mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 16:10:02 +01:00
Holy shit did that speed things up.
This commit is contained in:
@@ -379,7 +379,7 @@
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if (!t1)
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t1 = wear_suit.icon_state
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overlays += image("icon" = 'mob.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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if (wear_suit.blood_DNA.len)
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if (wear_suit.blood_DNA)
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if (istype(wear_suit, /obj/item/clothing/suit/armor))
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overlays += image("icon" = 'blood.dmi', "icon_state" = "armorblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
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else
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@@ -404,7 +404,7 @@
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if (!t1)
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t1 = head.icon_state
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overlays += image("icon" = 'mob.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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if (head.blood_DNA.len)
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if (head.blood_DNA)
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overlays += image("icon" = 'blood.dmi', "icon_state" = "helmetblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
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head.screen_loc = ui_oclothing
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@@ -16,8 +16,8 @@
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t_him = "her"
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if (src.w_uniform)
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if (src.w_uniform.blood_DNA.len)
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usr << "\red [src.name] is wearing a[src.w_uniform.blood_DNA.len ? " bloody " : " "] \icon[src.w_uniform] [src.w_uniform.name]!"
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if (src.w_uniform.blood_DNA)
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usr << "\red [src.name] is wearing a[src.w_uniform.blood_DNA ? " bloody " : " "] \icon[src.w_uniform] [src.w_uniform.name]!"
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else
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usr << "\blue [src.name] is wearing a \icon[src.w_uniform] [src.w_uniform.name]."
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@@ -25,8 +25,8 @@
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usr << "\blue [src.name] is \icon[src.handcuffed] handcuffed!"
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if (src.wear_suit)
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if (src.wear_suit.blood_DNA.len)
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usr << "\red [src.name] has a[src.wear_suit.blood_DNA.len ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name] on!"
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if (src.wear_suit.blood_DNA)
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usr << "\red [src.name] has a[src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name] on!"
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else
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usr << "\blue [src.name] has a \icon[src.wear_suit] [src.wear_suit.name] on."
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@@ -37,51 +37,51 @@
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usr << "\blue [src.name] has a \icon[src.r_ear] [src.r_ear.name] on [t_his] right ear."
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if (src.wear_mask)
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if (src.wear_mask.blood_DNA.len)
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usr << "\red [src.name] has a[src.wear_mask.blood_DNA.len ? " bloody " : " "] \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face!"
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if (src.wear_mask.blood_DNA)
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usr << "\red [src.name] has a[src.wear_mask.blood_DNA ? " bloody " : " "] \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face!"
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else
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usr << "\blue [src.name] has a \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face."
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if (src.head)
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usr << "\blue [src.name] is wearing a[src.head.blood_DNA.len ? " bloody " : " "] \icon[src.head] [src.head.name] on [t_his] head!"
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usr << "\blue [src.name] is wearing a[src.head.blood_DNA ? " bloody " : " "] \icon[src.head] [src.head.name] on [t_his] head!"
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if (src.glasses)
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usr << "\blue [src.name] is wearing a pair of [src.glasses.blood_DNA.len ? " bloody " : " "] \icon[src.glasses] [src.glasses.name]!"
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usr << "\blue [src.name] is wearing a pair of [src.glasses.blood_DNA ? " bloody " : " "] \icon[src.glasses] [src.glasses.name]!"
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if (src.l_hand)
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if (src.l_hand.blood_DNA.len)
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usr << "\red [src.name] has a[src.l_hand.blood_DNA.len ? " bloody " : " "] \icon[src.l_hand] [src.l_hand.name] in [t_his] left hand!"
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if (src.l_hand.blood_DNA)
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usr << "\red [src.name] has a[src.l_hand.blood_DNA ? " bloody " : " "] \icon[src.l_hand] [src.l_hand.name] in [t_his] left hand!"
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else
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usr << "\blue [src.name] has a \icon[src.l_hand] [src.l_hand.name] in [t_his] left hand."
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if (src.r_hand)
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if (src.r_hand.blood_DNA.len)
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usr << "\red [src.name] has a[src.r_hand.blood_DNA.len ? " bloody " : " "] \icon[src.r_hand] [src.r_hand.name] in [t_his] right hand!"
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if (src.r_hand.blood_DNA)
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usr << "\red [src.name] has a[src.r_hand.blood_DNA ? " bloody " : " "] \icon[src.r_hand] [src.r_hand.name] in [t_his] right hand!"
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else
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usr << "\blue [src.name] has a \icon[src.r_hand] [src.r_hand.name] in [t_his] right hand."
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if (src.belt)
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if (src.belt.blood_DNA.len)
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usr << "\red [src.name] has a[src.belt.blood_DNA.len ? " bloody " : " "] \icon[src.belt] [src.belt.name] on [t_his] belt!"
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if (src.belt.blood_DNA)
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usr << "\red [src.name] has a[src.belt.blood_DNA ? " bloody " : " "] \icon[src.belt] [src.belt.name] on [t_his] belt!"
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else
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usr << "\blue [src.name] has a \icon[src.belt] [src.belt.name] on [t_his] belt."
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if(src.s_store)
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if(src.s_store.blood_DNA.len)
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usr << "\red [src.name] has a[src.s_store.blood_DNA.len ? " bloody " : " "] \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA.len ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]!"
