mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-20 15:12:19 +00:00
Converts some istype's to use helpers (#3224)
Converts various istype's to use helpers. Mainly: Cable Wrench Screwdriver Multitool Crowbar Wirecutter And makes the helpers defines.
This commit is contained in:
@@ -10,7 +10,6 @@
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#define DEBUG
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#define DEBUG
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// END_PREFERENCES
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// END_PREFERENCES
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// BEGIN_INCLUDE
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// BEGIN_INCLUDE
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#include "code\_macros.dm"
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#include "code\global.dm"
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#include "code\global.dm"
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#include "code\hub.dm"
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#include "code\hub.dm"
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#include "code\names.dm"
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#include "code\names.dm"
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@@ -18,6 +17,7 @@
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#include "code\world.dm"
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#include "code\world.dm"
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#include "code\__defines\_compile_options.dm"
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#include "code\__defines\_compile_options.dm"
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#include "code\__defines\_layers.dm"
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#include "code\__defines\_layers.dm"
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#include "code\__defines\_macros.dm"
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#include "code\__defines\admin.dm"
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#include "code\__defines\admin.dm"
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#include "code\__defines\atmos.dm"
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#include "code\__defines\atmos.dm"
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#include "code\__defines\callback.dm"
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#include "code\__defines\callback.dm"
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@@ -88,7 +88,7 @@
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return 1
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return 1
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/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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if(iswrench(W))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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anchored = !anchored
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anchored = !anchored
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user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
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user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
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@@ -235,7 +235,7 @@
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return
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return
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/obj/machinery/atmospherics/binary/passive_gate/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/binary/passive_gate/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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if (unlocked)
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if (unlocked)
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user << "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>"
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user << "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>"
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@@ -86,7 +86,7 @@
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add_overlay("hi-turb")
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add_overlay("hi-turb")
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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if(iswrench(W))
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anchored = !anchored
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anchored = !anchored
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user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
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user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
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@@ -257,7 +257,7 @@
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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if(iswrench(W))
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anchored = !anchored
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anchored = !anchored
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turbine = null
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turbine = null
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user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
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user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
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@@ -214,7 +214,7 @@ Thus, the two variables affect pump operation are set in New():
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update_icon()
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update_icon()
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/obj/machinery/atmospherics/binary/pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/binary/pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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if (!(stat & NOPOWER) && use_power)
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if (!(stat & NOPOWER) && use_power)
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user << "<span class='warning'>You cannot unwrench this [src], turn it off first.</span>"
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user << "<span class='warning'>You cannot unwrench this [src], turn it off first.</span>"
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@@ -84,7 +84,7 @@
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update_icon()
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update_icon()
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/obj/machinery/atmospherics/omni/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/omni/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(!istype(W, /obj/item/weapon/wrench))
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if(!iswrench(W))
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return ..()
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return ..()
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var/int_pressure = 0
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var/int_pressure = 0
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@@ -131,7 +131,7 @@
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/obj/machinery/atmospherics/portables_connector/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/portables_connector/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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if (connected_device)
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if (connected_device)
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user << "<span class='warning'>You cannot unwrench \the [src], dettach \the [connected_device] first.</span>"
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user << "<span class='warning'>You cannot unwrench \the [src], dettach \the [connected_device] first.</span>"
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@@ -129,7 +129,7 @@
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..()
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..()
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/obj/machinery/atmospherics/trinary/filter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/trinary/filter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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@@ -104,7 +104,7 @@
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return 1
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return 1
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/obj/machinery/atmospherics/trinary/mixer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/trinary/mixer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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@@ -342,7 +342,7 @@
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go_to_side()
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go_to_side()
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/obj/machinery/atmospherics/tvalve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/tvalve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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if (istype(src, /obj/machinery/atmospherics/tvalve/digital))
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if (istype(src, /obj/machinery/atmospherics/tvalve/digital))
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user << "<span class='warning'>You cannot unwrench \the [src], it's too complicated.</span>"
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user << "<span class='warning'>You cannot unwrench \the [src], it's too complicated.</span>"
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@@ -66,7 +66,7 @@
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return 1
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return 1
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attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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var/turf/T = src.loc
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var/turf/T = src.loc
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if (level==1 && isturf(T) && !T.is_plating())
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if (level==1 && isturf(T) && !T.is_plating())
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@@ -350,7 +350,7 @@
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return
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return
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/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
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/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/weldingtool))
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if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT = W
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var/obj/item/weapon/weldingtool/WT = W
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if (!WT.welding)
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if (!WT.welding)
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user << "<span class='danger'>\The [WT] must be turned on!</span>"
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user << "<span class='danger'>\The [WT] must be turned on!</span>"
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@@ -390,7 +390,7 @@
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update_icon()
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update_icon()
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/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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if (!(stat & NOPOWER) && use_power)
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if (!(stat & NOPOWER) && use_power)
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user << "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>"
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user << "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>"
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@@ -260,7 +260,7 @@
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update_icon()
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update_icon()
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/obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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if (iswrench(W))
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if (!(stat & NOPOWER) && use_power)
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if (!(stat & NOPOWER) && use_power)
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user << "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>"
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user << "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>"
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return 1
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return 1
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@@ -285,7 +285,7 @@
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qdel(src)
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qdel(src)
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return 1
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return 1
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if(istype(W, /obj/item/weapon/weldingtool))
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if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT = W
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var/obj/item/weapon/weldingtool/WT = W
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if (!WT.welding)
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if (!WT.welding)
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user << "<span class='danger'>\The [WT] must be turned on!</span>"
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user << "<span class='danger'>\The [WT] must be turned on!</span>"
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@@ -300,7 +300,7 @@
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open()
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open()
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/obj/machinery/atmospherics/valve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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/obj/machinery/atmospherics/valve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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if (istype(src, /obj/machinery/atmospherics/valve/digital))
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if (istype(src, /obj/machinery/atmospherics/valve/digital))
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user << "<span class='warning'>You cannot unwrench \the [src], it's too complicated.</span>"
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user << "<span class='warning'>You cannot unwrench \the [src], it's too complicated.</span>"
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@@ -80,7 +80,7 @@
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if(istype(W,/obj/item/device/pipe_painter))
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if(istype(W,/obj/item/device/pipe_painter))
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return 0
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return 0
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if (!istype(W, /obj/item/weapon/wrench))
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if (!iswrench(W))
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return ..()
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return ..()
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var/turf/T = src.loc
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var/turf/T = src.loc
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if (level==1 && isturf(T) && !T.is_plating())
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if (level==1 && isturf(T) && !T.is_plating())
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@@ -1,56 +1,70 @@
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#define Clamp(x, y, z) (x <= y ? y : (x >= z ? z : x))
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#define Clamp(x, y, z) (x <= y ? y : (x >= z ? z : x))
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#define CLAMP01(x) (Clamp(x, 0, 1))
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#define CLAMP01(x) (Clamp(x, 0, 1))
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#define span(class, text) ("<span class='[class]'>[text]</span>")
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#define span(class, text) ("<span class='[class]'>[text]</span>")
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#define isAI(A) istype(A, /mob/living/silicon/ai)
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#define isAI(A) istype(A, /mob/living/silicon/ai)
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#define isDrone(A) istype(A, /mob/living/silicon/robot/drone)
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#define isDrone(A) istype(A, /mob/living/silicon/robot/drone)
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#define isalien(A) istype(A, /mob/living/carbon/alien)
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#define isalien(A) istype(A, /mob/living/carbon/alien)
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#define isanimal(A) istype(A, /mob/living/simple_animal)
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#define isanimal(A) istype(A, /mob/living/simple_animal)
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#define isairlock(A) istype(A, /obj/machinery/door/airlock)
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#define isairlock(A) istype(A, /obj/machinery/door/airlock)
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#define isbrain(A) istype(A, /mob/living/carbon/brain)
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#define isbrain(A) istype(A, /mob/living/carbon/brain)
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#define iscarbon(A) istype(A, /mob/living/carbon)
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#define iscarbon(A) istype(A, /mob/living/carbon)
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#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi)
