Gremorian Warriors/Workers Use Simple Melee AI (#19512)

Changes their smart melee var with the idea that warriors go for brute
strength over strategy and the workers are more simple in how they want
to spread the infestation. Makes the former a little different from most
of the usual greimorians and the latter less punishing when it comes to
spread.

---------

Co-authored-by: WickedCybs <wickedcybs@gmail.com>
This commit is contained in:
CyberSpyXD
2024-06-24 10:17:31 +00:00
committed by GitHub
co-authored by WickedCybs
parent f8b3eb0c40
commit c3ef5edcbf
2 changed files with 10 additions and 0 deletions
@@ -44,6 +44,7 @@
move_to_delay = 6
speed = 3
mob_size = 6
smart_melee = FALSE
attacktext = "bitten"
attack_emote = "skitters toward"
@@ -110,6 +111,7 @@
armor_penetration = 15
poison_per_bite = 5
move_to_delay = 4
smart_melee = TRUE
/mob/living/simple_animal/hostile/giant_spider/emp
name = "greimorian jackal"
@@ -125,6 +127,7 @@
poison_type = /singleton/reagent/perconol // mildly beneficial for organics
poison_per_bite = 2
move_to_delay = 5
smart_melee = TRUE
/mob/living/simple_animal/hostile/giant_spider/bombardier
name = "greimorian bombardier"
@@ -142,6 +145,7 @@
poison_type = /singleton/reagent/capsaicin/condensed
poison_per_bite = 2
move_to_delay = 5
smart_melee = TRUE
/mob/living/simple_animal/hostile/giant_spider/bombardier/Shoot(var/target, var/start, var/mob/user, var/bullet = 0)
if(target == start)