diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm index 37ea129680e..be78ab8d8c6 100644 --- a/code/_onclick/hud/_defines.dm +++ b/code/_onclick/hud/_defines.dm @@ -55,6 +55,8 @@ #define ui_morph_resist "EAST-2:26,SOUTH:5" #define ui_acti "EAST-2:26,SOUTH:5" #define ui_movi "EAST-3:24,SOUTH:5" +#define ui_burstfire "EAST-4:20,SOUTH:14" +#define ui_uniqueaction "EAST-4:20,SOUTH:5" #define ui_zonesel "EAST-1:28,SOUTH:5" #define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12) diff --git a/code/_onclick/hud/gun_mode.dm b/code/_onclick/hud/gun_mode.dm index 676788ee1d7..80a5a2f3201 100644 --- a/code/_onclick/hud/gun_mode.dm +++ b/code/_onclick/hud/gun_mode.dm @@ -64,3 +64,45 @@ user.aiming.toggle_permission(TARGET_CAN_RADIO) return 1 return 0 + +/obj/screen/gun/burstfire + name = "Toggle Burst Fire" + desc = "This can be used in a macro as toggle-burst-fire." + icon_state = "toggle_burst_fire" + screen_loc = ui_burstfire + +/obj/screen/gun/burstfire/Click(location, control, params) + if(..()) + var/mob/living/user = usr + if(istype(user)) + var/obj/item/gun/dakka = user.get_active_hand() + if(istype(dakka)) + dakka.toggle_firing_mode(user) + else + if(istype(user.loc, /mob/living/heavy_vehicle)) //may God forgive me for this + var/mob/living/heavy_vehicle/snowflake = user.loc + var/obj/item/mecha_equipment/mounted_system/MS = snowflake.selected_system + dakka = MS.holding + if(istype(dakka)) + dakka.toggle_firing_mode(user) + +/obj/screen/gun/uniqueaction + name = "Unique Action" + desc = "This can be used in a macro as unique-action." + icon_state = "unique_action" + screen_loc = ui_uniqueaction + +/obj/screen/gun/uniqueaction/Click(location, control, params) + if(..()) + var/mob/living/user = usr + if(istype(user)) + var/obj/item/gun/dakka = user.get_active_hand() + if(istype(dakka)) + dakka.unique_action(user) + else + if(istype(user.loc, /mob/living/heavy_vehicle)) //may God forgive me for this + var/mob/living/heavy_vehicle/snowflake = user.loc + var/obj/item/mecha_equipment/mounted_system/MS = snowflake.selected_system + dakka = MS.holding + if(istype(dakka)) + dakka.unique_action(user) \ No newline at end of file diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm index 4572fbe19cc..1609970a2db 100644 --- a/code/_onclick/hud/human.dm +++ b/code/_onclick/hud/human.dm @@ -369,6 +369,18 @@ mymob.radio_use_icon.color = ui_color mymob.radio_use_icon.alpha = ui_alpha + mymob.toggle_burst_fire_icon = new /obj/screen/gun/burstfire(null) + mymob.toggle_burst_fire_icon.icon = ui_style + mymob.toggle_burst_fire_icon.color = ui_color + mymob.toggle_burst_fire_icon.alpha = ui_alpha + hud_elements |= mymob.toggle_burst_fire_icon + + mymob.unique_action_icon = new /obj/screen/gun/uniqueaction(null) + mymob.unique_action_icon.icon = ui_style + mymob.unique_action_icon.color = ui_color + mymob.unique_action_icon.alpha = ui_alpha + hud_elements |= mymob.unique_action_icon + mymob.client.screen = null mymob.client.screen += hud_elements diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm index c77c5ea1417..3e2aaf741e9 100644 --- a/code/_onclick/hud/robot.dm +++ b/code/_onclick/hud/robot.dm @@ -130,6 +130,8 @@ var/obj/screen/robot_inventory mymob.item_use_icon = new /obj/screen/gun/item(null) mymob.gun_move_icon = new /obj/screen/gun/move(null) mymob.radio_use_icon = new /obj/screen/gun/radio(null) + mymob.toggle_burst_fire_icon = new /obj/screen/gun/burstfire(null) + mymob.unique_action_icon = new /obj/screen/gun/uniqueaction(null) mymob.client.screen = null @@ -143,7 +145,10 @@ var/obj/screen/robot_inventory mymob.pullin, robot_inventory, mymob.gun_setting_icon, - r.computer) + mymob.toggle_burst_fire_icon, + mymob.unique_action_icon, + r.computer + ) mymob.client.screen += src.adding + src.other return diff --git a/code/game/objects/items/weapons/vaurca_items.dm b/code/game/objects/items/weapons/vaurca_items.dm index d9c351b5028..0515fa3bd8a 100644 --- a/code/game/objects/items/weapons/vaurca_items.dm +++ b/code/game/objects/items/weapons/vaurca_items.dm @@ -428,7 +428,7 @@ tension = 1 ..