Runtime fixes:

Fixed a runtime caused by someone holding an input window open with the RD Core Computer.

Fixed a runtime caused by an area being null... I have no idea how this is even possible. Tracking the source of the problem will take ages.

Added a check for range and source in hear(). Again.. I'm not sure how this ever even fails. This may also fix a runtime in say() code where it's trying to compare a list of objects to the character "0".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5282 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-12-08 01:14:50 +00:00
parent fcf95c8d6f
commit cab176618a
3 changed files with 4 additions and 2 deletions

View File

@@ -266,7 +266,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
usr << "\red The destructive analyzer is busy at the moment."
else
var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel")
if(choice == "Cancel") return
if(choice == "Cancel" || !linked_destroy) return
linked_destroy.busy = 1
screen = 0.1
updateUsrDialog()