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Fix slowdown being applied twice (#15617)
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@@ -50,7 +50,7 @@
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if(HAS_FLAG(mutations, mRun))
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tally = 0
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tally += max(0, tally + move_delay_mod)
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tally = max(0, tally + move_delay_mod)
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var/obj/item/I = get_active_hand()
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if(istype(I))
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