() -/obj/item/gun/launcher/crossbow/vaurca/attack_self(mob/living/user as mob) +/obj/item/gun/launcher/crossbow/vaurca/unique_action(mob/living/user) pump(user) /obj/item/gun/launcher/crossbow/vaurca/proc/pump(mob/M as mob) diff --git a/code/modules/custom_ka/core.dm b/code/modules/custom_ka/core.dm index 25835cbc80b..ec85d0b1d6e 100644 --- a/code/modules/custom_ka/core.dm +++ b/code/modules/custom_ka/core.dm @@ -372,7 +372,7 @@ accuracy = round(recoil_increase*0.25) accuracy_wielded = accuracy * 0.5 -/obj/item/gun/custom_ka/attack_self(mob/user as mob) +/obj/item/gun/custom_ka/unique_action(mob/user) . = ..() if(!wielded) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 03ac137bf11..6ad1ea8e798 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -1335,6 +1335,18 @@ set hidden = 1 set_face_dir(client.client_dir(WEST)) +/mob/living/verb/unique_action() + set hidden = 1 + var/obj/item/gun/dakka = get_active_hand() + if(istype(dakka)) + dakka.unique_action(src) + +/mob/living/verb/toggle_firing_mode() + set hidden = 1 + var/obj/item/gun/dakka = get_active_hand() + if(istype(dakka)) + dakka.toggle_firing_mode(src) + /mob/proc/adjustEarDamage() return diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index fd5f5a6b81f..970047c00ca 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -35,6 +35,8 @@ var/obj/screen/gun/move/gun_move_icon = null var/obj/screen/gun/run/gun_run_icon = null var/obj/screen/gun/mode/gun_setting_icon = null + var/obj/screen/gun/unique_action_icon = null + var/obj/screen/gun/toggle_burst_fire_icon = null var/obj/screen/up_hint = null //spells hud icons - this interacts with add_spell and remove_spell diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 3440a738620..124c68daab2 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -148,8 +148,6 @@ if(istype(loc, /obj/item/rig_module)) has_safety = FALSE - update_wield_verb() - queue_icon_update() /obj/item/gun/update_icon() @@ -179,6 +177,17 @@ update_held_icon() +/obj/item/gun/proc/unique_action(var/mob/user) + return + +/obj/item/gun/proc/toggle_firing_mode(var/mob/user, var/list/message_mobs) + var/datum/firemode/new_mode = switch_firemodes(user) + if(new_mode) + playsound(user, safetyoff_sound, 25) + to_chat(user, SPAN_NOTICE("\The [src] is now set to [new_mode.name].")) + for(var/M in message_mobs) + to_chat(M, SPAN_NOTICE("[user] has set \the [src] to [new_mode.name].")) + //Checks whether a given mob can use the gun //Any checks that shouldn't result in handle_click_empty() being called if they fail should go here. //Otherwise, if you want handle_click_empty() to be called, check in consume_next_projectile() and return null there. @@ -233,29 +242,6 @@ else return TRUE -/obj/item/gun/verb/wield_gun() - set name = "Wield Firearm" - set category = "Object" - set src in usr - - if(is_wieldable) - toggle_wield(usr) - update_held_icon() - else - to_chat(usr, SPAN_WARNING("You can't wield \the [src]!")) - -/obj/item/gun/ui_action_click() - if(src in usr) - wield_gun() - -/obj/item/gun/proc/update_wield_verb() - if(is_wieldable) //If the gun is marked as