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New clothing for Ta Consulars and Zo'ra Blaster changes (#15921)
* Create vaurca_flag_suit.dmi * Update head.dmi * Clothing changes * fix * Update unathi.dm * fix the guns * delete I * Fix K'lax * firearm * further fixes * gunkit * Update gunkit.dm * Delete gunkit.dm * gun buff * changes * Update unathi.dm * Update special.dm * Gun change * thermic * blaster fluff and CL * CL update * damage test * 35 damage * Update special.dm * recoil test * delete extra sprite-sheet * Fix undocumented change
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@@ -266,30 +266,30 @@
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return ..()
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/obj/item/gun/energy/vaurca/blaster
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name = "\improper Zo'ra Blaster"
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desc = "An elegant weapon for a more civilized time."
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name = "\improper thermic blaster"
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desc = "Designed after the Zo'ra arrival in the Spur, this modern reimagining of the venerable Zo'rane Thermic Blaster is as much a rare and brutal personal defense weapon as it is a badge of office for the Zo'ra Ta that now wield it. \
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The design blends visual elements from a revolver, chosen by the Hive for its status as a respected weapon throughout much of the Spur, with the might of Zo'rane energy technology."
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desc_extended = "The Thermic Blaster, sometimes known as the Zo'ra Blaster, is an incendiary energy weapon capable of tearing through any would-be interloper, though the phoron-powered battery is held back by an unremarkable capacity. \
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While the blaster's smaller battery may cause problems in longer engagements, its intended use as the sidearm of Zo'ra Diplomats and certain Warriors makes it a low priority to increase given the already remarkably steep cost of the design."
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icon = 'icons/obj/guns/blaster.dmi'
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icon_state = "blaster"
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item_state = "blaster"
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has_item_ratio = FALSE
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origin_tech = list(TECH_COMBAT = 2, TECH_PHORON = 4)
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origin_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_POWER = 4)
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fire_sound = 'sound/weapons/laser1.ogg'
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slot_flags = SLOT_BACK | SLOT_HOLSTER | SLOT_BELT
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w_class = ITEMSIZE_NORMAL
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accuracy = 1
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recoil = 1
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force = 10
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projectile_type = /obj/item/projectile/energy/blaster/incendiary
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max_shots = 7
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sel_mode = 1
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burst = 1
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burst_delay = 1
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fire_delay = 0
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fire_delay = 5
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can_turret = 1
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turret_sprite_set = "laser"
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firemodes = list(
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list(mode_name="single shot", burst=1, burst_delay = 1, fire_delay = 0),
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list(mode_name="concentrated burst", burst=3, burst_delay = 1, fire_delay = 5)
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)
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/obj/item/gun/energy/vaurca/typec
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name = "thermal lance"
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@@ -209,6 +209,6 @@
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/obj/item/projectile/energy/blaster/incendiary
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icon_state = "laser"
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damage = 30
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armor_penetration = 10
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incinerate = 4
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damage = 35
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armor_penetration = 60
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incinerate = 15
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