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Fixes the runtime with the new hud eyespatches (#4548)
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@@ -120,6 +120,7 @@
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src.icon_state = initial(icon_state)
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to_chat(usr, "You change \the [src] to cover the [src.flipped ? "left" : "right"] eye.")
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update_clothing_icon()
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update_icon()
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/obj/item/clothing/glasses/monocle
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name = "monocle"
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@@ -414,12 +415,18 @@
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hud = /obj/item/clothing/glasses/hud/security
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eye_color = COLOR_BLUE
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/obj/item/clothing/glasses/eyepatch/hud/security/process_hud(var/mob/M)
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process_sec_hud(M, 1)
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/obj/item/clothing/glasses/eyepatch/hud/medical
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name = "MEDpatch"
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desc = "A Medical-type heads-up display that connects directly to the optic nerve of the user, giving you information about a patient your department will likely ignore."
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hud = /obj/item/clothing/glasses/hud/health
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eye_color = COLOR_CYAN
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/obj/item/clothing/glasses/eyepatch/hud/medical/process_hud(var/mob/M)
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process_med_hud(M, 1)
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/obj/item/clothing/glasses/eyepatch/hud/meson
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name = "MESpatch"
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desc = "An optical meson scanner display that connects directly to the optic nerve of the user, giving you cool green vision at the low cost of your only other eye."
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@@ -453,7 +460,7 @@
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see_invisible = SEE_INVISIBLE_NOLIGHTING
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eye_color = COLOR_ORANGE
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/obj/item/clothing/glasses/eyepatch/hud/thermal/New()
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/obj/item/clothing/glasses/eyepatch/hud/thermal/Initialize()
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..()
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overlay = global_hud.thermal
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@@ -471,7 +478,7 @@
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see_invisible = SEE_INVISIBLE_NOLIGHTING
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eye_color = COLOR_GREEN
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/obj/item/clothing/glasses/eyepatch/hud/night/New()
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/obj/item/clothing/glasses/eyepatch/hud/night/Initialize()
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..()
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overlay = global_hud.nvg
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