wieldable, make the action button appear and add the verb. - action_button_name = "Wield Firearm" - verbs += /obj/item/gun/verb/wield_gun - else - action_button_name = "" - verbs -= /obj/item/gun/verb/wield_gun - /obj/item/gun/afterattack(atom/A, mob/living/user, adjacent, params) if(adjacent) return //A is adjacent, is the user, or is on the user's person @@ -656,12 +642,12 @@ return new_mode -/obj/item/gun/attack_self(mob/user, var/list/message_mobs) - var/datum/firemode/new_mode = switch_firemodes(user) - if(new_mode) - to_chat(user, SPAN_NOTICE("\The [src] is now set to [new_mode.name].")) - for(var/M in message_mobs) - to_chat(M, SPAN_NOTICE("[user] has set \the [src] to [new_mode.name].")) +/obj/item/gun/attack_self(mob/user) + if(is_wieldable) + toggle_wield(usr) + update_held_icon() + else + to_chat(usr, SPAN_WARNING("You can't wield \the [src]!")) // Safety Procs diff --git a/code/modules/projectiles/guns/energy/crank.dm b/code/modules/projectiles/guns/energy/crank.dm index 8610f5d000e..23471a711fc 100644 --- a/code/modules/projectiles/guns/energy/crank.dm +++ b/code/modules/projectiles/guns/energy/crank.dm @@ -29,7 +29,7 @@ concentrated energy are used by high ranking soldiers or special operatives of the Republican army, but their durability is dubious in comparison to the mass-produced, \ single shot or bolt action rifles that the majority of Tajaran soldiers use." -/obj/item/gun/energy/rifle/icelance/attack_self(mob/living/user as mob) +/obj/item/gun/energy/rifle/icelance/unique_action(mob/living/user) if(is_charging) to_chat(user, "You are already charging \the [src].") return diff --git a/code/modules/projectiles/guns/energy/lawgiver.dm b/code/modules/projectiles/guns/energy/lawgiver.dm index b2f04dc003a..c66a80a90d3 100644 --- a/code/modules/projectiles/guns/energy/lawgiver.dm +++ b/code/modules/projectiles/guns/energy/lawgiver.dm @@ -106,7 +106,7 @@ message_enabled = 0 message_disable = 0 -/obj/item/gun/energy/lawgiver/attack_self(mob/living/carbon/user as mob) //can probably remove this in favor of the DNA locked firing pins. not touching that now though. edit: lol nevermind snowflake code of the year +/obj/item/gun/energy/lawgiver/unique_action(mob/living/carbon/user) //can probably remove this in favor of the DNA locked firing pins. not touching that now though. edit: lol nevermind snowflake code of the year if(dna != null) return else diff --git a/code/modules/projectiles/guns/energy/magic.dm b/code/modules/projectiles/guns/energy/magic.dm index 10cf3a48f7b..38e0ad0dafa 100644 --- a/code/modules/projectiles/guns/energy/magic.dm +++ b/code/modules/projectiles/guns/energy/magic.dm @@ -133,7 +133,7 @@ obj/item/gun/energy/staff/focus/special_check(var/mob/living/user) return 1 -obj/item/gun/energy/staff/focus/attack_self(mob/living/user as mob) +obj/item/gun/energy/staff/focus/toggle_firing_mode(mob/living/user) if(projectile_type == /obj/item/projectile/forcebolt) charge_cost = 400 to_chat(user, "The [src.name] will now strike a small area.") diff --git a/code/modules/projectiles/guns/energy/modular.dm b/code/modules/projectiles/guns/energy/modular.dm index f171b7c4232..d23d9ff5391 100644 --- a/code/modules/projectiles/guns/energy/modular.dm +++ b/code/modules/projectiles/guns/energy/modular.dm @@ -139,7 +139,6 @@ slot_flags = SLOT_BACK item_state = "large_3" is_wieldable = TRUE - update_wield_verb() /obj/item/gun/energy/laser/prototype/proc/handle_mod() for(var/obj/item/laser_components/modifier/modifier in gun_mods) diff --git a/code/modules/projectiles/guns/energy/rifle.dm