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A small nerf to the "Creature" spawn (#20678)
This change reduces the damage that the green, watermelon-looking "Creature" mobs are capable of. Previously, their attacks had a damage range of 20-50. For comparison, Plains Tyrant and Cavern Geist do 40 damage an attack. The Xenoarchaology item that spawns these green dudes seems to be capable of spawning them pretty quickly - and when you're fighting simple mobs that are able to break your bones and give you an arterial bleed in a single hit, that gets silly pretty fast. I've tweaked the damage numbers so that the Creatures are a little stronger than Hivebot Guardians in terms of damage.
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@@ -7,8 +7,8 @@
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icon_dead = "otherthing-dead"
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health = 80
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maxHealth = 80
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melee_damage_lower = 25
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melee_damage_upper = 50
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melee_damage_lower = 20
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melee_damage_upper = 30
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organ_names = list("meaty core")
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attacktext = "chomped"
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attack_sound = 'sound/weapons/bite.ogg'
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