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#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi)
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#define isEye(A) istype(A, /mob/eye)
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#define isEye(A) istype(A, /mob/eye)
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#define ishuman(A) istype(A, /mob/living/carbon/human)
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#define ishuman(A) istype(A, /mob/living/carbon/human)
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#define isliving(A) istype(A, /mob/living)
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#define isliving(A) istype(A, /mob/living)
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#define ismouse(A) istype(A, /mob/living/simple_animal/mouse)
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#define ismouse(A) istype(A, /mob/living/simple_animal/mouse)
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#define isnewplayer(A) istype(A, /mob/new_player)
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#define isnewplayer(A) istype(A, /mob/new_player)
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#define isobj(A) istype(A, /obj)
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#define isobj(A) istype(A, /obj)
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#define isobserver(A) istype(A, /mob/dead/observer)
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#define isobserver(A) istype(A, /mob/dead/observer)
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#define isorgan(A) istype(A, /obj/item/organ/external)
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#define isorgan(A) istype(A, /obj/item/organ/external)
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#define ispAI(A) istype(A, /mob/living/silicon/pai)
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#define ispAI(A) istype(A, /mob/living/silicon/pai)
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#define isrobot(A) istype(A, /mob/living/silicon/robot)
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#define isrobot(A) istype(A, /mob/living/silicon/robot)
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#define issilicon(A) istype(A, /mob/living/silicon)
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#define issilicon(A) istype(A, /mob/living/silicon)
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#define isslime(A) istype(A, /mob/living/carbon/slime)
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#define isslime(A) istype(A, /mob/living/carbon/slime)
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#define to_chat(target, message) target << message
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#define isscrewdriver(A) istype(A, /obj/item/weapon/screwdriver)
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#define MAP_IMAGE_PATH "nano/images/"
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#define map_image_file_name(z_level) "Aurora-[z_level].png"
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#define iswrench(A) istype(A, /obj/item/weapon/wrench)
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#define to_world(message) world << message
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#define sound_to(target, sound) target << sound
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#define iswelder(A) istype(A, /obj/item/weapon/weldingtool)
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#define to_file(file_entry, file_content) file_entry << file_content
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#define show_browser(target, browser_content, browser_name) target << browse(browser_content, browser_name)
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#define iscoil(A) istype(A, /obj/item/stack/cable_coil)
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#define send_rsc(target, rsc_content, rsc_name) target << browse_rsc(rsc_content, rsc_name)
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#define iswirecutter(A) istype(A, /obj/item/weapon/wirecutters)
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#define CanInteract(user, state) (CanUseTopic(user, state) == STATUS_INTERACTIVE)
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#define ismultitool(A) istype(A, /obj/item/device/multitool)
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#define isopenturf(target) istype(target, /turf/simulated/open)
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#define iscrowbar(A) istype(A, /obj/item/weapon/crowbar)
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#define to_chat(target, message) target << message
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#define MAP_IMAGE_PATH "nano/images/"
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#define map_image_file_name(z_level) "Aurora-[z_level].png"
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#define to_world(message) world << message
|
||||||
|
#define sound_to(target, sound) target << sound
|
||||||
|
#define to_file(file_entry, file_content) file_entry << file_content
|
||||||
|
#define show_browser(target, browser_content, browser_name) target << browse(browser_content, browser_name)
|
||||||
|
#define send_rsc(target, rsc_content, rsc_name) target << browse_rsc(rsc_content, rsc_name)
|
||||||
|
|
||||||
|
#define CanInteract(user, state) (CanUseTopic(user, state) == STATUS_INTERACTIVE)
|
||||||
|
|
||||||
|
#define isopenturf(target) istype(target, /turf/simulated/open)
|
||||||
@@ -827,46 +827,6 @@ var/global/list/common_tools = list(
|
|||||||
return 1
|
return 1
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
/proc/iswrench(O)
|
|
||||||
if(istype(O, /obj/item/weapon/wrench))
|
|
||||||
return 1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/proc/iswelder(O)
|
|
||||||
if(istype(O, /obj/item/weapon/weldingtool))
|
|
||||||
return 1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/proc/iscoil(O)
|
|
||||||
if(istype(O, /obj/item/stack/cable_coil))
|
|
||||||
return 1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/proc/iswirecutter(O)
|
|
||||||
if(istype(O, /obj/item/weapon/wirecutters))
|
|
||||||
return 1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/proc/isscrewdriver(O)
|
|
||||||
if(istype(O, /obj/item/weapon/screwdriver))
|
|
||||||
return 1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/proc/ismultitool(O)
|
|
||||||
if(istype(O, /obj/item/device/multitool))
|
|
||||||
return 1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/proc/iscrowbar(O)
|
|
||||||
if(istype(O, /obj/item/weapon/crowbar))
|
|
||||||
return 1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/proc/iswire(O)
|
|
||||||
if(istype(O, /obj/item/stack/cable_coil))
|
|
||||||
return 1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
proc/is_hot(obj/item/W as obj)
|
proc/is_hot(obj/item/W as obj)
|
||||||
switch(W.type)
|
switch(W.type)
|
||||||
if(/obj/item/weapon/weldingtool)
|
if(/obj/item/weapon/weldingtool)
|
||||||
@@ -918,9 +878,9 @@ proc/is_hot(obj/item/W as obj)
|
|||||||
if(W.sharp) return 1
|
if(W.sharp) return 1
|
||||||
return ( \
|
return ( \
|
||||||
W.sharp || \
|
W.sharp || \
|
||||||
istype(W, /obj/item/weapon/screwdriver) || \
|
isscrewdriver(W) || \
|
||||||
istype(W, /obj/item/weapon/pen) || \
|
istype(W, /obj/item/weapon/pen) || \
|
||||||
istype(W, /obj/item/weapon/weldingtool) || \
|
iswelder(W) || \
|
||||||
istype(W, /obj/item/weapon/flame/lighter/zippo) || \
|
istype(W, /obj/item/weapon/flame/lighter/zippo) || \
|
||||||
istype(W, /obj/item/weapon/flame/match) || \
|
istype(W, /obj/item/weapon/flame/match) || \
|
||||||
istype(W, /obj/item/clothing/mask/smokable/cigarette) || \
|
istype(W, /obj/item/clothing/mask/smokable/cigarette) || \
|
||||||
|
|||||||
@@ -116,14 +116,14 @@ var/list/wireColours = list("red", "blue", "green", "darkred", "orange", "brown"
|
|||||||
var/obj/item/I = L.get_active_hand()
|
var/obj/item/I = L.get_active_hand()
|
||||||
holder.add_hiddenprint(L)
|
holder.add_hiddenprint(L)
|
||||||
if(href_list["cut"]) // Toggles the cut/mend status
|
if(href_list["cut"]) // Toggles the cut/mend status
|
||||||
if(istype(I, /obj/item/weapon/wirecutters))
|
if(iswirecutter(I))
|
||||||
var/colour = href_list["cut"]
|
var/colour = href_list["cut"]
|
||||||
CutWireColour(colour)
|
CutWireColour(colour)
|
||||||
else
|
else
|
||||||
L << "<span class='error'>You need wirecutters!</span>"
|
L << "<span class='error'>You need wirecutters!</span>"
|
||||||
|
|
||||||
else if(href_list["pulse"])
|
else if(href_list["pulse"])
|
||||||
if(istype(I, /obj/item/device/multitool))
|
if(ismultitool(I))
|
||||||
var/colour = href_list["pulse"]
|
var/colour = href_list["pulse"]
|
||||||
PulseColour(colour)
|
PulseColour(colour)
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -322,7 +322,7 @@
|
|||||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||||
|
|
||||||
/obj/item/weapon/module/power_control/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
/obj/item/weapon/module/power_control/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||||
if (istype(W, /obj/item/device/multitool))
|
if (ismultitool(W))
|
||||||
var/obj/item/weapon/circuitboard/ghettosmes/newcircuit = new/obj/item/weapon/circuitboard/ghettosmes(user.loc)
|
var/obj/item/weapon/circuitboard/ghettosmes/newcircuit = new/obj/item/weapon/circuitboard/ghettosmes(user.loc)
|
||||||
qdel(src)
|
qdel(src)
|
||||||
user.put_in_hands(newcircuit)
|
user.put_in_hands(newcircuit)
|
||||||
@@ -406,7 +406,7 @@
|
|||||||
icon_state = "neuralbroke"
|
icon_state = "neuralbroke"
|
||||||
|
|
||||||
/obj/item/weapon/neuralbroke/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/weapon/neuralbroke/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if(istype(W,/obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
new /obj/item/device/encryptionkey/hivenet(user.loc)
|
new /obj/item/device/encryptionkey/hivenet(user.loc)
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
user << "You bypass the fried security chip and extract the encryption key."
|
user << "You bypass the fried security chip and extract the encryption key."
|
||||||
|
|||||||
@@ -86,7 +86,7 @@
|
|||||||
/obj/machinery/dna_scannernew/proc/eject_occupant()
|
/obj/machinery/dna_scannernew/proc/eject_occupant()
|
||||||
src.go_out()
|
src.go_out()
|
||||||
for(var/obj/O in src)
|
for(var/obj/O in src)
|
||||||
if((!istype(O,/obj/item/weapon/reagent_containers)) && (!istype(O,/obj/item/weapon/circuitboard/clonescanner)) && (!istype(O,/obj/item/weapon/stock_parts)) && (!istype(O,/obj/item/stack/cable_coil)))
|
if((!istype(O,/obj/item/weapon/reagent_containers)) && (!istype(O,/obj/item/weapon/circuitboard/clonescanner)) && (!istype(O,/obj/item/weapon/stock_parts)) && (!iscoil(O)))
|
||||||
O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components)
|
O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components)
|
||||||
if(!occupant)
|
if(!occupant)
|
||||||
for(var/mob/M in src)//Failsafe so you can get mobs out
|
for(var/mob/M in src)//Failsafe so you can get mobs out
|
||||||
|
|||||||
@@ -27,7 +27,7 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
/obj/machinery/cablelayer/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
/obj/machinery/cablelayer/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||||
if(istype(O, /obj/item/stack/cable_coil))
|
if(iscoil(O))
|
||||||
|
|
||||||
var/result = load_cable(O)
|
var/result = load_cable(O)
|
||||||
if(!result)
|
if(!result)
|
||||||
@@ -36,7 +36,7 @@
|
|||||||
user << "You load [result] lengths of cable into [src]."
|
user << "You load [result] lengths of cable into [src]."
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(O, /obj/item/weapon/wirecutters))
|
if(iswirecutter(O))
|
||||||
if(cable && cable.amount)
|
if(cable && cable.amount)
|
||||||
var/m = round(input(usr,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
|
var/m = round(input(usr,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
|
||||||
m = min(m, cable.amount)
|
m = min(m, cable.amount)
|
||||||
|
|||||||
@@ -751,13 +751,13 @@
|
|||||||
|
|
||||||
switch(buildstage)
|
switch(buildstage)
|
||||||
if(2)
|
if(2)
|
||||||
if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up.
|
if(isscrewdriver(W)) // Opening that Air Alarm up.
|
||||||
wiresexposed = !wiresexposed
|
wiresexposed = !wiresexposed
|
||||||
user << "<span class='notice'>You [wiresexposed ? "open" : "close"] the maintenance panel.</span>"
|
user << "<span class='notice'>You [wiresexposed ? "open" : "close"] the maintenance panel.</span>"
|
||||||
update_icon()
|
update_icon()
|
||||||
return
|
return
|
||||||
|
|
||||||
if (wiresexposed && istype(W, /obj/item/weapon/wirecutters))
|
if (wiresexposed && iswirecutter(W))
|
||||||
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You cut the wires inside \the [src].")
|
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You cut the wires inside \the [src].")
|
||||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||||
new/obj/item/stack/cable_coil(get_turf(src), 5)
|
new/obj/item/stack/cable_coil(get_turf(src), 5)
|
||||||
@@ -778,7 +778,7 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
if(1)
|
if(1)
|
||||||
if(istype(W, /obj/item/stack/cable_coil))
|
if(iscoil(W))
|
||||||
var/obj/item/stack/cable_coil/C = W
|
var/obj/item/stack/cable_coil/C = W
|
||||||
if (C.use(5))
|
if (C.use(5))
|
||||||
user << "<span class='notice'>You wire \the [src].</span>"
|
user << "<span class='notice'>You wire \the [src].</span>"
|
||||||
@@ -790,7 +790,7 @@
|
|||||||
user << "<span class='warning'>You need 5 pieces of cable to do wire \the [src].</span>"
|
user << "<span class='warning'>You need 5 pieces of cable to do wire \the [src].</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(W, /obj/item/weapon/crowbar))
|
else if(iscrowbar(W))
|
||||||
user << "You start prying out the circuit."
|
user << "You start prying out the circuit."
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
if(do_after(user,20))
|
if(do_after(user,20))
|
||||||
@@ -808,7 +808,7 @@
|
|||||||
update_icon()
|
update_icon()
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(W, /obj/item/weapon/wrench))
|
else if(iswrench(W))
|
||||||
user << "You remove the air alarm assembly from the wall!"
|
user << "You remove the air alarm assembly from the wall!"
|
||||||
new /obj/item/frame/air_alarm(get_turf(user))
|
new /obj/item/frame/air_alarm(get_turf(user))
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
|
|||||||
@@ -260,7 +260,7 @@ update_flag
|
|||||||
valve_open = !valve_open
|
valve_open = !valve_open
|
||||||
|
|
||||||
/obj/machinery/portable_atmospherics/canister/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
/obj/machinery/portable_atmospherics/canister/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||||
if(!istype(W, /obj/item/weapon/wrench) && !istype(W, /obj/item/weapon/tank) && !istype(W, /obj/item/device/analyzer) && !istype(W, /obj/item/device/pda))
|
if(!iswrench(W) && !istype(W, /obj/item/weapon/tank) && !istype(W, /obj/item/device/analyzer) && !istype(W, /obj/item/device/pda))
|
||||||
visible_message("<span class='warning'>\The [user] hits \the [src] with \a [W]!</span>")
|
visible_message("<span class='warning'>\The [user] hits \the [src] with \a [W]!</span>")
|
||||||
src.health -= W.force
|
src.health -= W.force
|
||||||
src.add_fingerprint(user)
|
src.add_fingerprint(user)
|
||||||
|
|||||||
@@ -91,7 +91,7 @@
|
|||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
/obj/machinery/meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
/obj/machinery/meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||||
if (!istype(W, /obj/item/weapon/wrench))
|
if (!iswrench(W))
|
||||||
return ..()
|
return ..()
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
|
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
|
||||||
|
|||||||
@@ -109,7 +109,7 @@
|
|||||||
update_icon()
|
update_icon()
|
||||||
return
|
return
|
||||||
|
|
||||||
else if (istype(W, /obj/item/weapon/wrench))
|
else if (iswrench(W))
|
||||||
if(connected_port)
|
if(connected_port)
|
||||||
disconnect()
|
disconnect()
|
||||||
user << "<span class='notice'>You disconnect \the [src] from the port.</span>"
|
user << "<span class='notice'>You disconnect \the [src] from the port.</span>"
|
||||||
@@ -168,7 +168,7 @@
|
|||||||
power_change()
|
power_change()
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
if(!cell)
|
if(!cell)
|
||||||
user << "<span class='warning'>There is no power cell installed.</span>"
|
user << "<span class='warning'>There is no power cell installed.</span>"
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -206,7 +206,7 @@
|
|||||||
update_connected_network()
|
update_connected_network()
|
||||||
|
|
||||||
/obj/machinery/portable_atmospherics/powered/scrubber/huge/attackby(var/obj/item/I as obj, var/mob/user as mob)
|
/obj/machinery/portable_atmospherics/powered/scrubber/huge/attackby(var/obj/item/I as obj, var/mob/user as mob)
|
||||||
if(istype(I, /obj/item/weapon/wrench))
|
if(iswrench(I))
|
||||||
if(on)
|
if(on)
|
||||||
user << "<span class='warning'>Turn \the [src] off first!</span>"
|
user << "<span class='warning'>Turn \the [src] off first!</span>"
|
||||||
return
|
return
|
||||||
@@ -220,7 +220,7 @@
|
|||||||
//doesn't use power cells
|
//doesn't use power cells
|
||||||
if(istype(I, /obj/item/weapon/cell))
|
if(istype(I, /obj/item/weapon/cell))
|
||||||
return
|
return
|
||||||
if (istype(I, /obj/item/weapon/screwdriver))
|
if (isscrewdriver(I))
|
||||||
return
|
return
|
||||||
|
|
||||||
//doesn't hold tanks
|
//doesn't hold tanks
|
||||||
@@ -234,7 +234,7 @@
|
|||||||
name = "Stationary Air Scrubber"
|
name = "Stationary Air Scrubber"
|
||||||
|
|
||||||
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/attackby(var/obj/item/I as obj, var/mob/user as mob)
|
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/attackby(var/obj/item/I as obj, var/mob/user as mob)
|
||||||
if(istype(I, /obj/item/weapon/wrench))
|
if(iswrench(I))
|
||||||
user << "<span class='warning'>The bolts are too tight for you to unscrew!</span>"
|
user << "<span class='warning'>The bolts are too tight for you to unscrew!</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|||||||
@@ -137,7 +137,7 @@
|
|||||||
|
|
||||||
if(panel_open)
|
if(panel_open)
|
||||||
//Don't eat multitools or wirecutters used on an open lathe.