b/code/modules/projectiles/guns/energy/rifle.dm index 661f830fef1..63d280c30eb 100644 --- a/code/modules/projectiles/guns/energy/rifle.dm +++ b/code/modules/projectiles/guns/energy/rifle.dm @@ -136,7 +136,7 @@ secondary_projectile_type = null secondary_fire_sound = null -/obj/item/gun/energy/rifle/pulse/destroyer/attack_self(mob/living/user as mob) +/obj/item/gun/energy/rifle/pulse/destroyer/toggle_firing_mode(mob/living/user) to_chat(user, "[src.name] has three settings, and they are all DESTROY.") /obj/item/gun/energy/rifle/laser/tachyon diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 6bcbf4d2a45..a0cc5085d76 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -370,8 +370,6 @@ is_wieldable = TRUE - action_button_name = "Wield thermal lance" - /obj/item/gun/energy/vaurca/typec/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob) user.setClickCooldown(16) ..() @@ -462,8 +460,6 @@ list(mode_name="point-burst auto", can_autofire = TRUE, burst = 1, fire_delay = 1, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)) ) - action_button_name = "Wield thermal drill" - needspin = FALSE /obj/item/gun/energy/vaurca/thermaldrill/special_check(var/mob/user) diff --git a/code/modules/projectiles/guns/launcher/crossbow.dm b/code/modules/projectiles/guns/launcher/crossbow.dm index 36624dcb911..dfcd529bbba 100644 --- a/code/modules/projectiles/guns/launcher/crossbow.dm +++ b/code/modules/projectiles/guns/launcher/crossbow.dm @@ -85,7 +85,7 @@ update_icon() ..() -/obj/item/gun/launcher/crossbow/attack_self(mob/living/user) +/obj/item/gun/launcher/crossbow/unique_action(mob/living/user) if(tension) if(bolt) user.visible_message("[user] relaxes the tension on \the [src]'s string and removes \the [bolt].", SPAN_NOTICE("You relax the tension on \the [src]'s string and remove \the [bolt].")) @@ -319,7 +319,7 @@ playsound(loc, 'sound/items/rfd_empty.ogg', 50, FALSE) flick("[icon_state]-empty", src) -/obj/item/gun/launcher/crossbow/RFD/attack_self(mob/living/user as mob) +/obj/item/gun/launcher/crossbow/RFD/unique_action(mob/living/user as mob) if(tension) user.visible_message("[user] relaxes the tension on \the [src]'s string.", SPAN_NOTICE("You relax the tension on \the [src]'s string.")) playsound(loc, 'sound/weapons/holster/tactiholsterout.ogg', 50, FALSE) diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm index 01d5ece787a..1e738238b6e 100644 --- a/code/modules/projectiles/guns/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm @@ -78,7 +78,7 @@ return FALSE return TRUE -/obj/item/gun/launcher/grenade/attack_self(mob/user) +/obj/item/gun/launcher/grenade/unique_action(mob/user) pump(user) /obj/item/gun/launcher/grenade/attackby(obj/item/I, mob/user) @@ -116,9 +116,6 @@ force = 5 max_grenades = 0 -/obj/item/gun/launcher/grenade/underslung/attack_self() - return - //load and unload directly into chambered /obj/item/gun/launcher/grenade/underslung/load(obj/item/grenade/G, mob/user) if(chambered) diff --git a/code/modules/projectiles/guns/launcher/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm index 489be91a0f0..a83e331a7a3 100644 --- a/code/modules/projectiles/guns/launcher/pneumatic.dm +++ b/code/modules/projectiles/guns/launcher/pneumatic.dm @@ -74,7 +74,7 @@ else if(istype(W) && item_storage.can_be_inserted(W)) item_storage.handle_item_insertion(W) -/obj/item/gun/launcher/pneumatic/attack_self(mob/user as mob) +/obj/item/gun/launcher/pneumatic/unique_action(mob/user) eject_tank(user) /obj/item/gun/launcher/pneumatic/consume_next_projectile(mob/user=null) diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index 