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Changing the siemens coefficient of voidsuits, armor and certain jumpsuits (#826)
In this update: Voidsuits have a better siemens_coefficient, the mercenary and wizard ones are far better. Armor also had their siemens_coefficient buffed. Security and the mercenary clothing also had a buff in their siemens coefficient. Regular hos armor options should be all the same now, status-wise.
This commit is contained in:
@@ -10,7 +10,7 @@
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min_cold_protection_temperature = HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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siemens_coefficient = 0.5
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w_class = 3
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/obj/item/clothing/head/helmet/warden
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@@ -47,7 +47,7 @@
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flags = HEADCOVERSEYES
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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siemens_coefficient = 0.5
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/obj/item/clothing/head/helmet/swat
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name = "\improper SWAT helmet"
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@@ -94,7 +94,7 @@
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armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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siemens_coefficient = 0.5
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/obj/item/clothing/head/helmet/augment
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name = "Augment Array"
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@@ -14,7 +14,7 @@
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item_state = "jackboots"
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force = 3
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armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.6
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/obj/item/clothing/shoes/jackboots/unathi
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name = "toe-less jackboots"
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@@ -29,4 +29,4 @@
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icon_state = "workboots"
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item_state = "workboots"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.6
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@@ -5,6 +5,7 @@
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armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Skrell","Human")
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siemens_coefficient = 0.4
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/obj/item/clothing/head/helmet/space/skrell/white
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icon_state = "skrell_helmet_white"
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@@ -22,6 +23,7 @@
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Skrell","Human")
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siemens_coefficient = 0.4
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/obj/item/clothing/suit/space/skrell/white
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icon_state = "skrell_suit_white"
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@@ -38,7 +40,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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siemens_coefficient = 0.3
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Vox")
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@@ -46,7 +48,7 @@
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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siemens_coefficient = 0.3
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flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE
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species_restricted = list("Vox")
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
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@@ -8,6 +8,7 @@
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flags_inv = HIDEFACE
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permeability_coefficient = 0.01
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armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
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siemens_coefficient = 0.4
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//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
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/obj/item/clothing/suit/armor/captain
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@@ -26,4 +27,4 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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siemens_coefficient = 0.4
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@@ -7,6 +7,7 @@
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flags_inv = HIDEFACE
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permeability_coefficient = 0.01
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armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
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siemens_coefficient = 0.4
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//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
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/obj/item/clothing/suit/armor/captain
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@@ -25,7 +26,7 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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siemens_coefficient = 0.4
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//Deathsquad suit
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/obj/item/clothing/head/helmet/space/deathsquad
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@@ -35,7 +36,7 @@
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item_state = "deathsquad"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
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siemens_coefficient = 0.6
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siemens_coefficient = 0.4
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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@@ -43,7 +44,7 @@
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icon_state = "beret_badge"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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siemens_coefficient = 0.9
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siemens_coefficient = 0.4
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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@@ -71,7 +72,7 @@
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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body_parts_covered = 0
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siemens_coefficient = 0.9
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siemens_coefficient = 0.4
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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@@ -82,7 +83,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 0
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.9
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siemens_coefficient = 0.4
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body_parts_covered = UPPER_TORSO|ARMS
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//Orange emergency space suit
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@@ -5,7 +5,7 @@
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item_state = "space_helmet_syndicate"
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desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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siemens_coefficient = 0.3
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/obj/item/clothing/suit/space/syndicate
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name = "red space suit"
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@@ -16,7 +16,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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siemens_coefficient = 0.3
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//Green syndicate space suit
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@@ -147,4 +147,4 @@
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/obj/item/clothing/suit/space/syndicate/black/engie
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name = "black engineering space suit"
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icon_state = "syndicate-black-engie"
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item_state = "syndicate-black"
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item_state = "syndicate-black"
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@@ -5,7 +5,7 @@
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icon_state = "rig0-syndie"
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item_state = "syndie_helm"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.6
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siemens_coefficient = 0.3
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species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph")
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camera_networks = list("NUKE")
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light_overlay = "helmet_light_green" //todo: species-specific light overlays
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@@ -19,5 +19,5 @@
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w_class = 3
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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siemens_coefficient = 0.6
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species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph")
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siemens_coefficient = 0.3
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species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph")
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@@ -8,6 +8,7 @@
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heat_protection = HEAD
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.4
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//Species-specific stuff.