|
//Don't eat multitools or wirecutters used on an open lathe.
|
||||||
if(istype(O, /obj/item/device/multitool) || istype(O, /obj/item/weapon/wirecutters))
|
if(ismultitool(O) || iswirecutter(O))
|
||||||
attack_hand(user)
|
attack_hand(user)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|||||||
@@ -55,11 +55,11 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
/obj/machinery/bot/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/machinery/bot/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if(istype(W, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
if(!locked)
|
if(!locked)
|
||||||
open = !open
|
open = !open
|
||||||
user << "<span class='notice'>Maintenance panel is now [src.open ? "opened" : "closed"].</span>"
|
user << "<span class='notice'>Maintenance panel is now [src.open ? "opened" : "closed"].</span>"
|
||||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
else if(iswelder(W))
|
||||||
if(health < maxhealth)
|
if(health < maxhealth)
|
||||||
if(open)
|
if(open)
|
||||||
health = min(maxhealth, health+10)
|
health = min(maxhealth, health+10)
|
||||||
|
|||||||
@@ -94,7 +94,7 @@
|
|||||||
C.loc = src
|
C.loc = src
|
||||||
cell = C
|
cell = C
|
||||||
updateDialog()
|
updateDialog()
|
||||||
else if(istype(I,/obj/item/weapon/screwdriver))
|
else if(isscrewdriver(I))
|
||||||
if(locked)
|
if(locked)
|
||||||
user << "<span class='notice'>The maintenance hatch cannot be opened or closed while the controls are locked.</span>"
|
user << "<span class='notice'>The maintenance hatch cannot be opened or closed while the controls are locked.</span>"
|
||||||
return
|
return
|
||||||
@@ -109,7 +109,7 @@
|
|||||||
icon_state = "mulebot0"
|
icon_state = "mulebot0"
|
||||||
|
|
||||||
updateDialog()
|
updateDialog()
|
||||||
else if (istype(I, /obj/item/weapon/wrench))
|
else if (iswrench(I))
|
||||||
if (src.health < maxhealth)
|
if (src.health < maxhealth)
|
||||||
src.health = min(maxhealth, src.health+25)
|
src.health = min(maxhealth, src.health+25)
|
||||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||||
|
|||||||
@@ -59,7 +59,7 @@
|
|||||||
user.visible_message("[user] inserts a cell into the charger.", "You insert a cell into the charger.")
|
user.visible_message("[user] inserts a cell into the charger.", "You insert a cell into the charger.")
|
||||||
chargelevel = -1
|
chargelevel = -1
|
||||||
update_icon()
|
update_icon()
|
||||||
else if(istype(W, /obj/item/weapon/wrench))
|
else if(iswrench(W))
|
||||||
if(charging)
|
if(charging)
|
||||||
user << "<span class='warning'>Remove the cell first!</span>"
|
user << "<span class='warning'>Remove the cell first!</span>"
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -240,7 +240,7 @@
|
|||||||
user.drop_item()
|
user.drop_item()
|
||||||
qdel(W)
|
qdel(W)
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/weapon/wrench))
|
else if(iswrench(W))
|
||||||
if(locked && (anchored || occupant))
|
if(locked && (anchored || occupant))
|
||||||
user << "<span class='warning'>Can not do that while [src] is in use.</span>"
|
user << "<span class='warning'>Can not do that while [src] is in use.</span>"
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -14,13 +14,13 @@
|
|||||||
|
|
||||||
switch(state)
|
switch(state)
|
||||||
if(0)
|
if(0)
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(iswrench(P))
|
||||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
user << "<span class='notice'>You wrench the frame into place.</span>"
|
user << "<span class='notice'>You wrench the frame into place.</span>"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
state = 1
|
state = 1
|
||||||
if(istype(P, /obj/item/weapon/weldingtool))
|
if(iswelder(P))
|
||||||
var/obj/item/weapon/weldingtool/WT = P
|
var/obj/item/weapon/weldingtool/WT = P
|
||||||
if(!WT.isOn())
|
if(!WT.isOn())
|
||||||
user << "The welder must be on for this task."
|
user << "The welder must be on for this task."
|
||||||
@@ -32,7 +32,7 @@
|
|||||||
new /obj/item/stack/material/plasteel( loc, 4)
|
new /obj/item/stack/material/plasteel( loc, 4)
|
||||||
qdel(src)
|
qdel(src)
|
||||||
if(1)
|
if(1)
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(iswrench(P))
|
||||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
user << "<span class='notice'>You unfasten the frame.</span>"
|
user << "<span class='notice'>You unfasten the frame.</span>"
|
||||||
@@ -45,12 +45,12 @@
|
|||||||
circuit = P
|
circuit = P
|
||||||
user.drop_item()
|
user.drop_item()
|
||||||
P.loc = src
|
P.loc = src
|
||||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
if(isscrewdriver(P) && circuit)
|
||||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You screw the circuit board into place.</span>"
|
user << "<span class='notice'>You screw the circuit board into place.</span>"
|
||||||
state = 2
|
state = 2
|
||||||
icon_state = "2"
|
icon_state = "2"
|
||||||
if(istype(P, /obj/item/weapon/crowbar) && circuit)
|
if(iscrowbar(P) && circuit)
|
||||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You remove the circuit board.</span>"
|
user << "<span class='notice'>You remove the circuit board.</span>"
|
||||||
state = 1
|
state = 1
|
||||||
@@ -58,12 +58,12 @@
|
|||||||
circuit.loc = loc
|
circuit.loc = loc
|
||||||
circuit = null
|
circuit = null
|
||||||
if(2)
|
if(2)
|
||||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
if(isscrewdriver(P) && circuit)
|
||||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You unfasten the circuit board.</span>"
|
user << "<span class='notice'>You unfasten the circuit board.</span>"
|
||||||
state = 1
|
state = 1
|
||||||
icon_state = "1"
|
icon_state = "1"
|
||||||
if(istype(P, /obj/item/stack/cable_coil))
|
if(iscoil(P))
|
||||||
var/obj/item/stack/cable_coil/C = P
|
var/obj/item/stack/cable_coil/C = P
|
||||||
if (C.get_amount() < 5)
|
if (C.get_amount() < 5)
|
||||||
user << "<span class='warning'>You need five coils of wire to add them to the frame.</span>"
|
user << "<span class='warning'>You need five coils of wire to add them to the frame.</span>"
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
user << "<span class='notice'>You add cables to the frame.</span>"
|
user << "<span class='notice'>You add cables to the frame.</span>"
|
||||||
return
|
return
|
||||||
if(3)
|
if(3)
|
||||||
if(istype(P, /obj/item/weapon/wirecutters))
|
if(iswirecutter(P))
|
||||||
if (brain)
|
if (brain)
|
||||||
user << "Get that brain out of there first"
|
user << "Get that brain out of there first"
|
||||||
else
|
else
|
||||||
@@ -145,7 +145,7 @@
|
|||||||
usr << "Added [P]."
|
usr << "Added [P]."
|
||||||
icon_state = "3b"
|
icon_state = "3b"
|
||||||
|
|
||||||
if(istype(P, /obj/item/weapon/crowbar) && brain)
|
if(iscrowbar(P) && brain)
|
||||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You remove the brain.</span>"
|
user << "<span class='notice'>You remove the brain.</span>"
|
||||||
brain.loc = loc
|
brain.loc = loc
|
||||||
@@ -153,7 +153,7 @@
|
|||||||
icon_state = "3"
|
icon_state = "3"
|
||||||
|
|
||||||
if(4)
|
if(4)
|
||||||
if(istype(P, /obj/item/weapon/crowbar))
|
if(iscrowbar(P))
|
||||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You remove the glass panel.</span>"
|
user << "<span class='notice'>You remove the glass panel.</span>"
|
||||||
state = 3
|
state = 3
|
||||||
@@ -164,7 +164,7 @@
|
|||||||
new /obj/item/stack/material/glass/reinforced( loc, 2 )
|
new /obj/item/stack/material/glass/reinforced( loc, 2 )
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(P, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(P))
|
||||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You connect the monitor.</span>"
|
user << "<span class='notice'>You connect the monitor.</span>"
|
||||||
if(!brain)
|
if(!brain)
|
||||||
@@ -227,7 +227,7 @@
|
|||||||
else
|
else
|
||||||
user << "<span class='danger'>ERROR:</span> Unable to locate artificial intelligence."
|
user << "<span class='danger'>ERROR:</span> Unable to locate artificial intelligence."
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/weapon/wrench))
|
else if(iswrench(W))
|
||||||
if(anchored)
|
if(anchored)
|
||||||
user.visible_message("<span class='notice'>\The [user] starts to unbolt \the [src] from the plating...</span>")
|
user.visible_message("<span class='notice'>\The [user] starts to unbolt \the [src] from the plating...</span>")
|
||||||
if(!do_after(user,40))
|
if(!do_after(user,40))
|
||||||
|
|||||||
@@ -13,13 +13,13 @@
|
|||||||
/obj/structure/computerframe/attackby(obj/item/P as obj, mob/user as mob)
|
/obj/structure/computerframe/attackby(obj/item/P as obj, mob/user as mob)
|
||||||
switch(state)
|
switch(state)
|
||||||
if(0)
|
if(0)
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(iswrench(P))
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
user << "<span class='notice'>You wrench the frame into place.</span>"
|
user << "<span class='notice'>You wrench the frame into place.</span>"
|
||||||
src.anchored = 1
|
src.anchored = 1
|
||||||
src.state = 1
|
src.state = 1
|
||||||
if(istype(P, /obj/item/weapon/weldingtool))
|
if(iswelder(P))
|
||||||
var/obj/item/weapon/weldingtool/WT = P
|
var/obj/item/weapon/weldingtool/WT = P
|
||||||
if(!WT.remove_fuel(0, user))
|
if(!WT.remove_fuel(0, user))
|
||||||
user << "The welding tool must be on to complete this task."
|
user << "The welding tool must be on to complete this task."