6901676f227..e28eb24ef0a 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -95,7 +95,7 @@ darts -= next next = null -/obj/item/gun/launcher/syringe/attack_self(mob/living/user as mob) +/obj/item/gun/launcher/syringe/unique_action(mob/living/user) if(next) user.visible_message("[user] unlatches and carefully relaxes the bolt on [src].", "You unlatch and carefully relax the bolt on [src], unloading the spring.") playsound(src.loc, 'sound/weapons/blade_close.ogg', 50, 1) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index a4760cd80f2..c34de1b0a38 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -214,7 +214,7 @@ ..() load_ammo(A, user) -/obj/item/gun/projectile/attack_self(mob/user) +/obj/item/gun/projectile/toggle_firing_mode(mob/user) if(jam_num) playsound(src.loc, 'sound/weapons/click.ogg', 50, TRUE) jam_num-- diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 820229bbaf1..ad8bbabf32c 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -279,11 +279,14 @@ playsound(user, 'sound/weapons/sawclose.ogg', 60, 1) update_icon() -/obj/item/gun/projectile/automatic/rifle/l6_saw/attack_self(mob/user as mob) +/obj/item/gun/projectile/automatic/rifle/l6_saw/unique_action(mob/user) + toggle_cover(user) + +/obj/item/gun/projectile/automatic/rifle/l6_saw/toggle_firing_mode(mob/user) if(cover_open) - toggle_cover(user) //close the cover - else - return ..() //once closed, behave like normal + to_chat(user, SPAN_WARNING("The cover must be closed!")) + return + ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/attack_hand(mob/user as mob) if(!cover_open && user.get_inactive_hand() == src) diff --git a/code/modules/projectiles/guns/projectile/dartgun.dm b/code/modules/projectiles/guns/projectile/dartgun.dm index e4bd0b20d0d..fb4b0105e27 100644 --- a/code/modules/projectiles/guns/projectile/dartgun.dm +++ b/code/modules/projectiles/guns/projectile/dartgun.dm @@ -128,7 +128,7 @@ for(var/obj/item/reagent_containers/glass/beaker/B in mixing) B.reagents.trans_to_obj(dart, mix_amount) -/obj/item/gun/projectile/dartgun/attack_self(mob/user) +/obj/item/gun/projectile/dartgun/unique_action(mob/user) user.set_machine(src) var/dat = "[src] mixing control:

" diff --git a/code/modules/projectiles/guns/projectile/rifle.dm b/code/modules/projectiles/guns/projectile/rifle.dm index 71dfe05bf5f..18aa81fabb4 100644 --- a/code/modules/projectiles/guns/projectile/rifle.dm +++ b/code/modules/projectiles/guns/projectile/rifle.dm @@ -115,7 +115,7 @@ return 0 return ..() -/obj/item/gun/projectile/contender/attack_self(mob/user as mob) +/obj/item/gun/projectile/contender/unique_action(mob/user as mob) if(chambered) chambered.forceMove(get_turf(src)) chambered = null @@ -176,7 +176,7 @@ var/open_bolt = 0 var/obj/item/ammo_magazine/boltaction/vintage/has_clip -/obj/item/gun/projectile/shotgun/pump/rifle/vintage/attack_self(mob/living/user as mob) +/obj/item/gun/projectile/shotgun/pump/rifle/vintage/unique_action(mob/living/user as mob) if(wielded) if(world.time >= recentpump + 10) pump(user) diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index ac34dad3c90..be7c41d0ee2 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -26,6 +26,8 @@ if(do_after(user, 30, act_target = src)) //SHIT IS STEALTHY EYYYYY sawing_in_progress = FALSE saw_off(user, A) + else + sawing_in_progress = FALSE else ..() @@ -38,7 +40,7 @@ name = "pump shotgun" desc = "An ubiquitous unbranded shotgun. Useful for sweeping alleys." desc_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \ - then click where you want to fire. