Ports the TG globals controller and converts globals. (#18057)

* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2023-12-26 01:16:02 +00:00
committed by GitHub
co-authored by Matt Atlas
parent 19292f01d3
commit cadd19beac
966 changed files with 4785 additions and 4784 deletions
+3 -3
View File
@@ -113,20 +113,20 @@
//If it's requested to move, select a location to spawn/move the mob to
if(move)
var/obj/loc_landmark
for(var/obj/effect/landmark/start/sloc in landmarks_list)
for(var/obj/effect/landmark/start/sloc in GLOB.landmarks_list)
if (sloc.name != "AI")
continue
if ((locate(/mob/living) in sloc.loc) || (locate(/obj/structure/AIcore) in sloc.loc))
continue
loc_landmark = sloc
if (!loc_landmark)
for(var/obj/effect/landmark/tripai in landmarks_list)
for(var/obj/effect/landmark/tripai in GLOB.landmarks_list)
if (tripai.name == "tripai")
if((locate(/mob/living) in tripai.loc) || (locate(/obj/structure/AIcore) in tripai.loc))
continue
loc_landmark = tripai
if (!loc_landmark)
for(var/obj/effect/landmark/start/sloc in landmarks_list)
for(var/obj/effect/landmark/start/sloc in GLOB.landmarks_list)
if (sloc.name == "AI")
loc_landmark = sloc