Map Changes:

Fixed AI Satellite. Turret controls are aligned properly now, several cameras re-added.
Switched Warden and HoS areas; they are now properly attached to their respective offices thanks to AtomicTroop.
Nuke Storage now has access to maintenance.
Air alarm map fixes thanks to Blade_.

Icon Updates:

Color adjustment on riveted walls.
Updated decal sprites acquired from a Russian SS13 build (with permission).
Alien meatspike sprite updated.
Fixed plague doctor gas mask in clothing code. Probably requires further revision.
Removed kobold.dmi from obj. Empty file.
Removed kobold.dmi from mob. Copy of sprites in mob, mob.dmi.
Removed techpriest.dmi as the actual sprite is contained in robots.dmi.
Removed sectoid.dmi from mob. Moved sprite to xcomalien.dmi.
Removed golems.dmi from mob. Moved sprites to misc, old_or_unused.dmi.
Removed junk.dmi. Moved sprite to misc, old_or_unused.dmi.
More updated female sprites.
Better female underwear sprites acquired from a Russian SS13 build (with permission). Modified to fit new female base models.

Icon Additions:

Added female AI Hologram and holopad (mob/mob.dmi and obj/stationobs.dmi).
Added elevator door (obj/doors/Doorele.dmi).
Added space ninja gear. 
Facepalm display acquired from a Russian SS13 build (with permission).
Awesomeface AI display added.
Rig mining sprites acquired from a Russian SS13 build (with permission). Added item holding sprites for the suit. Rig suit replaces space suit which spawns in Engineering.
Robocop sprites acquired from a Russian SS13 build (with permission).
ed209 sprites acquired from a Russian SS13 build (with permission). Unused at the moment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@511 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2010-12-02 00:01:55 +00:00
parent 6345997ea2
commit ca41b444f3
28 changed files with 5152 additions and 5108 deletions

View File

@@ -34,7 +34,7 @@
/mob/living/silicon/hive_mainframe
name = "Robot Mainframe"
voice_name = "synthesized voice"
icon = 'hivebot.dmi'
icon_state = "hive_main"
health = 200
var/health_max = 200

View File

@@ -109,7 +109,15 @@
icon_state = "black"
item_state = "swat_gl"
siemens_coefficient = 0.30
protective_temperature = 1100
heat_transfer_coefficient = 0.05
/obj/item/clothing/gloves/space_ninja
desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance."
name = "ninja gloves"
icon_state = "s-ninja"
item_state = "swat_gl"
siemens_coefficient = 0
protective_temperature = 1100
heat_transfer_coefficient = 0.05
@@ -242,6 +250,12 @@
item_state = "space"
permeability_coefficient = 0.01
/obj/item/clothing/head/helmet/space/rig
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
name = "rig helmet"
icon_state = "rig"
item_state = "rig_helm"
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
icon_state = "syndicate"
@@ -304,18 +318,11 @@
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
/obj/item/clothing/mask/plaguedoctor
/obj/item/clothing/mask/gas/plaguedoctor
name = "Plague doctor mask"
desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
icon_state = "plaguedoctor"
flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES
w_class = 3.0
see_face = 0.0
item_state = "gas_mask"
protective_temperature = 500
heat_transfer_coefficient = 0.01
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
/obj/item/clothing/mask/gas/emergency
name = "emergency gas mask"
@@ -327,6 +334,13 @@
desc = "A close-fitting tactical mask that can filter some environmental toxins or be connected to an air supply."
icon_state = "swat"
/obj/item/clothing/mask/gas/space_ninja
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
icon_state = "s-ninja"
item_state = "s-ninja_mask"
vchange = 1
/obj/item/clothing/mask/gas/voice
name = "gas mask"
desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
@@ -670,11 +684,24 @@
protective_temperature = 1000
heat_transfer_coefficient = 0.02
/obj/item/clothing/suit/space/rig
name = "rig suit"
desc = "A special suit that protects against hazardous, low pressure environments."
icon_state = "rig"
item_state = "rig_suit"
w_class = 4//bulky item
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
icon_state = "syndicate"
item_state = "space_suit_syndicate"
/obj/item/clothing/suit/space/space_ninja
name = "ninja suit"
desc = "A unique suit of nano-enhanced armor designed specifically for Spider-Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
//Themed space suits for different nuke rounds (WIP)
/obj/item/clothing/head/helmet/space/pirate

View File

@@ -300,6 +300,10 @@
set_picture("ai_off")
if("Problems?")
set_picture("ai_trollface")
if("Awesome")
set_picture("ai_awesome")
if("Facepalm")
set_picture("ai_facepalm")
if("Friend Computer")
set_picture("ai_friend")

View File

@@ -5,7 +5,7 @@
if(usr.stat == 2)
usr <<"You cannot change your emotional status because you are dead!"
return
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Friend Computer")
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer")
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
for (var/obj/machinery/ai_status_display/AISD in world) //change status
spawn( 0 )

View File

@@ -57,9 +57,13 @@
if("Security")
src.module = new /obj/item/weapon/robot_module/security(src)
src.hands.icon_state = "security"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored")
var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored", "Robocop", "Robocop Red")
if(icontype == "Armored")
src.icon_state = "Security"
else if(icontype == "Robocop")
src.icon_state = "Security2"
else if(icontype == "Robocop Red")
src.icon_state = "Security3"
else
src.icon_state = "robot"
src.modtype = "Sec"