Fixes the rolling fog effect (#20820)

Separates the rolling fog effect into its own type rather than relying
on varedits, shifts it up a few layers so it renders ingame. Currently,
it doesn't appear at all in the holodeck settings it's used in.
This commit is contained in:
hazelrat
2025-06-11 09:57:18 +00:00
committed by GitHub
parent eb482fe36e
commit ca9e7742aa
3 changed files with 78 additions and 72 deletions
+8
View File
@@ -28,6 +28,14 @@
anchored = 1
layer = OBJ_LAYER
// Fancy animated effect used for the holodecks.
/obj/effect/decal/rolling_fog
name = "rolling fog"
icon = 'icons/effects/props/holodeck/biesel/32x32.dmi'
icon_state = "fog_roll"
anchored = 1
layer = ABOVE_PROJECTILE_LAYER
/obj/effect/decal/fake_object/Initialize(mapload)
.=..()
appearance_flags &= ~TILE_BOUND