mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 16:38:22 +01:00
Changes up a lot more messages to look like emotes. (#9133)
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@@ -397,13 +397,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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moved_event.register(following, src, /atom/movable/proc/move_to_destination)
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destroyed_event.register(following, src, /mob/abstract/observer/proc/stop_following)
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to_chat(src, "<span class='notice'>Now following \the [following].</span>")
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to_chat(src, SPAN_NOTICE("Now following \the <b>[following]</b>."))
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move_to_destination(following, following.loc, following.loc)
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updateghostsight()
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/mob/abstract/observer/proc/stop_following()
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if(following)
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to_chat(src, "<span class='notice'>No longer following \the [following]</span>")
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to_chat(src, SPAN_NOTICE("No longer following \the <b>[following]</b>."))
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moved_event.unregister(following, src)
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destroyed_event.unregister(following, src)
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following = null
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@@ -367,7 +367,7 @@ var/list/slot_equipment_priority = list( \
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//actually throw it!
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if (item)
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src.visible_message("<span class='warning'>[src] has thrown [item].</span>")
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src.visible_message("<span class='warning'>[src] throws \a [item].</span>")
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if(!src.lastarea)
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src.lastarea = get_area(src.loc)
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@@ -206,7 +206,7 @@
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status += "peeling away"
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if(org.is_stump())
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status += "MISSING"
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status += SPAN_DANGER("MISSING")
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if(org.status & ORGAN_MUTATED)
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status += "weirdly shapen"
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if(org.dislocated == 2)
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@@ -218,11 +218,11 @@
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if(!org.is_usable())
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status += "dangling uselessly"
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if(org.status & ORGAN_BLEEDING)
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status += span("danger", "bleeding")
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status += SPAN_DANGER("bleeding")
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if(status.len)
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src.show_message("My [org.name] is [span("warning", "[english_list(status)].")]" ,1)
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src.show_message("My [org.name] is [span("warning", "[english_list(status)].")]", 1)
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else
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src.show_message("My [org.name] is [span("notice", "OK.")]" ,1)
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src.show_message("My [org.name] feels [span("notice", "OK.")]" ,1)
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if((isskeleton(H)) && (!H.w_uniform) && (!H.wear_suit))
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H.play_xylophone()
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@@ -299,7 +299,7 @@
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else if(istype(tapper))
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tapper.species.tap(tapper,src)
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else
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M.visible_message(span("notice", "[M] taps [src] to get their attention!"), \
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M.visible_message("<b>[M]</b> taps [src] to get their attention!", \
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span("notice", "You tap [src] to get their attention!"))
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if(stat != DEAD)
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@@ -2,9 +2,7 @@
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set category = "IC"
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set name = "Give"
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if(incapacitated())
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return
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if(!istype(target) || target.stat || target.lying || target.resting || target.restrained() || target.client == null)
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if(use_check(target))
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to_chat(usr, span("warning", "[target.name] is in no condition to handle items!"))
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return
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@@ -16,11 +14,11 @@
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return
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if(alert(target,"[usr] wants to give you \a [I]. Will you accept it?",,"Yes","No") == "No")
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target.visible_message(span("warning", "\The [usr] tried to hand \the [I] to \the [target], \
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but \the [target] didn't want it."))
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target.visible_message("<b>[target]</b> pushes [usr]'s hand away.")
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return
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if(!I) return
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if(!I)
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return
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if(!Adjacent(target))
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to_chat(usr, span("warning", "You need to stay in reaching distance while giving an object."))
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@@ -41,4 +39,4 @@
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I.on_give(usr, target)
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if(!QDELETED(I)) // if on_give deletes the item, we don't want runtimes below
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target.put_in_hands(I) // If this fails it will just end up on the floor, but that's fitting for things like dionaea.
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usr.visible_message(span("notice", "\The [usr] handed \the [I] to \the [target]."), span("notice", "You give \the [I] to \the [target]."))
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usr.visible_message("<b>[usr]</b> hands [target] \a [I].", span("notice", "You give \the [target] a [I]."))
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@@ -1952,7 +1952,7 @@
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if(istype(heart) && !(heart.status & ORGAN_DEAD))
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var/active_breaths = 0
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if(!nervous_system_failure() && active_breaths)
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visible_message("\The [src] jerks and gasps for breath!")
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visible_message("\The <b>[src]</b> jerks and gasps for breath!")
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else
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visible_message("\The <b>[src]</b> twitches a bit as \his heart restarts!")
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shock_stage = min(shock_stage, 100) // 120 is the point at which the heart stops.
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@@ -203,7 +203,7 @@ mob/living/carbon/human/proc/change_monitor()
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last_special = world.time + 50
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visible_message("<span class='warning'><b>\The [src]</b> rips viciously at \the [G.affecting]'s body with its claws!</span>")
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visible_message("<span class='warning'><b>[src]</b> rips viciously at \the [G.affecting]'s body with its claws!</span>")
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if(istype(G.affecting,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = G.affecting
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@@ -370,14 +370,14 @@ mob/living/carbon/human/proc/change_monitor()
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return
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H.apply_damage(25, BRUTE, hit_zone, damage_flags = DAM_SHARP|DAM_EDGE)
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visible_message(SPAN_WARNING("<b>\The [src]</b> rips viciously at \the [G.affecting]'s [affected] with its mandibles!"))
