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Spells can now be based on the variables of their holder for cost. This allows cool things like a spell that deals 20 fire damage to you when you cast it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2717 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -893,6 +893,8 @@ note dizziness decrements automatically in the mob's Life() proc.
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statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S)
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if("charges")
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statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
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if("holdervar")
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statpanel("Spells","[S.holder_var_type] [S.holder_var_amount]",S)
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#if 1
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/client/proc/station_explosion_cinematic(var/derp)
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if(mob)
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