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Storage Fix 2, Featuring Maths (#20535)
I had to unironically bust out my pen and paper for this bullshit and magnifying tool to actually check if things were pixel perfect. - bugfix: "Fixes storage box alignment and storage space UI to use better maths." - qol: "Tweaks IDs, IDs and firing pins now rotate 90 degrees when in storage for easier clickability." - bugfix: "Fixes Item Tooltip toggle message." - bugfix: "Fixes roundstart items in storage not showing item outlines." Fixes #20529 --------- Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
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Fluffy
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@@ -771,7 +771,7 @@ SUBSYSTEM_DEF(jobs)
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log_loadout("EIS/([H]): [items.len] items.")
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var/obj/item/storage/B = locate() in H
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if (B)
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for (var/thing in items)
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for(var/thing in items)
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to_chat(H, SPAN_NOTICE("Placing \the [thing] in your [B.name]!"))
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var/datum/gear/G = GLOB.gear_datums[thing]
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var/metadata
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@@ -782,7 +782,8 @@ SUBSYSTEM_DEF(jobs)
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metadata = list()
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G.spawn_item(B, metadata, H)
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log_loadout("EIS/([H]): placed [thing] in [B].")
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for(var/obj/item/I in B.contents)
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I.in_storage = TRUE
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else
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to_chat(H, SPAN_DANGER("Failed to locate a storage object on your mob, either you spawned with no arms and no backpack or this is a bug."))
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log_loadout("EIS/([H]): unable to equip; no storage.")
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