The SIIB - Outfits and Weapons (#21007)

The Solarian Interstellar Intelligence Bureau is added, including an
Agent (Undercover) and Operative (Overt) variant.

- Adds in 2 new sprites for the SIIB based off the Solarian SMG and
Pistol
- Adds in 2 new outfits for Admins to play around with during events

These are just another thing for admins to mess around with, either for
Admins or otherwise.

Any other guidance on modifications to make this more lore-accurate
would be nice, alongside anything else to add.
This commit is contained in:
CactusMouth
2025-08-22 12:04:49 +00:00
committed by GitHub
parent 442181d708
commit cac769d0e3
8 changed files with 95 additions and 0 deletions
+52
View File
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/obj/outfit/admin/siib
name = "SIIB Agent"
uniform = /obj/item/clothing/under/suit_jacket/charcoal
shoes = /obj/item/clothing/shoes/laceup
gloves = /obj/item/clothing/gloves/black
glasses = /obj/item/clothing/glasses/sunglasses/sechud
l_ear = /obj/item/device/radio/headset/ert/siib
back = /obj/item/storage/backpack/satchel/leather
r_pocket = /obj/item/ammo_magazine/mc9mm
accessory = /obj/item/clothing/accessory/holster/hip
accessory_contents = list(/obj/item/gun/projectile/pistol/sol/siib = 1)
backpack_contents = list(
/obj/item/storage/box/survival/engineer = 1,
/obj/item/device/flash = 1,
/obj/item/handcuffs/ziptie = 2
)
id = null
/obj/outfit/admin/siib/operative
name = "SIIB Operative"
uniform = /obj/item/clothing/under/suit_jacket/charcoal
shoes = /obj/item/clothing/shoes/jackboots
gloves = /obj/item/clothing/gloves/black
glasses = /obj/item/clothing/glasses/sunglasses/sechud/tactical
suit = /obj/item/clothing/suit/armor/carrier/heavy
suit_store = /obj/item/gun/projectile/automatic/c20r/sol/siib
mask = /obj/item/clothing/mask/balaclava
belt = /obj/item/storage/belt/military
l_ear = /obj/item/device/radio/headset/ert/siib
head = /obj/item/clothing/head/helmet/merc
back = /obj/item/storage/backpack/satchel/leather
r_pocket = /obj/item/ammo_magazine/mc9mm
accessory = /obj/item/clothing/accessory/holster/hip
accessory_contents = list(/obj/item/gun/projectile/pistol/sol/siib = 1)
belt_contents = list(
/obj/item/grenade/flashbang = 2,
/obj/item/ammo_magazine/mc9mm = 2,
/obj/item/ammo_magazine/a10mm = 3
)
backpack_contents = list(
/obj/item/storage/box/survival/engineer = 1,
/obj/item/device/flash = 1,
/obj/item/crowbar/red = 1,
/obj/item/handcuffs/ziptie = 2
)