only a placeholder.
/obj/machinery/ntnet_relay/operable()
@@ -29,11 +36,44 @@
return 0
return 1
/obj/machinery/ntnet_relay/proc/get_state()
if (!enabled)
return NTR_DISABLE
if (dos_failure)
return NTR_OVERLOAD
if (!operable())
return NTR_POWERLOSS
return NTR_NORMAL
/obj/machinery/ntnet_relay/update_icon()
if(operable())
icon_state = "bus"
else
icon_state = "bus_off"
var/state = get_state()
icon_state = initial(icon_state)
if (panel_open)
icon_state += "_o"
switch (state)
if (NTR_NORMAL)
overlays += overlay_cache["ok"]
overlays -= overlay_cache["problem"]
overlays -= overlay_cache["error"]
if (NTR_OVERLOAD)
overlays -= overlay_cache["ok"]
overlays += overlay_cache["problem"]
overlays -= overlay_cache["error"]
if (NTR_DISABLE)
overlays -= overlay_cache["ok"]
overlays -= overlay_cache["problem"]
overlays += overlay_cache["error"]
if (NTR_POWERLOSS)
overlays -= overlay_cache["ok"]
overlays -= overlay_cache["problem"]
overlays -= overlay_cache["error"]
icon_state += "_off"
/obj/machinery/ntnet_relay/process()
if(operable())
@@ -93,6 +133,13 @@
component_parts += new /obj/item/stack/cable_coil(src,15)
component_parts += new /obj/item/weapon/circuitboard/ntnet_relay(src)
overlay_cache = list()
overlay_cache["ok"] = image('icons/obj/machines/telecomms.dmi', "ntnet_o_ok")
overlay_cache["problem"] = image('icons/obj/machines/telecomms.dmi', "ntnet_o_problem")
overlay_cache["error"] = image('icons/obj/machines/telecomms.dmi', "ntnet_o_error")
update_icon()
if(ntnet_global)
ntnet_global.relays.Add(src)
NTNet = ntnet_global
@@ -127,4 +174,8 @@
new/obj/machinery/constructable_frame/machine_frame(src.loc)
qdel(src)
return
..()
..()
#undef NTR_NORMAL
#undef NTR_OVERLOAD
#undef NTR_DISABLE

View File

@@ -3,7 +3,7 @@
/obj/effect/accelerated_particle
name = "Accelerated Particles"
desc = "Small things moving very fast."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "particle"//Need a new icon for this
anchored = 1
density = 1

View File

@@ -61,7 +61,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/structure/particle_accelerator
name = "Particle Accelerator"
desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "none"
anchored = 0
density = 1
@@ -84,11 +84,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
icon_state = "end_cap"
reference = "end_cap"
/obj/structure/particle_accelerator/update_icon()
..()
return
/obj/structure/particle_accelerator/verb/rotate()
set name = "Rotate Clockwise"
set category = "Object"

View File

@@ -1,10 +0,0 @@
/obj/structure/particle_accelerator/fuel_chamber
name = "EM Acceleration Chamber"
desc_holder = "This is where the Alpha particles are accelerated to <b><i>radical speeds</i></b>."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon_state = "fuel_chamber"
reference = "fuel_chamber"
/obj/structure/particle_accelerator/fuel_chamber/update_icon()
..()
return

View File

@@ -3,7 +3,7 @@
/obj/machinery/particle_accelerator/control_box
name = "Particle Accelerator Control Computer"
desc = "This controls the density of the particles."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "control_box"
reference = "control_box"
anchored = 0

View File

@@ -2,8 +2,8 @@
/obj/structure/particle_accelerator/particle_emitter
name = "EM Containment Grid"
desc_holder = "This launchs the Alpha particles, might not want to stand near this end."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
desc_holder = "This emits alpha particles, you might not want to stand near this end."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "none"
var/fire_delay = 50
var/last_shot = 0
@@ -20,17 +20,12 @@
icon_state = "emitter_right"
reference = "emitter_right"
/obj/structure/particle_accelerator/particle_emitter/update_icon()
..()
return
/obj/structure/particle_accelerator/particle_emitter/proc/set_delay(var/delay)
if(delay && delay >= 0)
src.fire_delay = delay
return 1
return 0
/obj/structure/particle_accelerator/particle_emitter/proc/emit_particle(var/strength = 0)
if((src.last_shot + src.fire_delay) <= world.time)
src.last_shot = world.time

View File

@@ -0,0 +1,13 @@
/obj/structure/particle_accelerator/power_box
name = "Particle Focusing EM Lens"
desc_holder = "This uses electromagnetic waves to focus Alpha-Particles."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "power_box"
reference = "power_box"
/obj/structure/particle_accelerator/fuel_chamber
name = "EM Acceleration Chamber"
desc_holder = "This is where the Alpha particles are accelerated to <b><i>radical speeds</i></b>."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "fuel_chamber"
reference = "fuel_chamber"

View File

@@ -1,10 +0,0 @@
/obj/structure/particle_accelerator/power_box
name = "Particle Focusing EM Lens"
desc_holder = "This uses electromagnetic waves to focus the Alpha-Particles."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon_state = "power_box"
reference = "power_box"
/obj/structure/particle_accelerator/power_box/update_icon()
..()
return