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Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update * fix that verb * cl * fix that * toworld * this is pointless * update info * siiiiick.. * vv edit update * fix that * fix editing vars * fix VV * Port the /TG/ globals controller. * part 1 * part 2 * oops * part 3 * Hollow Purple * sadas * bsbsdb * muda na agaki ta * ids 1-15 * 16-31 * 41-75 * bring me back to how things used to be before i lost it all * the strength of mayhem * final touches * cl * protect some vars * update sdql2 to use glob * stuff? * forgot that is not defined there * whoops * observ * but it never gets better * a --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -113,20 +113,20 @@
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//If it's requested to move, select a location to spawn/move the mob to
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if(move)
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var/obj/loc_landmark
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for(var/obj/effect/landmark/start/sloc in landmarks_list)
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for(var/obj/effect/landmark/start/sloc in GLOB.landmarks_list)
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if (sloc.name != "AI")
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continue
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if ((locate(/mob/living) in sloc.loc) || (locate(/obj/structure/AIcore) in sloc.loc))
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continue
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loc_landmark = sloc
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if (!loc_landmark)
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for(var/obj/effect/landmark/tripai in landmarks_list)
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for(var/obj/effect/landmark/tripai in GLOB.landmarks_list)
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if (tripai.name == "tripai")
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if((locate(/mob/living) in tripai.loc) || (locate(/obj/structure/AIcore) in tripai.loc))
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continue
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loc_landmark = tripai
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if (!loc_landmark)
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for(var/obj/effect/landmark/start/sloc in landmarks_list)
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for(var/obj/effect/landmark/start/sloc in GLOB.landmarks_list)
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if (sloc.name == "AI")
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loc_landmark = sloc
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