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Machinery Component Initialization Refactor (#3258)
Machinery objects' component_parts list is now automatically populated with the types in the component_types list. Types can have an associated number which is interpreted as an instruction to spawn that number of that type. This eliminates a few Initialize() procs, and simplifies others.
Example:
component_types = list(
/obj/foo/bar,
/obj/baz = 2
)
Other changes:
Cable coils will now no longer force a stack size of 30 when created without their stack size passed as a parameter - this fixes anonymous types not working correctly with cable coils.
This commit is contained in:
@@ -20,17 +20,17 @@
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var/set_temperature = T20C // Thermostat
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var/cooling = 0
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component_types = list(
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/obj/item/weapon/circuitboard/unary_atmos/cooler,
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/obj/item/weapon/stock_parts/matter_bin,
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/obj/item/weapon/stock_parts/capacitor = 2,
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/obj/item/weapon/stock_parts/manipulator,
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/obj/item/stack/cable_coil{amount = 2}
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)
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/obj/machinery/atmospherics/unary/freezer/New()
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..()
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initialize_directions = dir
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/unary_atmos/cooler(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/stack/cable_coil(src, 2)
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RefreshParts()
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/obj/machinery/atmospherics/unary/freezer/atmos_init()
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if(node)
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@@ -20,19 +20,17 @@
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var/set_temperature = T20C //thermostat
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var/heating = 0 //mainly for icon updates
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component_types = list(
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/obj/item/weapon/circuitboard/unary_atmos/heater,
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/obj/item/weapon/stock_parts/matter_bin,
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/obj/item/weapon/stock_parts/capacitor = 2,
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/obj/item/stack/cable_coil{amount = 5}
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)
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/obj/machinery/atmospherics/unary/heater/New()
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..()
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initialize_directions = dir
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/unary_atmos/heater(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/stack/cable_coil(src, 5)
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RefreshParts()
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/obj/machinery/atmospherics/unary/heater/atmos_init()
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if(node)
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return
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