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visible_message(SPAN_WARNING("<b>[src]</b> rips viciously at \the [G.affecting]'s [affected] with its mandibles!"))
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msg_admin_attack("[key_name_admin(src)] mandible'd [key_name_admin(H)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)",ckey=key_name(src),ckey_target=key_name(H))
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else
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var/mob/living/M = G.affecting
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if(!istype(M))
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return
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M.apply_damage(25, BRUTE, damage_flags = DAM_SHARP|DAM_EDGE)
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visible_message(SPAN_WARNING("<b>\The [src]</b> rips viciously at \the [G.affecting]'s flesh with its mandibles!"))
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visible_message(SPAN_WARNING("<b>[src]</b> rips viciously at \the [G.affecting]'s flesh with its mandibles!"))
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msg_admin_attack("[key_name_admin(src)] mandible'd [key_name_admin(M)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)",ckey=key_name(src),ckey_target=key_name(M))
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playsound(get_turf(src), 'sound/weapons/slash.ogg', 50, TRUE)
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last_special = world.time + 100
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@@ -576,7 +576,7 @@ mob/living/carbon/human/proc/change_monitor()
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last_special = world.time + 30
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visible_message("<span class='warning'><b>\The [src]</b> launches a spine-quill at [target]!</span>")
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visible_message("<span class='warning'><b>[src]</b> launches a spine-quill at [target]!</span>")
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src.apply_damage(10,BRUTE)
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playsound(src.loc, 'sound/weapons/bladeslice.ogg', 50, 1)
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@@ -1216,14 +1216,14 @@ mob/living/carbon/human/proc/change_monitor()
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return
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H.apply_damage(40, BRUTE, hit_zone)
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visible_message("<span class='warning'><b>\The [src]</b> viciously crushes [affected] of [G.affecting] with its metallic arms!</span>")
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visible_message("<span class='warning'><b>[src]</b> viciously crushes [affected] of [G.affecting] with its metallic arms!</span>")
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msg_admin_attack("[key_name_admin(src)] crushed [key_name_admin(H)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)",ckey=key_name(src),ckey_target=key_name(H))
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else
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var/mob/living/M = G.affecting
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if(!istype(M))
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return
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M.apply_damage(40,BRUTE)
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visible_message("<span class='warning'><b>\The [src]</b> viciously crushes [G.affecting]'s flesh with its metallic arms!</span>")
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visible_message("<span class='warning'><b>[src]</b> viciously crushes [G.affecting]'s flesh with its metallic arms!</span>")
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msg_admin_attack("[key_name_admin(src)] crushed [key_name_admin(M)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)",ckey=key_name(src),ckey_target=key_name(M))
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playsound(src.loc, 'sound/weapons/heavysmash.ogg', 50, 1)
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last_special = world.time + 100
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@@ -1100,7 +1100,7 @@
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if (shock_stage >= 60)
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if(shock_stage == 60)
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visible_message("[src]'s body becomes limp.", "Your body becomes limp.")
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visible_message("<b>[src]</b>'s body becomes limp.", "Your body becomes limp.")
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if (prob(2))
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custom_pain("[pick("The pain is excruciating", "Please, just end the pain", "Your whole body is going numb")]!", shock_stage, nohalloss = TRUE)
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Weaken(20)
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@@ -193,7 +193,7 @@
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return 1
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//this proc handles being hit by a thrown atom
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/mob/living/hitby(atom/movable/AM as mob|obj,var/speed = THROWFORCE_SPEED_DIVISOR)//Standardization and logging -Sieve
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/mob/living/hitby(atom/movable/AM, var/speed = THROWFORCE_SPEED_DIVISOR)//Standardization and logging -Sieve
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if(!aura_check(AURA_TYPE_THROWN, AM, speed))
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return
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if(istype(AM,/obj/))
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@@ -285,7 +285,7 @@ mob/living/simple_animal/hostile/hitby(atom/movable/AM as mob|obj,var/speed = TH
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var/obj/effect/energy_field/e = locate(/obj/effect/energy_field, get_step(src, dir))
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if(e)
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e.Stress(rand(1,2))
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visible_message("<span class='danger'>\the [src] [attacktext] \the [e]!</span>")
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visible_message("<span class='danger'>\The [src] [attacktext] \the [e]!</span>")
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src.do_attack_animation(e)
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target_mob = e
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stance = HOSTILE_STANCE_ATTACKING
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@@ -378,11 +378,11 @@ mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
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if(I_HELP)
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if (health > 0)
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M.visible_message("<span class='notice'>[M] [response_help] \the [src]</span>")
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M.visible_message("<span class='notice'>[M] [response_help] \the [src].</span>")
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poke()
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if(I_DISARM)
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M.visible_message("<span class='notice'>[M] [response_disarm] \the [src]</span>")
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M.visible_message("<span class='notice'>[M] [response_disarm] \the [src].</span>")
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M.do_attack_animation(src)
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poke(1)
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//TODO: Push the mob away or something
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