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Adds new disability, new chemical recipes. (#4727)
Adds a new special disability, love. Love works like monophobia, except that it specifically targets a single living mob and the owner must stay within the presence of that mob. The owner is also more susceptible to that mob's will. Adds four new chemicals, with the potential for more: 1: Sovereign Glue When applied to an object, the sovereign glue makes that object sticky. Anyone who picks it up cannot put it back down or have it taken from them unless the hand is severed or the glue removed. May consider other applications upon suggestion. 2: Universal solvent Specifically counteracts sovereign glue. If more mundane applications can be suggested, this would probably not be a secret chemical. I can't think of any right now however. 3: Philter of Love When ingested, the subject gains the love disability if they do not already have it. 4: Shapesand Shapesand can be applied to any object. A counterfeit is created that looks and feels exactly like that item. If someone attempts to use the counterfeit, it collapses into sand (Specifically, in afterattack()).
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@@ -531,4 +531,89 @@
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id = "philosopher_stone"
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description = "A mythical compound, rumored to be the catalyst of fantastic reactions."
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color = "#f4c430"
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taste_description = "heavenly knowledge"
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taste_description = "heavenly knowledge"
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/datum/reagent/sglue
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name = "Sovereign Glue"
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id = "sglue"
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description = "A very potent adhesive which can be applied to inanimate surfaces."
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reagent_state = LIQUID
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color = "#EDE8E2"
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taste_description = "horses"
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/datum/reagent/sglue/touch_obj(var/obj/O)
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if((istype(O, /obj/item) && !istype(O, /obj/item/weapon/reagent_containers)) && (volume > 10*O.w_class))
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var/obj/item/I = O
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I.canremove = 0
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I.desc += " It appears to glisten with some gluey substance."
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remove_self(10*I.w_class)
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I.visible_message("<span class='notice'>[I] begins to glisten with some gluey substance.</span>")
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/datum/reagent/usolve
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name = "Universal Solvent"
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id = "usolve"
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description = "A very potent solvent which can be applied to inanimate surfaces."
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reagent_state = LIQUID
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color = "#EDE8E2"
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taste_description = "alcohol"
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/datum/reagent/usolve/touch_obj(var/obj/O)
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if((istype(O, /obj/item) && !istype(O, /obj/item/weapon/reagent_containers)) && (volume > 10*O.w_class))
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var/obj/item/I = O
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I.canremove = initial(I.canremove)
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I.desc = initial(I.desc)
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I.visible_message("<span class='notice'>A thin shell of glue cracks off of [I].</span>")
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remove_self(10*I.w_class)
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/datum/reagent/shapesand
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name = "Shapesand"
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id = "shapesand"
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description = "A strangely animate clump of sand which can shift its color and consistency."
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reagent_state = SOLID
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color = "#c2b280"
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taste_description = "sand"
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/datum/reagent/shapesand/touch_obj(var/obj/O)
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if((istype(O, /obj/item) && !istype(O, /obj/item/weapon/reagent_containers)) && (volume > 10*O.w_class))
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var/obj/item/shapesand/mimic = new /obj/item/shapesand(O.loc)
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mimic.name = O.name
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mimic.desc = O.desc
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mimic.icon = O.icon
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mimic.icon_state = O.icon_state
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mimic.item_state = O.item_state
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mimic.overlays = O.overlays
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remove_self(10*O.w_class)
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mimic.visible_message("<span class='notice'>The sand forms into an exact duplicate of [O].</span>")
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/obj/item/shapesand
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name = "shapesand"
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desc = "A strangely animate clump of sand which can shift its color and consistency."
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icon = 'icons/obj/mining.dmi'
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w_class = 1.0
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icon_state = "ore_glass"
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/obj/item/shapesand/attack() //can't be used to actually bludgeon things
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return 1
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/obj/item/shapesand/afterattack(atom/A, mob/living/user)
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user << "<span class='warning'>As you attempt to use the [src], it crumbles into inert sand!</span>"
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new /obj/item/weapon/ore/glass(get_turf(src))
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qdel(src)
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return
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/datum/reagent/love_potion
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name = "Philter of Love"
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id = "love"
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description = "A sickly sweet compound that induces chemical dependency on the first person the subject sees."
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reagent_state = LIQUID
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color = "#ff69b4"
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taste_description = "sickly sweet candy"
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/datum/reagent/love_potion/affect_blood(var/mob/living/carbon/human/H, var/alien, var/removed)
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if(!istype(H))
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return
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var/obj/item/organ/brain/B = H.internal_organs_by_name["brain"]
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if(!H.has_trauma_type(/datum/brain_trauma/special/love))
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B.gain_trauma(/datum/brain_trauma/special/love,FALSE)
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