Updates all get_base_turf usages to get_base_turf_by_area.

This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.

Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.

Other z-levels may still need updating.

This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.

Conflicts:
	code/game/area/Space Station 13 areas.dm
This commit is contained in:
Jon
2015-12-06 14:01:21 -05:00
committed by HarpyEagle
parent edb50b3504
commit c9b7a8ece3
10 changed files with 33 additions and 19 deletions
+1 -1
View File
@@ -107,7 +107,7 @@
continue
if(O.invisibility == 101)
O.singularity_act(src, current_size)
ChangeTurf(get_base_turf(src.z))
ChangeTurf(get_base_turf_by_area(src))
return 2
/turf/simulated/wall/singularity_pull(S, current_size)