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if(src.s_store.blood_DNA)
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usr << "\red [src.name] has a[src.s_store.blood_DNA ? " bloody " : " "] \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]!"
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else
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usr << "\blue [src.name] has a \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA.len ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]."
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usr << "\blue [src.name] has a \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]."
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if (src.shoes)
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usr << "[src.shoes.blood_DNA.len ? "\red" : "\blue"] [src.name] has a[src.shoes.blood_DNA.len ? " bloody " : " "] \icon[src.shoes] [src.shoes.name] on [t_his] feet."
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usr << "[src.shoes.blood_DNA ? "\red" : "\blue"] [src.name] has a[src.shoes.blood_DNA ? " bloody " : " "] \icon[src.shoes] [src.shoes.name] on [t_his] feet."
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if (src.gloves)
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if (src.gloves.blood_DNA.len)
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if (src.gloves.blood_DNA)
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usr << "\red [src.name] has bloody \icon[src.gloves] [src.gloves.name] on [t_his] hands!"
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else
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usr << "\blue [src.name] has \icon[src.gloves] [src.gloves.name] on [t_his] hands."
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else if (src.blood_DNA.len)
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else if (src.blood_DNA)
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usr << "\red [src.name] has bloody hands!"
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if (src.back)
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@@ -97,7 +97,7 @@
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id = src.wear_id.registered_name
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if (src.wear_id.PHOTO)
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photo = 1
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if (id != src.real_name && in_range(src, usr) && prob(50))
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if (id != src.real_name && in_range(src, usr))
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if (photo)
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usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo yet doesn't seem to be that person!!!"
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else
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@@ -886,7 +886,7 @@
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overlays += image("icon" = 'uniform_fat.dmi', "icon_state" = "[t1][!lying ? "_s" : "_l"]", "layer" = MOB_LAYER)
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else
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overlays += image("icon" = 'uniform.dmi', "icon_state" = text("[][]",t1, (!(lying) ? "_s" : "_l")), "layer" = MOB_LAYER)
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if (w_uniform.blood_DNA.len)
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if (w_uniform.blood_DNA)
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var/icon/stain_icon = icon('blood.dmi', "uniformblood[!lying ? "" : "2"]")
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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@@ -916,14 +916,14 @@
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else if(ro.destroyed)
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gloves_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
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overlays += image(gloves_icon, "layer" = MOB_LAYER)
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if (gloves.blood_DNA.len)
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if (gloves.blood_DNA)
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var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
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if(lo.destroyed)
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stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
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else if(ro.destroyed)
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stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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else if (blood_DNA.len)
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else if (blood_DNA)
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var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
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if(lo.destroyed)
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stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
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@@ -952,7 +952,7 @@
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else if(ro.destroyed && !lying)
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shoes_icon.Blend(new /icon('limb_mask.dmi', "left[lying?"_l":""]"), ICON_MULTIPLY)
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overlays += image(shoes_icon, "layer" = MOB_LAYER)
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if (shoes.blood_DNA.len)
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if (shoes.blood_DNA)
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var/icon/stain_icon = icon('blood.dmi', "shoesblood[!lying ? "" : "2"]")
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if(lo.destroyed)
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stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
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@@ -1011,7 +1011,7 @@
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var/t1 = wear_suit.icon_state
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overlays += image("icon" = 'suit.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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if (wear_suit)
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if (wear_suit.blood_DNA.len)
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if (wear_suit.blood_DNA)
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var/icon/stain_icon = null
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if (istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/storage/wcoat))
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stain_icon = icon('blood.dmi', "armorblood[!lying ? "" : "2"]")
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@@ -1047,7 +1047,7 @@
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var/t1 = wear_mask.icon_state
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overlays += image("icon" = 'mask.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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if (!istype(wear_mask, /obj/item/clothing/mask/cigarette))
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if (wear_mask.blood_DNA.len)
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if (wear_mask.blood_DNA)
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var/icon/stain_icon = icon('blood.dmi', "maskblood[!lying ? "" : "2"]")
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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wear_mask.screen_loc = ui_mask
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@@ -1061,7 +1061,7 @@
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overlays += image("icon" = head_icon, "layer" = MOB_LAYER)
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if(gimmick_hat)
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overlays += image("icon" = icon('gimmick_head.dmi', "[gimmick_hat][!lying ? "" : "2"]"), "layer" = MOB_LAYER)
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if (head.blood_DNA.len)
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if (head.blood_DNA)
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var/icon/stain_icon = icon('blood.dmi', "helmetblood[!lying ? "" : "2"]")
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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head.screen_loc = ui_head
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@@ -92,13 +92,11 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
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if(!istype(H))
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return
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if(H.dna)
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if(blood_DNA.len)
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if(blood_DNA && blood_DNA.len)
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blood_DNA.len++
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blood_DNA[blood_DNA.len] = list(H.dna.unique_enzymes, H.dna.b_type)
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else
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var/templist[1]
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templist[1] = list(H.dna.unique_enzymes, H.dna.b_type)
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blood_DNA = templist
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blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
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var/icon/I = new /icon(icon, icon_state)
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