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Runtime fixes:
Fixed a runtime caused by someone holding an input window open with the RD Core Computer. Fixed a runtime caused by an area being null... I have no idea how this is even possible. Tracking the source of the problem will take ages. Added a check for range and source in hear(). Again.. I'm not sure how this ever even fails. This may also fix a runtime in say() code where it's trying to compare a list of objects to the character "0". git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5282 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -266,7 +266,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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usr << "\red The destructive analyzer is busy at the moment."
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else
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var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel")
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if(choice == "Cancel") return
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if(choice == "Cancel" || !linked_destroy) return
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linked_destroy.busy = 1
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screen = 0.1
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updateUsrDialog()
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