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
new /obj/item/stack/material/steel( src.loc, 5 )
|
new /obj/item/stack/material/steel( src.loc, 5 )
|
||||||
qdel(src)
|
qdel(src)
|
||||||
if(1)
|
if(1)
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(iswrench(P))
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
user << "<span class='notice'>You unfasten the frame.</span>"
|
user << "<span class='notice'>You unfasten the frame.</span>"
|
||||||
@@ -48,12 +48,12 @@
|
|||||||
P.loc = src
|
P.loc = src
|
||||||
else
|
else
|
||||||
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
|
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
|
||||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
if(isscrewdriver(P) && circuit)
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You screw the circuit board into place.</span>"
|
user << "<span class='notice'>You screw the circuit board into place.</span>"
|
||||||
src.state = 2
|
src.state = 2
|
||||||
src.icon_state = "2"
|
src.icon_state = "2"
|
||||||
if(istype(P, /obj/item/weapon/crowbar) && circuit)
|
if(iscrowbar(P) && circuit)
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You remove the circuit board.</span>"
|
user << "<span class='notice'>You remove the circuit board.</span>"
|
||||||
src.state = 1
|
src.state = 1
|
||||||
@@ -61,12 +61,12 @@
|
|||||||
circuit.loc = src.loc
|
circuit.loc = src.loc
|
||||||
src.circuit = null
|
src.circuit = null
|
||||||
if(2)
|
if(2)
|
||||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
if(isscrewdriver(P) && circuit)
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You unfasten the circuit board.</span>"
|
user << "<span class='notice'>You unfasten the circuit board.</span>"
|
||||||
src.state = 1
|
src.state = 1
|
||||||
src.icon_state = "1"
|
src.icon_state = "1"
|
||||||
if(istype(P, /obj/item/stack/cable_coil))
|
if(iscoil(P))
|
||||||
var/obj/item/stack/cable_coil/C = P
|
var/obj/item/stack/cable_coil/C = P
|
||||||
if (C.get_amount() < 5)
|
if (C.get_amount() < 5)
|
||||||
user << "<span class='warning'>You need five coils of wire to add them to the frame.</span>"
|
user << "<span class='warning'>You need five coils of wire to add them to the frame.</span>"
|
||||||
@@ -79,7 +79,7 @@
|
|||||||
state = 3
|
state = 3
|
||||||
icon_state = "3"
|
icon_state = "3"
|
||||||
if(3)
|
if(3)
|
||||||
if(istype(P, /obj/item/weapon/wirecutters))
|
if(iswirecutter(P))
|
||||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You remove the cables.</span>"
|
user << "<span class='notice'>You remove the cables.</span>"
|
||||||
src.state = 2
|
src.state = 2
|
||||||
@@ -100,13 +100,13 @@
|
|||||||
src.state = 4
|
src.state = 4
|
||||||
src.icon_state = "4"
|
src.icon_state = "4"
|
||||||
if(4)
|
if(4)
|
||||||
if(istype(P, /obj/item/weapon/crowbar))
|
if(iscrowbar(P))
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You remove the glass panel.</span>"
|
user << "<span class='notice'>You remove the glass panel.</span>"
|
||||||
src.state = 3
|
src.state = 3
|
||||||
src.icon_state = "3"
|
src.icon_state = "3"
|
||||||
new /obj/item/stack/material/glass( src.loc, 2 )
|
new /obj/item/stack/material/glass( src.loc, 2 )
|
||||||
if(istype(P, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(P))
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You connect the monitor.</span>"
|
user << "<span class='notice'>You connect the monitor.</span>"
|
||||||
var/B = new src.circuit.build_path ( src.loc )
|
var/B = new src.circuit.build_path ( src.loc )
|
||||||
|
|||||||
@@ -38,7 +38,7 @@
|
|||||||
|
|
||||||
attackby(var/obj/item/I, var/mob/user)//if(health > 50)
|
attackby(var/obj/item/I, var/mob/user)//if(health > 50)
|
||||||
..()
|
..()
|
||||||
else if(istype(I,/obj/item/weapon/screwdriver))
|
else if(isscrewdriver(I))
|
||||||
secured = !secured
|
secured = !secured
|
||||||
user.visible_message("<span class='notice'>The [src] can [secured ? "no longer" : "now"] be modified.</span>")
|
user.visible_message("<span class='notice'>The [src] can [secured ? "no longer" : "now"] be modified.</span>")
|
||||||
updateBuildPath()
|
updateBuildPath()
|
||||||
|
|||||||
@@ -93,7 +93,7 @@
|
|||||||
return text
|
return text
|
||||||
|
|
||||||
/obj/machinery/computer/attackby(I as obj, user as mob)
|
/obj/machinery/computer/attackby(I as obj, user as mob)
|
||||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
if(isscrewdriver(I) && circuit)
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||||
|
|||||||
@@ -53,7 +53,7 @@
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
/obj/machinery/computer/pod/attackby(I as obj, user as mob)
|
/obj/machinery/computer/pod/attackby(I as obj, user as mob)
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if(stat & BROKEN)
|
if(stat & BROKEN)
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ var/prison_shuttle_timeleft = 0
|
|||||||
return src.attack_hand(user)
|
return src.attack_hand(user)
|
||||||
|
|
||||||
attackby(I as obj, user as mob)
|
attackby(I as obj, user as mob)
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||||
|
|||||||
@@ -30,7 +30,7 @@
|
|||||||
attackby(obj/item/P as obj, mob/user as mob)
|
attackby(obj/item/P as obj, mob/user as mob)
|
||||||
switch(state)
|
switch(state)
|
||||||
if(1)
|
if(1)
|
||||||
if(istype(P, /obj/item/stack/cable_coil))
|
if(iscoil(P))
|
||||||
var/obj/item/stack/cable_coil/C = P
|
var/obj/item/stack/cable_coil/C = P
|
||||||
if (C.get_amount() < 5)
|
if (C.get_amount() < 5)
|
||||||
user << "<span class='warning'>You need five lengths of cable to add them to the frame.</span>"
|
user << "<span class='warning'>You need five lengths of cable to add them to the frame.</span>"
|
||||||
@@ -43,7 +43,7 @@
|
|||||||
state = 2
|
state = 2
|
||||||
icon_state = "box_1"
|
icon_state = "box_1"
|
||||||
else
|
else
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(iswrench(P))
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||||
user << "<span class='notice'>You dismantle the frame</span>"
|
user << "<span class='notice'>You dismantle the frame</span>"
|
||||||
new /obj/item/stack/material/steel(src.loc, 5)
|
new /obj/item/stack/material/steel(src.loc, 5)
|
||||||
@@ -73,7 +73,7 @@
|
|||||||
else
|
else
|
||||||
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
|
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
|
||||||
else
|
else
|
||||||
if(istype(P, /obj/item/weapon/wirecutters))
|
if(iswirecutter(P))
|
||||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You remove the cables.</span>"
|
user << "<span class='notice'>You remove the cables.</span>"
|
||||||
state = 1
|
state = 1
|
||||||
@@ -82,7 +82,7 @@
|
|||||||
A.amount = 5
|
A.amount = 5
|
||||||
|
|
||||||
if(3)
|
if(3)
|
||||||
if(istype(P, /obj/item/weapon/crowbar))
|
if(iscrowbar(P))
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
state = 2
|
state = 2
|
||||||
circuit.loc = src.loc
|
circuit.loc = src.loc
|
||||||
@@ -98,7 +98,7 @@
|
|||||||
components = null
|
components = null
|
||||||
icon_state = "box_1"
|
icon_state = "box_1"
|
||||||
else
|
else
|
||||||
if(istype(P, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(P))
|
||||||
var/component_check = 1
|
var/component_check = 1
|
||||||
for(var/R in req_components)
|
for(var/R in req_components)
|
||||||
if(req_components[R] > 0)
|
if(req_components[R] > 0)
|
||||||
@@ -134,7 +134,7 @@
|
|||||||
for(var/I in req_components)
|
for(var/I in req_components)
|
||||||
if(istype(P, text2path(I)) && (req_components[I] > 0))
|
if(istype(P, text2path(I)) && (req_components[I] > 0))
|
||||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||||
if(istype(P, /obj/item/stack/cable_coil))
|
if(iscoil(P))
|
||||||
var/obj/item/stack/cable_coil/CP = P
|
var/obj/item/stack/cable_coil/CP = P
|
||||||
if(CP.get_amount() > 1)
|
if(CP.get_amount() > 1)
|
||||||
var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
|
var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
|
||||||
@@ -153,7 +153,7 @@
|
|||||||
update_desc()
|
update_desc()
|
||||||
break
|
break
|
||||||
user << desc
|
user << desc
|
||||||
if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil))
|
if(P && P.loc != src && !iscoil(P))
|
||||||
user << "<span class='warning'>You cannot add that component to the machine!</span>"
|
user << "<span class='warning'>You cannot add that component to the machine!</span>"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -181,7 +181,7 @@ for reference:
|
|||||||
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
|
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
|
||||||
return
|
return
|
||||||
return
|
return
|
||||||
else if (istype(W, /obj/item/weapon/wrench))
|
else if (iswrench(W))
|
||||||
if (src.health < src.maxhealth)
|
if (src.health < src.maxhealth)
|
||||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||||
src.health = src.maxhealth
|
src.health = src.maxhealth
|
||||||
|
|||||||
@@ -862,7 +862,7 @@ About the new airlock wires panel:
|
|||||||
var/obj/item/device/magnetic_lock/newbracer = C
|
var/obj/item/device/magnetic_lock/newbracer = C
|
||||||
newbracer.attachto(src, user)
|
newbracer.attachto(src, user)
|
||||||
return
|
return
|
||||||
if(!repairing && (istype(C, /obj/item/weapon/weldingtool) && !( src.operating > 0 ) && src.density))
|
if(!repairing && (iswelder(C) && !( src.operating > 0 ) && src.density))
|
||||||
var/obj/item/weapon/weldingtool/W = C
|
var/obj/item/weapon/weldingtool/W = C
|
||||||
if(W.remove_fuel(0,user))
|
if(W.remove_fuel(0,user))
|
||||||
if(!src.welded)
|
if(!src.welded)
|
||||||
@@ -874,7 +874,7 @@ About the new airlock wires panel:
|
|||||||
return
|
return
|
||||||
else
|
else
|
||||||
return
|
return
|
||||||
else if(istype(C, /obj/item/weapon/screwdriver))
|
else if(isscrewdriver(C))
|
||||||
if (src.p_open)
|
if (src.p_open)
|
||||||
if (stat & BROKEN)
|
if (stat & BROKEN)
|
||||||
usr << "<span class='warning'>The panel is broken and cannot be closed.</span>"
|
usr << "<span class='warning'>The panel is broken and cannot be closed.</span>"
|
||||||
@@ -883,16 +883,16 @@ About the new airlock wires panel:
|
|||||||
else
|
else
|
||||||
src.p_open = 1
|
src.p_open = 1
|
||||||
src.update_icon()
|
src.update_icon()
|
||||||
else if(istype(C, /obj/item/weapon/wirecutters))
|
else if(iswirecutter(C))
|
||||||
return src.attack_hand(user)
|
return src.attack_hand(user)
|
||||||
else if(istype(C, /obj/item/device/multitool))
|
else if(ismultitool(C))
|
||||||
return src.attack_hand(user)
|
return src.attack_hand(user)
|
||||||
else if(istype(C, /obj/item/device/assembly/signaler))
|
else if(istype(C, /obj/item/device/assembly/signaler))
|
||||||
return src.attack_hand(user)
|
return src.attack_hand(user)
|
||||||
else if(istype(C, /obj/item/weapon/pai_cable)) // -- TLE
|
else if(istype(C, /obj/item/weapon/pai_cable)) // -- TLE
|
||||||
var/obj/item/weapon/pai_cable/cable = C
|
var/obj/item/weapon/pai_cable/cable = C
|
||||||
cable.plugin(src, user)
|
cable.plugin(src, user)
|
||||||
else if(!repairing && istype(C, /obj/item/weapon/crowbar))
|
else if(!repairing && iscrowbar(C))
|
||||||
if(src.p_open && (operating < 0 || (!operating && welded && !src.arePowerSystemsOn() && density && (!src.locked || (stat & BROKEN)))) )
|
if(src.p_open && (operating < 0 || (!operating && welded && !src.arePowerSystemsOn() && density && (!src.locked || (stat & BROKEN)))) )
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||||
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly.")
|
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly.")
|
||||||
|
|||||||
@@ -103,7 +103,7 @@
|
|||||||
// This only works on broken doors or doors without power. Also allows repair with Plasteel.