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \ + then click where you want to fire. After firing, you will need to pump the gun, by using the unique-action verb. To reload, load more shotgun \ shells into the gun." icon = 'icons/obj/guns/shotgun.dmi' icon_state = "shotgun" @@ -64,9 +66,9 @@ return chambered.BB return null -/obj/item/gun/projectile/shotgun/pump/attack_self(mob/living/user) +/obj/item/gun/projectile/shotgun/pump/unique_action(mob/living/user) if(jam_num) - return ..() + return else if(unjam_cooldown + 2 SECONDS > world.time) return if(world.time >= recentpump + 10) @@ -146,7 +148,7 @@ can_sawoff = TRUE sawnoff_workmsg = "shorten the barrel" -/obj/item/gun/projectile/shotgun/doublebarrel/attack_self(mob/user) +/obj/item/gun/projectile/shotgun/doublebarrel/unique_action(mob/user) unload_ammo(user, TRUE) /obj/item/gun/projectile/shotgun/doublebarrel/AltClick(mob/user) @@ -229,7 +231,7 @@ to_chat(user, "You [folded ? "fold" : "unfold"] \the [src].") update_icon() -/obj/item/gun/projectile/shotgun/foldable/attack_self(mob/living/user) +/obj/item/gun/projectile/shotgun/foldable/unique_action(mob/living/user) toggle_folded(user) /obj/item/gun/projectile/shotgun/foldable/special_check(mob/user) diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index b3cceb25542..2c48c73a952 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -38,7 +38,7 @@ else icon_state = "heavysniper" -/obj/item/gun/projectile/heavysniper/attack_self(mob/user as mob) +/obj/item/gun/projectile/heavysniper/unique_action(mob/user as mob) bolt_open = !bolt_open if(bolt_open) playsound(src.loc, 'sound/weapons/blade_open.ogg', 50, 1) diff --git a/html/changelogs/mattatlas-coldanddamned.yml b/html/changelogs/mattatlas-coldanddamned.yml new file mode 100644 index 00000000000..8697216d6cc --- /dev/null +++ b/html/changelogs/mattatlas-coldanddamned.yml @@ -0,0 +1,44 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +# balance +# admin +# backend +# security +# refactor +################################# + +# Your name. +author: MattAtlas + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - tweak: "Wielding firearms is now done via the activate-held-object verb, aka the Z key in hotkey mode or clicking on the item with itself." + - tweak: "Firemode switching has been offloaded to a new verb, toggle-burst-fire, which is invisible but macro-able. It has a new HUD icon to the right of the pockets." + - tweak: "Other kinds of behaviour that aren't firemode switching have been offloaded to another invisible verb, unique-action, which also has a new HUD icon to the right of the pockets." + - tweak: "Switching firemode now plays a small sound." diff --git a/icons/mob/screen/generic.dmi b/icons/mob/screen/generic.dmi index 1176ba15c0c..01e5ffe0d24 100644 Binary files a/icons/mob/screen/generic.dmi and b/icons/mob/screen/generic.dmi differ diff --git a/icons/mob/screen/midnight.dmi b/icons/mob/screen/midnight.dmi index af5a1292026..45cc4e2b95f 100644 Binary files a/icons/mob/screen/midnight.dmi and b/icons/mob/screen/midnight.dmi differ diff --git a/icons/mob/screen/old.dmi b/icons/mob/screen/old.dmi index 080b016cb50..5b2213f5257 100644 Binary files a/icons/mob/screen/old.dmi and b/icons/mob/screen/old.dmi differ diff --git a/icons/mob/screen/orange.dmi b/icons/mob/screen/orange.dmi index 0a0a24b7b0d..6dccc9fda5a 100644 Binary files a/icons/mob/screen/orange.dmi and b/icons/mob/screen/orange.dmi differ diff --git a/icons/mob/screen/white.dmi b/icons/mob/screen/white.dmi index 7124e337c5c..736266c9c16 100644 Binary files a/icons/mob/screen/white.dmi and b/icons/mob/screen/white.dmi differ