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species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox", "Xenomorph")
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@@ -34,6 +35,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.4
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species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph")
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sprite_sheets_refit = list(
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@@ -241,4 +243,4 @@
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tank = W
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return
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..()
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..()
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@@ -6,7 +6,7 @@
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item_state = "wiz_helm"
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.3
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wizard_garb = 1
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equipped(var/mob/user)
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@@ -36,7 +36,7 @@
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w_class = 3
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.3
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wizard_garb = 1
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equipped(var/mob/user)
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@@ -7,7 +7,7 @@
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min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = UPPER_TORSO|LOWER_TORSO
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.6
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siemens_coefficient = 0.5
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var/obj/item/weapon/storage/internal/pockets
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var/pocket_slots = 2
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var/pocket_size = 2
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@@ -107,7 +107,7 @@
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item_state = "armor"
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blood_overlay_type = "armor"
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armor = list(melee = 25, bullet = 80, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.6
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/obj/item/clothing/suit/armor/laserproof
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name = "Ablative Armor Vest"
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@@ -133,7 +133,7 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.6
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siemens_coefficient = 0.5
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pocket_slots = 4//fullbody, more slots
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@@ -204,7 +204,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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slowdown = 1
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.5
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var/obj/item/clothing/accessory/holster/holster
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/obj/item/clothing/suit/armor/tactical/New()
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@@ -287,6 +287,7 @@
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item_state = "kvest"
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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siemens_coefficient = 0.5
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/obj/item/clothing/suit/storage/vest/officer
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name = "officer armor vest"
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@@ -103,7 +103,8 @@
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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siemens_coefficient = 0.7
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/obj/item/clothing/suit/storage/det_suit/black
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icon_state = "detective2"
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@@ -200,4 +201,4 @@
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "suspenders"
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blood_overlay_type = "armor" //it's the less thing that I can put here
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body_parts_covered = 0
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body_parts_covered = 0
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@@ -64,6 +64,13 @@
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pockets.max_w_class = 2
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pockets.max_storage_space = 8
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/obj/item/clothing/suit/storage/vest/hos/New()
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..()
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pockets = new/obj/item/weapon/storage/internal(src)
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pockets.storage_slots = 4
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pockets.max_w_class = 2
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pockets.max_storage_space = 8
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/obj/item/clothing/suit/storage/vest
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var/icon_badge
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var/icon_nobadge
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@@ -3,7 +3,7 @@
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desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
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icon_state = "wizard"
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//Not given any special protective value since the magic robes are full-body protection --NEO
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siemens_coefficient = 0.8
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siemens_coefficient = 0.7
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body_parts_covered = 0
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wizard_garb = 1
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@@ -11,7 +11,7 @@
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name = "red wizard hat"
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desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
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icon_state = "redwizard"
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siemens_coefficient = 0.8
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siemens_coefficient = 0.7
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/obj/item/clothing/head/wizard/fake
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name = "wizard hat"
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@@ -23,27 +23,27 @@
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name = "Witch Hat"
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desc = "Strange-looking hat-wear, makes you want to cast fireballs."
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icon_state = "marisa"
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siemens_coefficient = 0.8
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siemens_coefficient = 0.7
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/obj/item/clothing/head/wizard/magus
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name = "Magus Helm"
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desc = "A mysterious helmet that hums with an unearthly power"
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icon_state = "magus"
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item_state = "magus"
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siemens_coefficient = 0.8
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siemens_coefficient = 0.7
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/wizard/amp
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name = "psychic amplifier"
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desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
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icon_state = "amp"
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siemens_coefficient = 0.8
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siemens_coefficient = 0.7
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/obj/item/clothing/head/wizard/cap
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name = "Gentlemans Cap"
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desc = "A checkered gray flat cap woven together with the rarest of threads."
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icon_state = "gentcap"
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siemens_coefficient = 0.8
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siemens_coefficient = 0.7
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/obj/item/clothing/suit/wizrobe
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name = "wizard robe"
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@@ -55,7 +55,7 @@
|
||||
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||
allowed = list(/obj/item/weapon/teleportation_scroll)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.8
|
||||
siemens_coefficient = 0.7
|
||||
wizard_garb = 1
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/red
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
item_state = "r_suit"
|
||||
worn_state = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security officer's jumpsuit"
|
||||
@@ -24,7 +24,7 @@
|
||||
item_state = "r_suit"
|
||||
worn_state = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
name = "dispatcher's uniform"
|
||||
@@ -34,7 +34,7 @@
|
||||
worn_state = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/rank/security2
|
||||
name = "security officer's uniform"
|
||||
@@ -43,7 +43,7 @@
|
||||
item_state = "r_suit"
|
||||
worn_state = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
@@ -62,7 +62,7 @@
|
||||
//item_state = "swatunder"
|
||||
worn_state = "swatunder"
|
||||
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/*
|
||||
* Detective
|
||||
@@ -74,7 +74,7 @@
|
||||
item_state = "det"
|
||||
worn_state = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/det/black
|
||||
icon_state = "detective2"
|
||||
@@ -100,7 +100,7 @@
|
||||
icon_state = "detective"
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.7
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/det_hat/black
|
||||
@@ -117,7 +117,7 @@
|
||||
item_state = "r_suit"
|
||||
worn_state = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.8
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
@@ -125,33 +125,33 @@
|
||||
worn_state = "hos_corporate"
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
name = "Head of Security Hat"
|
||||
name = "head of security hat"
|
||||
desc = "The hat of the Head of Security. For showing the officers who's in charge."
|
||||
icon_state = "hoscap"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
body_parts_covered = 0
|
||||
siemens_coefficient = 0.6
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "Head of Security's jacket"
|
||||
name = "head of security's jacket"
|
||||
desc = "An armoured jacket with golden rank pips and livery."
|
||||
icon_state = "hos"
|
||||
item_state = "hos"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.6
|
||||
siemens_coefficient = 0.5
|
||||
pocket_slots = 4//More slots because coat
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS/dermal
|
||||
name = "Dermal Armour Patch"
|
||||
name = "dermal armour patch"
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
item_state = "dermal"
|
||||
siemens_coefficient = 0.6
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
@@ -160,7 +160,7 @@
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
worn_state = "jensen"
|
||||
siemens_coefficient = 0.6
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/jensen
|
||||
name = "armored trenchcoat"
|
||||
@@ -168,7 +168,7 @@
|
||||
icon_state = "jensencoat"
|
||||
item_state = "jensencoat"
|
||||
flags_inv = 0
|
||||
siemens_coefficient = 0.6
|
||||
siemens_coefficient = 0.5
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
pocket_slots = 4//More slots because coat
|
||||
|
||||
|
||||
@@ -100,6 +100,7 @@
|
||||
icon_state = "ert_uniform"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "ert_uniform"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
name = "\improper NASA jumpsuit"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
worn_state = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "combat turtleneck"
|
||||
|
||||
Reference in New Issue
Block a user