|
// This only works on broken doors or doors without power. Also allows repair with Plasteel.
|
||||||
/obj/machinery/door/blast/attackby(obj/item/weapon/C as obj, mob/user as mob)
|
/obj/machinery/door/blast/attackby(obj/item/weapon/C as obj, mob/user as mob)
|
||||||
src.add_fingerprint(user)
|
src.add_fingerprint(user)
|
||||||
if(istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/material/twohanded/fireaxe) && C:wielded == 1) || (istype(C, /obj/item/weapon/melee/hammer)))
|
if(iscrowbar(C) || (istype(C, /obj/item/weapon/material/twohanded/fireaxe) && C:wielded == 1) || (istype(C, /obj/item/weapon/melee/hammer)))
|
||||||
if (((stat & NOPOWER) || (stat & BROKEN)) && !( src.operating ))
|
if (((stat & NOPOWER) || (stat & BROKEN)) && !( src.operating ))
|
||||||
force_toggle()
|
force_toggle()
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -296,7 +296,7 @@
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
if(repairing && istype(I, /obj/item/weapon/weldingtool))
|
if(repairing && iswelder(I))
|
||||||
if(!density)
|
if(!density)
|
||||||
user << "<span class='warning'>\The [src] must be closed before you can repair it.</span>"
|
user << "<span class='warning'>\The [src] must be closed before you can repair it.</span>"
|
||||||
return
|
return
|
||||||
@@ -313,7 +313,7 @@
|
|||||||
repairing = null
|
repairing = null
|
||||||
return
|
return
|
||||||
|
|
||||||
if(repairing && istype(I, /obj/item/weapon/crowbar))
|
if(repairing && iscrowbar(I))
|
||||||
user << "<span class='notice'>You remove \the [repairing].</span>"
|
user << "<span class='notice'>You remove \the [repairing].</span>"
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||||
repairing.loc = user.loc
|
repairing.loc = user.loc
|
||||||
|
|||||||
@@ -209,7 +209,7 @@
|
|||||||
add_fingerprint(user)
|
add_fingerprint(user)
|
||||||
if(operating)
|
if(operating)
|
||||||
return//Already doing something.
|
return//Already doing something.
|
||||||
if(istype(C, /obj/item/weapon/weldingtool) && !repairing)
|
if(iswelder(C) && !repairing)
|
||||||
var/obj/item/weapon/weldingtool/W = C
|
var/obj/item/weapon/weldingtool/W = C
|
||||||
if(W.remove_fuel(0, user))
|
if(W.remove_fuel(0, user))
|
||||||
blocked = !blocked
|
blocked = !blocked
|
||||||
@@ -220,14 +220,14 @@
|
|||||||
update_icon()
|
update_icon()
|
||||||
return
|
return
|
||||||
|
|
||||||
if(density && istype(C, /obj/item/weapon/screwdriver))
|
if(density && isscrewdriver(C))
|
||||||
hatch_open = !hatch_open
|
hatch_open = !hatch_open
|
||||||
user.visible_message("<span class='danger'>[user] has [hatch_open ? "opened" : "closed"] \the [src] maintenance panel.</span>",
|
user.visible_message("<span class='danger'>[user] has [hatch_open ? "opened" : "closed"] \the [src] maintenance panel.</span>",
|
||||||
"You have [hatch_open ? "opened" : "closed"] the [src] maintenance panel.")
|
"You have [hatch_open ? "opened" : "closed"] the [src] maintenance panel.")
|
||||||
update_icon()
|
update_icon()
|
||||||
return
|
return
|
||||||
|
|
||||||
if(blocked && istype(C, /obj/item/weapon/crowbar) && !repairing)
|
if(blocked && iscrowbar(C) && !repairing)
|
||||||
if(!hatch_open)
|
if(!hatch_open)
|
||||||
user << "<span class='danger'>You must open the maintenance panel first!</span>"
|
user << "<span class='danger'>You must open the maintenance panel first!</span>"
|
||||||
else
|
else
|
||||||
@@ -256,11 +256,11 @@
|
|||||||
user << "<span class='danger'>\The [src] is welded shut!</span>"
|
user << "<span class='danger'>\The [src] is welded shut!</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(C, /obj/item/weapon/crowbar) || istype(C,/obj/item/weapon/material/twohanded/fireaxe) || (istype(C, /obj/item/weapon/melee/hammer)))
|
if(iscrowbar(C) || istype(C,/obj/item/weapon/material/twohanded/fireaxe) || (istype(C, /obj/item/weapon/melee/hammer)))
|
||||||
if(operating)
|
if(operating)
|
||||||
return
|
return
|
||||||
|
|
||||||
if(blocked && istype(C, /obj/item/weapon/crowbar))
|
if(blocked && iscrowbar(C))
|
||||||
user.visible_message("<span class='danger'>\The [user] pries at \the [src] with \a [C], but \the [src] is welded in place!</span>",\
|
user.visible_message("<span class='danger'>\The [user] pries at \the [src] with \a [C], but \the [src] is welded in place!</span>",\
|
||||||
"You try to pry \the [src] [density ? "open" : "closed"], but it is welded in place!",\
|
"You try to pry \the [src] [density ? "open" : "closed"], but it is welded in place!",\
|
||||||
"You hear someone struggle and metal straining.")
|
"You hear someone struggle and metal straining.")
|
||||||
@@ -275,7 +275,7 @@
|
|||||||
"You start forcing \the [src] [density ? "open" : "closed"] with \the [C]!",\
|
"You start forcing \the [src] [density ? "open" : "closed"] with \the [C]!",\
|
||||||
"You hear metal strain.")
|
"You hear metal strain.")
|
||||||
if(do_after(user,30))
|
if(do_after(user,30))
|
||||||
if(istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/melee/hammer)))
|
if(iscrowbar(C) || (istype(C, /obj/item/weapon/melee/hammer)))
|
||||||
if(stat & (BROKEN|NOPOWER) || !density)
|
if(stat & (BROKEN|NOPOWER) || !density)
|
||||||
user.visible_message("<span class='danger'>\The [user] forces \the [src] [density ? "open" : "closed"] with \a [C]!</span>",\
|
user.visible_message("<span class='danger'>\The [user] forces \the [src] [density ? "open" : "closed"] with \a [C]!</span>",\
|
||||||
"You force \the [src] [density ? "open" : "closed"] with \the [C]!",\
|
"You force \the [src] [density ? "open" : "closed"] with \the [C]!",\
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ obj/structure/firedoor_assembly/update_icon()
|
|||||||
icon_state = "door_construction"
|
icon_state = "door_construction"
|
||||||
|
|
||||||
obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
|
obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
|
||||||
if(istype(C, /obj/item/stack/cable_coil) && !wired && anchored)
|
if(iscoil(C) && !wired && anchored)
|
||||||
var/obj/item/stack/cable_coil/cable = C
|
var/obj/item/stack/cable_coil/cable = C
|
||||||
if (cable.get_amount() < 1)
|
if (cable.get_amount() < 1)
|
||||||
user << "<span class='warning'>You need one length of coil to wire \the [src].</span>"
|
user << "<span class='warning'>You need one length of coil to wire \the [src].</span>"
|
||||||
@@ -26,7 +26,7 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
|
|||||||
wired = 1
|
wired = 1
|
||||||
user << "<span class='notice'>You wire \the [src].</span>"
|
user << "<span class='notice'>You wire \the [src].</span>"
|
||||||
|
|
||||||
else if(istype(C, /obj/item/weapon/wirecutters) && wired )
|
else if(iswirecutter(C) && wired )
|
||||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||||
user.visible_message("[user] cuts the wires from \the [src].", "You start to cut the wires from \the [src].")
|
user.visible_message("[user] cuts the wires from \the [src].", "You start to cut the wires from \the [src].")
|
||||||
|
|
||||||
@@ -46,13 +46,13 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
|
|||||||
qdel(src)
|
qdel(src)
|
||||||
else
|
else
|
||||||
user << "<span class='warning'>You must secure \the [src] first!</span>"
|
user << "<span class='warning'>You must secure \the [src] first!</span>"
|
||||||
else if(istype(C, /obj/item/weapon/wrench))
|
else if(iswrench(C))
|
||||||
anchored = !anchored
|
anchored = !anchored
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
user.visible_message("<span class='warning'>[user] has [anchored ? "" : "un" ]secured \the [src]!</span>",
|
user.visible_message("<span class='warning'>[user] has [anchored ? "" : "un" ]secured \the [src]!</span>",
|
||||||
"You have [anchored ? "" : "un" ]secured \the [src]!")
|
"You have [anchored ? "" : "un" ]secured \the [src]!")
|
||||||
update_icon()
|
update_icon()
|
||||||
else if(!anchored && istype(C, /obj/item/weapon/weldingtool))
|
else if(!anchored && iswelder(C))
|
||||||
var/obj/item/weapon/weldingtool/WT = C
|
var/obj/item/weapon/weldingtool/WT = C
|
||||||
if(WT.remove_fuel(0, user))
|
if(WT.remove_fuel(0, user))
|
||||||
user.visible_message("<span class='warning'>[user] dissassembles \the [src].</span>",
|
user.visible_message("<span class='warning'>[user] dissassembles \the [src].</span>",
|
||||||
|
|||||||
@@ -180,7 +180,7 @@
|
|||||||
return 1
|
return 1
|
||||||
|
|
||||||
//If it's emagged, crowbar can pry electronics out.
|
//If it's emagged, crowbar can pry electronics out.
|
||||||
if (src.operating == -1 && istype(I, /obj/item/weapon/crowbar))
|
if (src.operating == -1 && iscrowbar(I))
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||||
user.visible_message("[user] removes the electronics from the windoor.", "You start to remove electronics from the windoor.")
|
user.visible_message("[user] removes the electronics from the windoor.", "You start to remove electronics from the windoor.")
|
||||||
if (do_after(user,40))
|
if (do_after(user,40))
|
||||||
|
|||||||
@@ -82,7 +82,7 @@
|
|||||||
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
|
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
|
||||||
src.add_fingerprint(user)
|
src.add_fingerprint(user)
|
||||||
|
|
||||||
if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2)
|
if (isscrewdriver(W) && buildstage == 2)
|
||||||
if(!wiresexposed)
|
if(!wiresexposed)
|
||||||
set_light(0)
|
set_light(0)
|
||||||
wiresexposed = !wiresexposed
|
wiresexposed = !wiresexposed
|
||||||
@@ -93,20 +93,20 @@
|
|||||||
set_light(0)
|
set_light(0)
|
||||||
switch(buildstage)
|
switch(buildstage)
|
||||||
if(2)
|
if(2)
|
||||||
if (istype(W, /obj/item/device/multitool))
|
if (ismultitool(W))
|
||||||
src.detecting = !( src.detecting )
|
src.detecting = !( src.detecting )
|
||||||
if (src.detecting)
|
if (src.detecting)
|
||||||
user.visible_message("<span class='notice'>\The [user] has reconnected [src]'s detecting unit!</span>", "<span class='notice'>You have reconnected [src]'s detecting unit.</span>")
|
user.visible_message("<span class='notice'>\The [user] has reconnected [src]'s detecting unit!</span>", "<span class='notice'>You have reconnected [src]'s detecting unit.</span>")
|
||||||
else
|
else
|
||||||
user.visible_message("<span class='notice'>\The [user] has disconnected [src]'s detecting unit!</span>", "<span class='notice'>You have disconnected [src]'s detecting unit.</span>")
|
user.visible_message("<span class='notice'>\The [user] has disconnected [src]'s detecting unit!</span>", "<span class='notice'>You have disconnected [src]'s detecting unit.</span>")
|
||||||
else if (istype(W, /obj/item/weapon/wirecutters))
|
else if (iswirecutter(W))
|
||||||
user.visible_message("<span class='notice'>\The [user] has cut the wires inside \the [src]!</span>", "<span class='notice'>You have cut the wires inside \the [src].</span>")
|
user.visible_message("<span class='notice'>\The [user] has cut the wires inside \the [src]!</span>", "<span class='notice'>You have cut the wires inside \the [src].</span>")
|
||||||
new/obj/item/stack/cable_coil(get_turf(src), 5)
|
new/obj/item/stack/cable_coil(get_turf(src), 5)
|
||||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||||
buildstage = 1
|
buildstage = 1
|
||||||
update_icon()
|
update_icon()
|
||||||
if(1)
|
if(1)
|
||||||
if(istype(W, /obj/item/stack/cable_coil))
|
if(iscoil(W))
|
||||||
var/obj/item/stack/cable_coil/C = W
|
var/obj/item/stack/cable_coil/C = W
|
||||||
if (C.use(5))
|
if (C.use(5))
|
||||||
user << "<span class='notice'>You wire \the [src].</span>"
|
user << "<span class='notice'>You wire \the [src].</span>"
|
||||||
@@ -115,7 +115,7 @@
|
|||||||
else
|
else
|
||||||
user << "<span class='warning'>You need 5 pieces of cable to wire \the [src].</span>"
|
user << "<span class='warning'>You need 5 pieces of cable to wire \the [src].</span>"
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/weapon/crowbar))
|
else if(iscrowbar(W))
|
||||||
user << "You pry out the circuit!"
|
user << "You pry out the circuit!"
