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Fixes the rolling fog effect (#20820)
Separates the rolling fog effect into its own type rather than relying on varedits, shifts it up a few layers so it renders ingame. Currently, it doesn't appear at all in the holodeck settings it's used in.
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@@ -28,6 +28,14 @@
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anchored = 1
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layer = OBJ_LAYER
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// Fancy animated effect used for the holodecks.
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/obj/effect/decal/rolling_fog
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name = "rolling fog"
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icon = 'icons/effects/props/holodeck/biesel/32x32.dmi'
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icon_state = "fog_roll"
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anchored = 1
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layer = ABOVE_PROJECTILE_LAYER
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/obj/effect/decal/fake_object/Initialize(mapload)
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.=..()
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appearance_flags &= ~TILE_BOUND
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