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Doors now check for critter access.
Cleaned up the objectives a bit and made a new "kill" one for rev. Cleaned up implants and implanters a bit. Cleaned up the prisoner computer a bit. Sec Huds can be placed on security helmets (Still needs a sprite) The beachball now has in hand sprites (Kor) Cult: Heads other than the Captain and HoS are now able to start as or be converted to a cultist. Loyalty implants will block conversion but will not unconvert cultists. Rev: Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level. Loyalty implants will block conversion and will unconvert revs upon injection. Once a mind has been unconverted it may not be reconverted New items: Loyalty implants, small implant that prevents reving/cult The Captain, Warden, Officers, and Detective all start with one already implanted Loyalty Implanter machine on the prison station that implants loyalty implants and may regen implants after a cooldown. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2049 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -31,7 +31,6 @@
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aggressive = 0
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defensive = 1
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wanderer = 1
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opensdoors = 0
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atkcarbon = 1
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atksilicon = 0
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attacktext = "bites"
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@@ -49,7 +48,6 @@
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aggressive = 1
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defensive = 0
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wanderer = 1
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opensdoors = 1
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atkcarbon = 1
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atksilicon = 1
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firevuln = 2
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@@ -73,7 +71,6 @@
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aggressive = 0
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defensive = 0
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wanderer = 1
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opensdoors = 0
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atkcarbon = 0
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atksilicon = 0
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firevuln = 2
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@@ -101,7 +98,6 @@
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aggressive = 1
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defensive = 1
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wanderer = 1
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opensdoors = 1
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atkcarbon = 1
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atksilicon = 1
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atkcritter = 1
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@@ -127,6 +123,7 @@
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max_health = 50
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melee_damage_lower = 10
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melee_damage_upper = 20
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// opensdoors = 1 would give all access dono if want
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/obj/critter/walkingmushroom
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name = "Walking Mushroom"
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@@ -137,7 +134,6 @@
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aggressive = 0
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defensive = 0
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wanderer = 1
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opensdoors = 0
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atkcarbon = 0
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atksilicon = 0
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firevuln = 2
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