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
spawn(20)
|
spawn(20)
|
||||||
@@ -130,7 +130,7 @@
|
|||||||
buildstage = 1
|
buildstage = 1
|
||||||
update_icon()
|
update_icon()
|
||||||
|
|
||||||
else if(istype(W, /obj/item/weapon/wrench))
|
else if(iswrench(W))
|
||||||
user << "You remove the fire alarm assembly from the wall!"
|
user << "You remove the fire alarm assembly from the wall!"
|
||||||
new /obj/item/frame/fire_alarm(get_turf(user))
|
new /obj/item/frame/fire_alarm(get_turf(user))
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
|
|||||||
@@ -48,7 +48,7 @@
|
|||||||
|
|
||||||
//Don't want to render prison breaks impossible
|
//Don't want to render prison breaks impossible
|
||||||
/obj/machinery/flasher/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/machinery/flasher/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if (istype(W, /obj/item/weapon/wirecutters))
|
if (iswirecutter(W))
|
||||||
add_fingerprint(user)
|
add_fingerprint(user)
|
||||||
src.disable = !src.disable
|
src.disable = !src.disable
|
||||||
if (src.disable)
|
if (src.disable)
|
||||||
@@ -112,7 +112,7 @@
|
|||||||
src.flash()
|
src.flash()
|
||||||
|
|
||||||
/obj/machinery/flasher/portable/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/machinery/flasher/portable/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if (istype(W, /obj/item/weapon/wrench))
|
if (iswrench(W))
|
||||||
add_fingerprint(user)
|
add_fingerprint(user)
|
||||||
src.anchored = !src.anchored
|
src.anchored = !src.anchored
|
||||||
|
|
||||||
|
|||||||
@@ -102,7 +102,7 @@
|
|||||||
|
|
||||||
|
|
||||||
/obj/machinery/floodlight/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/machinery/floodlight/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if (istype(W, /obj/item/weapon/screwdriver))
|
if (isscrewdriver(W))
|
||||||
if (!open)
|
if (!open)
|
||||||
if(unlocked)
|
if(unlocked)
|
||||||
unlocked = 0
|
unlocked = 0
|
||||||
@@ -111,7 +111,7 @@
|
|||||||
unlocked = 1
|
unlocked = 1
|
||||||
user << "You unscrew the battery panel."
|
user << "You unscrew the battery panel."
|
||||||
|
|
||||||
if (istype(W, /obj/item/weapon/crowbar))
|
if (iscrowbar(W))
|
||||||
if(unlocked)
|
if(unlocked)
|
||||||
if(open)
|
if(open)
|
||||||
open = 0
|
open = 0
|
||||||
|
|||||||
@@ -24,10 +24,10 @@ var/list/floor_light_cache = list()
|
|||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/machinery/floor_light/attackby(var/obj/item/W, var/mob/user)
|
/obj/machinery/floor_light/attackby(var/obj/item/W, var/mob/user)
|
||||||
if(istype(W, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
anchored = !anchored
|
anchored = !anchored
|
||||||
visible_message("<span class='notice'>\The [user] has [anchored ? "attached" : "detached"] \the [src].</span>")
|
visible_message("<span class='notice'>\The [user] has [anchored ? "attached" : "detached"] \the [src].</span>")
|
||||||
else if(istype(W, /obj/item/weapon/weldingtool) && (damaged || (stat & BROKEN)))
|
else if(iswelder(W) && (damaged || (stat & BROKEN)))
|
||||||
var/obj/item/weapon/weldingtool/WT = W
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
if(!WT.remove_fuel(0, user))
|
if(!WT.remove_fuel(0, user))
|
||||||
user << "<span class='warning'>\The [src] must be on to complete this task.</span>"
|
user << "<span class='warning'>\The [src] must be on to complete this task.</span>"
|
||||||
|
|||||||
@@ -36,7 +36,7 @@
|
|||||||
|
|
||||||
/obj/machinery/floorlayer/attackby(var/obj/item/W as obj, var/mob/user as mob)
|
/obj/machinery/floorlayer/attackby(var/obj/item/W as obj, var/mob/user as mob)
|
||||||
|
|
||||||
if (istype(W, /obj/item/weapon/wrench))
|
if (iswrench(W))
|
||||||
var/m = input("Choose work mode", "Mode") as null|anything in mode
|
var/m = input("Choose work mode", "Mode") as null|anything in mode
|
||||||
mode[m] = !mode[m]
|
mode[m] = !mode[m]
|
||||||
var/O = mode[m]
|
var/O = mode[m]
|
||||||
@@ -49,7 +49,7 @@
|
|||||||
TakeTile(T)
|
TakeTile(T)
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/crowbar))
|
if(iscrowbar(W))
|
||||||
if(!length(contents))
|
if(!length(contents))
|
||||||
user << "<span class='notice'>\The [src] is empty.</span>"
|
user << "<span class='notice'>\The [src] is empty.</span>"
|
||||||
else
|
else
|
||||||
@@ -60,7 +60,7 @@
|
|||||||
T = null
|
T = null
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
T = input("Choose tile type.", "Tiles") as null|anything in contents
|
T = input("Choose tile type.", "Tiles") as null|anything in contents
|
||||||
return
|
return
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -98,7 +98,7 @@
|
|||||||
update_icon()
|
update_icon()
|
||||||
|
|
||||||
/obj/machinery/sparker/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/machinery/sparker/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if (istype(W, /obj/item/weapon/screwdriver))
|
if (isscrewdriver(W))
|
||||||
add_fingerprint(user)
|
add_fingerprint(user)
|
||||||
disable = !disable
|
disable = !disable
|
||||||
if(disable)
|
if(disable)
|
||||||
|
|||||||
@@ -166,7 +166,7 @@ datum/track/New(var/title_name, var/audio)
|
|||||||
/obj/machinery/media/jukebox/attackby(obj/item/W as obj, mob/user as mob)
|
/obj/machinery/media/jukebox/attackby(obj/item/W as obj, mob/user as mob)
|
||||||
src.add_fingerprint(user)
|
src.add_fingerprint(user)
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/wrench))
|
if(iswrench(W))
|
||||||
if(playing)
|
if(playing)
|
||||||
StopPlaying()
|
StopPlaying()
|
||||||
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
|
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
|
||||||
|
|||||||
@@ -56,7 +56,7 @@
|
|||||||
|
|
||||||
/obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
/obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||||
if(src.broken > 0)
|
if(src.broken > 0)
|
||||||
if(src.broken == 2 && istype(O, /obj/item/weapon/screwdriver)) // If it's broken and they're using a screwdriver
|
if(src.broken == 2 && isscrewdriver(O)) // If it's broken and they're using a screwdriver
|
||||||
user.visible_message( \
|
user.visible_message( \
|
||||||
"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
|
"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
|
||||||
"<span class='notice'>You start to fix part of the microwave.</span>" \
|
"<span class='notice'>You start to fix part of the microwave.</span>" \
|
||||||
@@ -67,7 +67,7 @@
|
|||||||
"<span class='notice'>You have fixed part of the microwave.</span>" \
|
"<span class='notice'>You have fixed part of the microwave.</span>" \
|
||||||
)
|
)
|
||||||
src.broken = 1 // Fix it a bit
|
src.broken = 1 // Fix it a bit
|
||||||
else if(src.broken == 1 && istype(O, /obj/item/weapon/wrench)) // If it's broken and they're doing the wrench
|
else if(src.broken == 1 && iswrench(O)) // If it's broken and they're doing the wrench
|
||||||
user.visible_message( \
|
user.visible_message( \
|
||||||
"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
|
"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
|
||||||
"<span class='notice'>You start to fix part of the microwave.</span>" \
|
"<span class='notice'>You start to fix part of the microwave.</span>" \
|
||||||
@@ -137,7 +137,7 @@
|
|||||||
var/obj/item/weapon/grab/G = O
|
var/obj/item/weapon/grab/G = O
|
||||||
user << "<span class='warning'>This is ridiculous. You can not fit \the [G.affecting] in this [src].</span>"
|
user << "<span class='warning'>This is ridiculous. You can not fit \the [G.affecting] in this [src].</span>"
|
||||||
return 1
|
return 1
|
||||||
else if(istype(O,/obj/item/weapon/crowbar))
|
else if(iscrowbar(O))
|
||||||
user.visible_message( \
|
user.visible_message( \
|
||||||
"<span class='notice'>\The [user] begins [src.anchored ? "unsecuring" : "securing"] the microwave.</span>", \
|
"<span class='notice'>\The [user] begins [src.anchored ? "unsecuring" : "securing"] the microwave.</span>", \
|
||||||
"<span class='notice'>You attempt to [src.anchored ? "unsecure" : "secure"] the microwave.</span>"
|
"<span class='notice'>You attempt to [src.anchored ? "unsecure" : "secure"] the microwave.</span>"
|
||||||
|
|||||||
@@ -177,7 +177,7 @@
|
|||||||
********************/
|
********************/
|
||||||
|
|
||||||
/obj/machinery/smartfridge/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
/obj/machinery/smartfridge/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||||
if(istype(O, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(O))
|
||||||
panel_open = !panel_open
|
panel_open = !panel_open
|
||||||
user.visible_message("[user] [panel_open ? "opens" : "closes"] the maintenance panel of \the [src].", "You [panel_open ? "open" : "close"] the maintenance panel of \the [src].")
|
user.visible_message("[user] [panel_open ? "opens" : "closes"] the maintenance panel of \the [src].", "You [panel_open ? "open" : "close"] the maintenance panel of \the [src].")
