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vomit based gameplay addition (#7142)
You will now throw up into disposal bins, sinks, and toilets if you're within range of them, instead of onto the floor, you fucking animal.
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@@ -731,24 +731,40 @@ proc/is_blind(A)
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return 1
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/mob/living/carbon/proc/vomit()
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var/canVomit = 0
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var/canVomit = FALSE
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var/mob/living/carbon/human/H
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if (istype(src, /mob/living/carbon/human))
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H = src
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if (H.ingested.total_volume > 0)
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canVomit = 1
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canVomit = TRUE
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if (nutrition > 0)
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canVomit = 1
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canVomit = TRUE
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if(canVomit)
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Stun(4)
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src.visible_message("<span class='warning'>[src] vomits!</span>","<span class='warning'>You vomit!</span>")
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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var/list/vomitCandidate = typecacheof(/obj/machinery/disposal) + typecacheof(/obj/structure/sink) + typecacheof(/obj/structure/toilet)
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var/obj/vomitReceptacle
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for(var/obj/vessel in view(1, src))
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if (!is_type_in_typecache(vessel, vomitCandidate))
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continue
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if(!vessel.Adjacent(src))
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continue
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vomitReceptacle = vessel
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break
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if(vomitReceptacle)
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src.visible_message(span("warning", "[src] vomits into \the [vomitReceptacle]!"), span("warning", "You vomit into \the [vomitReceptacle]!"))
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playsound(vomitReceptacle, 'sound/effects/splat.ogg', 50, 1)
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else
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src.visible_message("<span class='warning'>[src] vomits!</span>","<span class='warning'>You vomit!</span>")
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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var/turf/location = loc
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if (istype(location, /turf/simulated))
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location.add_vomit_floor(src, 1)
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if(!vomitReceptacle)
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if (istype(location, /turf/simulated))
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location.add_vomit_floor(src, 1)
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adjustNutritionLoss(60)
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adjustHydrationLoss(30)
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if (intoxication)//The pain and system shock of vomiting, sobers you up a little
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