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Adds the ability to wash kitchenware and glassware. No actual mechanical effects. (#20922)
This PR gives you the ability to wash glassware (glasses, mugs, beakers, vials, etc) and kitchenware (pots and pans) at the sink. With the empty item in hand, left-click a sink on DISARM intent. There are no mechanical or gameplay changes. Items don't get dirty, you aren't required to wash anything after use, it's just a little text-only interaction meant for roleplay and nothing more. However, there's nothing stopping the Executive Officer from giving you the stink-eye if you don't wash the trays before putting them away! --------- Signed-off-by: ASmallCuteCat <neofelisnebulosa128@gmail.com> Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
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SleepyGemmy
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commit
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@@ -311,7 +311,7 @@
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "sink"
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desc = "A sink used for washing one's hands and face."
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desc_info = "Use HELP intent to fill a container in your hand from this, and use any other intent to empty the container into this. \
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desc_info = "Use HELP intent to fill a container in your hand from this. Use DISARM intent to rinse an empty container. Use any other intent to empty the container into this. \
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You can right-click this and change the amount transferred per use."
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anchored = 1
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var/busy = 0 //Something's being washed at the moment
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@@ -388,6 +388,20 @@
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RG.reagents.add_reagent(/singleton/reagent/water, min(RG.volume - RG.reagents.total_volume, amount_per_transfer_from_this))
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user.visible_message("<b>[user]</b> fills \a [RG] using \the [src].", SPAN_NOTICE("You fill \a [RG] using \the [src]."))
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playsound(loc, 'sound/effects/sink.ogg', 75, 1)
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return
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if(user.a_intent == I_DISARM)
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if(!RG.reagents.total_volume)
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busy = TRUE
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user.visible_message(SPAN_NOTICE("[user] starts washing \a [RG] in \the [src]."))
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if(!do_after(user, 25, src))
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playsound(loc, 'sound/effects/sink.ogg', 75, TRUE)
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busy = FALSE
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return TRUE
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busy = FALSE
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user.visible_message(SPAN_NOTICE("[user] finishes washing \a [RG] in \the [src]."))
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else
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to_chat(user, SPAN_WARNING("\The [RG] still has something in it."))
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return
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else
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if(!RG.reagents.total_volume)
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to_chat(usr, SPAN_WARNING("\The [RG] is already empty."))
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