|
||||||
cut_overlays()
|
cut_overlays()
|
||||||
@@ -186,7 +186,7 @@
|
|||||||
SSnanoui.update_uis(src)
|
SSnanoui.update_uis(src)
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(O, /obj/item/device/multitool)||istype(O, /obj/item/weapon/wirecutters))
|
if(ismultitool(O)||iswirecutter(O))
|
||||||
if(panel_open)
|
if(panel_open)
|
||||||
attack_hand(user)
|
attack_hand(user)
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -54,7 +54,7 @@
|
|||||||
|
|
||||||
/obj/machinery/mass_driver/attackby(obj/item/W, mob/user)
|
/obj/machinery/mass_driver/attackby(obj/item/W, mob/user)
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/wrench))
|
if(iswrench(W))
|
||||||
if(!anchored)
|
if(!anchored)
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||||
user.visible_message("[user.name] secures [src] to the floor.", \
|
user.visible_message("[user.name] secures [src] to the floor.", \
|
||||||
|
|||||||
@@ -109,7 +109,7 @@ var/global/list/navbeacons // no I don't like putting this in, but it will do
|
|||||||
if(!T.is_plating())
|
if(!T.is_plating())
|
||||||
return // prevent intraction when T-scanner revealed
|
return // prevent intraction when T-scanner revealed
|
||||||
|
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
open = !open
|
open = !open
|
||||||
|
|
||||||
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
|
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
|
||||||
|
|||||||
@@ -44,7 +44,7 @@ var/bomb_set
|
|||||||
return
|
return
|
||||||
|
|
||||||
/obj/machinery/nuclearbomb/attackby(obj/item/weapon/O as obj, mob/user as mob, params)
|
/obj/machinery/nuclearbomb/attackby(obj/item/weapon/O as obj, mob/user as mob, params)
|
||||||
if (istype(O, /obj/item/weapon/screwdriver))
|
if (isscrewdriver(O))
|
||||||
src.add_fingerprint(user)
|
src.add_fingerprint(user)
|
||||||
if (src.auth)
|
if (src.auth)
|
||||||
if (panel_open == 0)
|
if (panel_open == 0)
|
||||||
@@ -68,7 +68,7 @@ var/bomb_set
|
|||||||
flick("lock", src)
|
flick("lock", src)
|
||||||
return
|
return
|
||||||
|
|
||||||
if (panel_open && (istype(O, /obj/item/device/multitool) || istype(O, /obj/item/weapon/wirecutters)))
|
if (panel_open && (ismultitool(O) || iswirecutter(O)))
|
||||||
return attack_hand(user)
|
return attack_hand(user)
|
||||||
|
|
||||||
if (src.extended)
|
if (src.extended)
|
||||||
@@ -82,7 +82,7 @@ var/bomb_set
|
|||||||
if (src.anchored)
|
if (src.anchored)
|
||||||
switch(removal_stage)
|
switch(removal_stage)
|
||||||
if(0)
|
if(0)
|
||||||
if(istype(O,/obj/item/weapon/weldingtool))
|
if(iswelder(O))
|
||||||
var/obj/item/weapon/weldingtool/WT = O
|
var/obj/item/weapon/weldingtool/WT = O
|
||||||
if(!WT.isOn()) return
|
if(!WT.isOn()) return
|
||||||
if (WT.get_fuel() < 5) // uses up 5 fuel.
|
if (WT.get_fuel() < 5) // uses up 5 fuel.
|
||||||
@@ -98,7 +98,7 @@ var/bomb_set
|
|||||||
return
|
return
|
||||||
|
|
||||||
if(1)
|
if(1)
|
||||||
if(istype(O,/obj/item/weapon/crowbar))
|
if(iscrowbar(O))
|
||||||
user.visible_message("[user] starts forcing open the bolt covers on [src].", "You start forcing open the anchoring bolt covers with [O]...")
|
user.visible_message("[user] starts forcing open the bolt covers on [src].", "You start forcing open the anchoring bolt covers with [O]...")
|
||||||
|
|
||||||
if(do_after(user,15))
|
if(do_after(user,15))
|
||||||
@@ -108,7 +108,7 @@ var/bomb_set
|
|||||||
return
|
return
|
||||||
|
|
||||||
if(2)
|
if(2)
|
||||||
if(istype(O,/obj/item/weapon/weldingtool))
|
if(iswelder(O))
|
||||||
|
|
||||||
var/obj/item/weapon/weldingtool/WT = O
|
var/obj/item/weapon/weldingtool/WT = O
|
||||||
if(!WT.isOn()) return
|
if(!WT.isOn()) return
|
||||||
@@ -125,7 +125,7 @@ var/bomb_set
|
|||||||
return
|
return
|
||||||
|
|
||||||
if(3)
|
if(3)
|
||||||
if(istype(O,/obj/item/weapon/wrench))
|
if(iswrench(O))
|
||||||
|
|
||||||
user.visible_message("[user] begins unwrenching the anchoring bolts on [src].", "You begin unwrenching the anchoring bolts...")
|
user.visible_message("[user] begins unwrenching the anchoring bolts on [src].", "You begin unwrenching the anchoring bolts...")
|
||||||
|
|
||||||
@@ -136,7 +136,7 @@ var/bomb_set
|
|||||||
return
|
return
|
||||||
|
|
||||||
if(4)
|
if(4)
|
||||||
if(istype(O,/obj/item/weapon/crowbar))
|
if(iscrowbar(O))
|
||||||
|
|
||||||
user.visible_message("[user] begins lifting [src] off of the anchors.", "You begin lifting the device off the anchors...")
|
user.visible_message("[user] begins lifting [src] off of the anchors.", "You begin lifting the device off the anchors...")
|
||||||
|
|
||||||
|
|||||||
@@ -432,7 +432,7 @@ Buildable meters
|
|||||||
/obj/item/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
/obj/item/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||||
..()
|
..()
|
||||||
//*
|
//*
|
||||||
if (!istype(W, /obj/item/weapon/wrench))
|
if (!iswrench(W))
|
||||||
return ..()
|
return ..()
|
||||||
if (!isturf(src.loc))
|
if (!isturf(src.loc))
|
||||||
return 1
|
return 1
|
||||||
@@ -1165,7 +1165,7 @@ Buildable meters
|
|||||||
/obj/item/pipe_meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
/obj/item/pipe_meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
if (!istype(W, /obj/item/weapon/wrench))
|
if (!iswrench(W))
|
||||||
return ..()
|
return ..()
|
||||||
if(!locate(/obj/machinery/atmospherics/pipe, src.loc))
|
if(!locate(/obj/machinery/atmospherics/pipe, src.loc))
|
||||||
user << "<span class='warning'>You need to fasten it to a pipe</span>"
|
user << "<span class='warning'>You need to fasten it to a pipe</span>"
|
||||||
|
|||||||
@@ -105,7 +105,7 @@
|
|||||||
user.drop_item()
|
user.drop_item()
|
||||||
qdel(W)
|
qdel(W)
|
||||||
return
|
return
|
||||||
else if (istype(W, /obj/item/weapon/wrench))
|
else if (iswrench(W))
|
||||||
if (unwrenched==0)
|
if (unwrenched==0)
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
user << "<span class='notice'>You begin to unfasten \the [src] from the floor...</span>"
|
user << "<span class='notice'>You begin to unfasten \the [src] from the floor...</span>"
|
||||||
|
|||||||
@@ -39,13 +39,13 @@
|
|||||||
|
|
||||||
/obj/machinery/pipelayer/attackby(var/obj/item/W as obj, var/mob/user as mob)
|
/obj/machinery/pipelayer/attackby(var/obj/item/W as obj, var/mob/user as mob)
|
||||||
|
|
||||||
if (istype(W, /obj/item/weapon/wrench))
|
if (iswrench(W))
|
||||||
P_type_t = input("Choose pipe type", "Pipe type") as null|anything in Pipes
|
P_type_t = input("Choose pipe type", "Pipe type") as null|anything in Pipes
|
||||||
P_type = Pipes[P_type_t]
|
P_type = Pipes[P_type_t]
|
||||||
user.visible_message("<span class='notice'>[user] has set \the [src] to manufacture [P_type_t].</span>", "<span class='notice'>You set \the [src] to manufacture [P_type_t].</span>")
|
user.visible_message("<span class='notice'>[user] has set \the [src] to manufacture [P_type_t].</span>", "<span class='notice'>You set \the [src] to manufacture [P_type_t].</span>")
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/crowbar))
|
if(iscrowbar(W))
|
||||||
a_dis=!a_dis
|
a_dis=!a_dis
|
||||||
user.visible_message("<span class='notice'>[user] has [!a_dis?"de":""]activated auto-dismantling.</span>", "<span class='notice'>You [!a_dis?"de":""]activate auto-dismantling.</span>")
|
user.visible_message("<span class='notice'>[user] has [!a_dis?"de":""]activated auto-dismantling.</span>", "<span class='notice'>You [!a_dis?"de":""]activate auto-dismantling.</span>")
|
||||||
return
|
return
|
||||||
@@ -62,7 +62,7 @@
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
if(metal)
|
if(metal)
|
||||||
var/m = round(input(usr,"Please specify the amount of metal to remove","Remove metal",min(round(metal),50)) as num, 1)
|
var/m = round(input(usr,"Please specify the amount of metal to remove","Remove metal",min(round(metal),50)) as num, 1)
|
||||||
m = min(m, 50)
|
m = min(m, 50)
|
||||||
|
|||||||
@@ -289,7 +289,7 @@ var/list/turret_icons
|
|||||||
|
|
||||||
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user)
|
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user)
|
||||||
if(stat & BROKEN)
|
if(stat & BROKEN)
|
||||||
if(istype(I, /obj/item/weapon/crowbar))
|
if(iscrowbar(I))
|
||||||
//If the turret is destroyed, you can remove it with a crowbar to
|
//If the turret is destroyed, you can remove it with a crowbar to
|
||||||
//try and salvage its components
|
//try and salvage its components
|
||||||
user << "<span class='notice'>You begin prying the metal coverings off.</span>"
|
user << "<span class='notice'>You begin prying the metal coverings off.</span>"
|
||||||
@@ -308,7 +308,7 @@ var/list/turret_icons
|
|||||||
user << "<span class='notice'>You remove the turret but did not manage to salvage anything.</span>"
|
user << "<span class='notice'>You remove the turret but did not manage to salvage anything.</span>"
|
||||||
qdel(src) // qdel
|
qdel(src) // qdel
|
||||||
|
|
||||||
else if((istype(I, /obj/item/weapon/wrench)))
|
else if((iswrench(I)))
|
||||||
if (immobile)
|
if (immobile)
|
||||||
user << "<span class='notice'>[src] is firmly attached to the ground with some form of epoxy.</span>"
|
user << "<span class='notice'>[src] is firmly attached to the ground with some form of epoxy.</span>"
|
||||||
return
|
return
|
||||||
@@ -693,14 +693,14 @@ var/list/turret_icons
|
|||||||
//this is a bit unwieldy but self-explanatory
|
//this is a bit unwieldy but self-explanatory
|
||||||
switch(build_step)
|
switch(build_step)
|
||||||
if(0) //first step
|
if(0) //first step
|
||||||
if(istype(I, /obj/item/weapon/wrench) && !anchored)
|
if(iswrench(I) && !anchored)
|
||||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||||
user << "<span class='notice'>You secure the external bolts.</span>"
|
user << "<span class='notice'>You secure the external bolts.</span>"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
build_step = 1
|
build_step = 1
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(I, /obj/item/weapon/crowbar) && !anchored)
|
else if(iscrowbar(I) && !anchored)
|
||||||
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||||
user << "<span class='notice'>You dismantle the turret construction.</span>"
|
user << "<span class='notice'>You dismantle the turret construction.</span>"
|
||||||
new /obj/item/stack/material/steel( loc, 5)
|
new /obj/item/stack/material/steel( loc, 5)
|
||||||
@@ -718,7 +718,7 @@ var/list/turret_icons
|
|||||||
user << "<span class='warning'>You need two sheets of metal to continue construction.</span>"
|
user << "<span class='warning'>You need two sheets of metal to continue construction.</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(I, /obj/item/weapon/wrench))
|
else if(iswrench(I))
|
||||||
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
|
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||||
user << "<span class='notice'>You unfasten the external bolts.</span>"
|
user << "<span class='notice'>You unfasten the external bolts.</span>"
|
||||||
anchored = 0
|
anchored = 0
|
||||||
@@ -727,13 +727,13 @@ var/list/turret_icons
|
|||||||
|
|
||||||
|
|
||||||
if(2)
|
if(2)
|
||||||
if(istype(I, /obj/item/weapon/wrench))
|
if(iswrench(I))
|
||||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||||
user << "<span class='notice'>You bolt the metal armor into place.</span>"
|
user << "<span class='notice'>You bolt the metal armor into place.</span>"
|
||||||
build_step = 3
|
build_step = 3
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(I, /obj/item/weapon/weldingtool))
|
else if(iswelder(I))
|
||||||
var/obj/item/weapon/weldingtool/WT = I
|
var/obj/item/weapon/weldingtool/WT = I
|
||||||
if(!WT.isOn())
|
if(!WT.isOn())
|
||||||
return
|
return
|
||||||
@@ -768,7 +768,7 @@ var/list/turret_icons
|
|||||||
qdel(I) //delete the gun :(
|
qdel(I) //delete the gun :(
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(I, /obj/item/weapon/wrench))
|
else if(iswrench(I))
|
||||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||||
user << "<span class='notice'>You remove the turret's metal armor bolts.</span>"
|
user << "<span class='notice'>You remove the turret's metal armor bolts.</span>"
|
||||||
build_step = 2
|
build_step = 2
|
||||||
@@ -787,7 +787,7 @@ var/list/turret_icons
|
|||||||
//attack_hand() removes the gun
|
//attack_hand() removes the gun
|
||||||
|
|
||||||
if(5)
|
if(5)
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||||
build_step = 6
|
build_step = 6
|
||||||
user << "<span class='notice'>You close the internal access hatch.</span>"
|
user << "<span class='notice'>You close the internal access hatch.</span>"
|
||||||
@@ -805,14 +805,14 @@ var/list/turret_icons
|
|||||||
user << "<span class='warning'>You need two sheets of metal to continue construction.</span>"
|
user << "<span class='warning'>You need two sheets of metal to continue construction.</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(I, /obj/item/weapon/screwdriver))
|
else if(isscrewdriver(I))
|
||||||
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||||
build_step = 5
|
build_step = 5
|
||||||
user << "<span class='notice'>You open the internal access hatch.</span>"
|
user << "<span class='notice'>You open the internal access hatch.</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
if(7)
|
if(7)
|
||||||
if(istype(I, /obj/item/weapon/weldingtool))
|
if(iswelder(I))
|
||||||
var/obj/item/weapon/weldingtool/WT = I
|
var/obj/item/weapon/weldingtool/WT = I
|
||||||
if(!WT.isOn()) return
|
if(!WT.isOn()) return
|
||||||
if(WT.get_fuel() < 5)
|
if(WT.get_fuel() < 5)
|
||||||
@@ -835,7 +835,7 @@ var/list/turret_icons
|
|||||||
|
|
||||||
qdel(src) // qdel
|
qdel(src) // qdel
|
||||||
|
|
||||||
else if(istype(I, /obj/item/weapon/crowbar))
|
else if(iscrowbar(I))
|
||||||
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||||
user << "<span class='notice'>You pry off the turret's exterior armor.</span>"
|
user << "<span class='notice'>You pry off the turret's exterior armor.</span>"
|
||||||
new /obj/item/stack/material/steel(loc, 2)
|
new /obj/item/stack/material/steel(loc, 2)
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ obj/machinery/recharger
|
|||||||
var/portable = 1
|
var/portable = 1
|
||||||
|
|
||||||
obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
|
obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
|
||||||
if(portable && istype(G, /obj/item/weapon/wrench))
|
if(portable && iswrench(G))
|
||||||
if(charging)
|
if(charging)
|
||||||
user << "<span class='alert'>Remove [charging] first!</span>"
|
user << "<span class='alert'>Remove [charging] first!</span>"
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -66,7 +66,7 @@
|
|||||||
else
|
else
|
||||||
user << "The hatch must be open to insert a power cell."
