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https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 01:52:15 +00:00
Added handling for space travel/stragglers.
Now new empty space levels are created if needed. Added config option to use overmap system, ticked files in. Conflicts: code/setup.dm
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@@ -5,7 +5,8 @@
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var/global/list/map_sectors = list()
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/hook/startup/proc/build_map()
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accessable_z_levels = list() //no space travel with this system, at least not like this
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if(!config.use_overmap)
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return 1
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testing("Building overmap...")
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var/obj/effect/mapinfo/data
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for(var/level in 1 to world.maxz)
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@@ -93,3 +94,34 @@ var/global/list/map_sectors = list()
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name = "generic sector"
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desc = "Sector with some stuff in it."
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anchored = 1
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//Space stragglers go here
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/obj/effect/map/sector/temporary
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name = "Deep Space"
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icon_state = ""
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always_known = 0
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/obj/effect/map/sector/temporary/New(var/nx, var/ny, var/nz)
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loc = locate(nx, ny, OVERMAP_ZLEVEL)
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map_z = nz
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map_sectors["[map_z]"] = src
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testing("Temporary sector at [x],[y] was created, corresponding zlevel is [map_z].")
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/obj/effect/map/sector/temporary/Del()
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map_sectors["[map_z]"] = null
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testing("Temporary sector at [x],[y] was deleted.")
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if (can_die())
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testing("Associated zlevel disappeared.")
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world.maxz--
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/obj/effect/map/sector/temporary/proc/can_die(var/mob/observer)
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testing("Checking if sector at [map_z] can die.")
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if(src.map_z < world.maxz) //can't specify which zlevel to remove
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testing("It is not last sector in the stack.")
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return 0
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for(var/mob/M in player_list)
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if(M != observer && M.z == map_z)
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testing("There are people on it.")
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return 0
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return 1
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