|
user << "The hatch must be open to insert a power cell."
|
||||||
return
|
return
|
||||||
else if(istype(I, /obj/item/weapon/screwdriver))
|
else if(isscrewdriver(I))
|
||||||
panel_open = !panel_open
|
panel_open = !panel_open
|
||||||
user.visible_message("<span class='notice'>[user] [panel_open ? "opens" : "closes"] the hatch on the [src].</span>", "<span class='notice'>You [panel_open ? "open" : "close"] the hatch on the [src].</span>")
|
user.visible_message("<span class='notice'>[user] [panel_open ? "opens" : "closes"] the hatch on the [src].</span>", "<span class='notice'>You [panel_open ? "open" : "close"] the hatch on the [src].</span>")
|
||||||
update_icon()
|
update_icon()
|
||||||
|
|||||||
@@ -478,7 +478,7 @@
|
|||||||
/obj/machinery/suit_storage_unit/attackby(obj/item/I as obj, mob/user as mob)
|
/obj/machinery/suit_storage_unit/attackby(obj/item/I as obj, mob/user as mob)
|
||||||
if(!src.ispowered)
|
if(!src.ispowered)
|
||||||
return
|
return
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
src.panelopen = !src.panelopen
|
src.panelopen = !src.panelopen
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||||
user << text("<font color='blue'>You [] the unit's maintenance panel.</font>",(src.panelopen ? "open up" : "close") )
|
user << text("<font color='blue'>You [] the unit's maintenance panel.</font>",(src.panelopen ? "open up" : "close") )
|
||||||
@@ -681,7 +681,7 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
//Hacking init.
|
//Hacking init.
|
||||||
if(istype(I, /obj/item/device/multitool) || istype(I, /obj/item/weapon/wirecutters))
|
if(ismultitool(I) || iswirecutter(I))
|
||||||
if(panel_open)
|
if(panel_open)
|
||||||
attack_hand(user)
|
attack_hand(user)
|
||||||
return
|
return
|
||||||
@@ -717,7 +717,7 @@
|
|||||||
src.updateUsrDialog()
|
src.updateUsrDialog()
|
||||||
|
|
||||||
return
|
return
|
||||||
else if(istype(I,/obj/item/weapon/screwdriver))
|
else if(isscrewdriver(I))
|
||||||
|
|
||||||
panel_open = !panel_open
|
panel_open = !panel_open
|
||||||
user << "You [panel_open ? "open" : "close"] the maintenance panel."
|
user << "You [panel_open ? "open" : "close"] the maintenance panel."
|
||||||
|
|||||||
@@ -45,7 +45,7 @@
|
|||||||
drop_type = "supermatter"
|
drop_type = "supermatter"
|
||||||
|
|
||||||
/obj/machinery/power/supply_beacon/attackby(var/obj/item/weapon/W, var/mob/user)
|
/obj/machinery/power/supply_beacon/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||||
if(!use_power && istype(W, /obj/item/weapon/wrench))
|
if(!use_power && iswrench(W))
|
||||||
if(!anchored && !connect_to_network())
|
if(!anchored && !connect_to_network())
|
||||||
user << "<span class='warning'>This device must be placed over an exposed cable.</span>"
|
user << "<span class='warning'>This device must be placed over an exposed cable.</span>"
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -130,7 +130,7 @@
|
|||||||
|
|
||||||
|
|
||||||
/obj/machinery/power/singularity_beacon/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/machinery/power/singularity_beacon/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if(istype(W,/obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
if(active)
|
if(active)
|
||||||
user << "<span class='danger'>You need to deactivate the beacon first!</span>"
|
user << "<span class='danger'>You need to deactivate the beacon first!</span>"
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -189,7 +189,7 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
||||||
if(istype(D, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(D))
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
/obj/machinery/telecomms/attackby(obj/item/P as obj, mob/user as mob)
|
/obj/machinery/telecomms/attackby(obj/item/P as obj, mob/user as mob)
|
||||||
|
|
||||||
// Using a multitool lets you access the receiver's interface
|
// Using a multitool lets you access the receiver's interface
|
||||||
if(istype(P, /obj/item/device/multitool))
|
if(ismultitool(P))
|
||||||
attack_hand(user)
|
attack_hand(user)
|
||||||
|
|
||||||
|
|
||||||
@@ -33,25 +33,25 @@
|
|||||||
|
|
||||||
switch(construct_op)
|
switch(construct_op)
|
||||||
if(0)
|
if(0)
|
||||||
if(istype(P, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(P))
|
||||||
user << "You unfasten the bolts."
|
user << "You unfasten the bolts."
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
construct_op ++
|
construct_op ++
|
||||||
if(1)
|
if(1)
|
||||||
if(istype(P, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(P))
|
||||||
user << "You fasten the bolts."
|
user << "You fasten the bolts."
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
construct_op --
|
construct_op --
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(iswrench(P))
|
||||||
user << "You dislodge the external plating."
|
user << "You dislodge the external plating."
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||||
construct_op ++
|
construct_op ++
|
||||||
if(2)
|
if(2)
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(iswrench(P))
|
||||||
user << "You secure the external plating."
|
user << "You secure the external plating."
|
||||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||||
construct_op --
|
construct_op --
|
||||||
if(istype(P, /obj/item/weapon/wirecutters))
|
if(iswirecutter(P))
|
||||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||||
user << "You remove the cables."
|
user << "You remove the cables."
|
||||||
construct_op ++
|
construct_op ++
|
||||||
@@ -59,7 +59,7 @@
|
|||||||
A.amount = 5
|
A.amount = 5
|
||||||
stat |= BROKEN // the machine's been borked!
|
stat |= BROKEN // the machine's been borked!
|
||||||
if(3)
|
if(3)
|
||||||
if(istype(P, /obj/item/stack/cable_coil))
|
if(iscoil(P))
|
||||||
var/obj/item/stack/cable_coil/A = P
|
var/obj/item/stack/cable_coil/A = P
|
||||||
if (A.use(5))
|
if (A.use(5))
|
||||||
user << "<span class='notice'>You insert the cables.</span>"
|
user << "<span class='notice'>You insert the cables.</span>"
|
||||||
@@ -67,7 +67,7 @@
|
|||||||
stat &= ~BROKEN // the machine's not borked anymore!
|
stat &= ~BROKEN // the machine's not borked anymore!
|
||||||
else
|
else
|
||||||
user << "<span class='warning'>You need five coils of wire for this.</span>"
|
user << "<span class='warning'>You need five coils of wire for this.</span>"
|
||||||
if(istype(P, /obj/item/weapon/crowbar))
|
if(iscrowbar(P))
|
||||||
user << "You begin prying out the circuit board other components..."
|
user << "You begin prying out the circuit board other components..."
|
||||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
if(do_after(user,60))
|
if(do_after(user,60))
|
||||||
@@ -88,7 +88,7 @@
|
|||||||
newpath = text2path(I)
|
newpath = text2path(I)
|
||||||
var/obj/item/s = new newpath
|
var/obj/item/s = new newpath
|
||||||
s.loc = user.loc
|
s.loc = user.loc
|
||||||
if(istype(P, /obj/item/stack/cable_coil))
|
if(iscoil(P))
|
||||||
var/obj/item/stack/cable_coil/A = P
|
var/obj/item/stack/cable_coil/A = P
|
||||||
A.amount = 1
|
A.amount = 1
|
||||||
|
|
||||||
|
|||||||
@@ -124,7 +124,7 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
||||||
if(istype(D, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(D))
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
|
|||||||
@@ -207,7 +207,7 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
||||||
if(istype(D, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(D))
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
|
|||||||
@@ -208,7 +208,7 @@
|
|||||||
if (I || istype(W, /obj/item/weapon/spacecash))
|
if (I || istype(W, /obj/item/weapon/spacecash))
|
||||||
attack_hand(user)
|
attack_hand(user)
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
else if(isscrewdriver(W))
|
||||||
src.panel_open = !src.panel_open
|
src.panel_open = !src.panel_open
|
||||||
user << "You [src.panel_open ? "open" : "close"] the maintenance panel."
|
user << "You [src.panel_open ? "open" : "close"] the maintenance panel."
|
||||||
cut_overlays()
|
cut_overlays()
|
||||||
@@ -217,7 +217,7 @@
|
|||||||
|
|
||||||
SSnanoui.update_uis(src) // Speaker switch is on the main UI, not wires UI
|
SSnanoui.update_uis(src) // Speaker switch is on the main UI, not wires UI
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters))
|
else if(ismultitool(W)||iswirecutter(W))
|
||||||
if(src.panel_open)
|
if(src.panel_open)
|
||||||
attack_hand(user)
|
attack_hand(user)
|
||||||
return
|
return
|
||||||
@@ -229,7 +229,7 @@
|
|||||||
user << "<span class='notice'>You insert \the [W] into \the [src].</span>"
|
user << "<span class='notice'>You insert \the [W] into \the [src].</span>"
|
||||||
SSnanoui.update_uis(src)
|
SSnanoui.update_uis(src)
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/weapon/wrench))
|
else if(iswrench(W))
|
||||||
if(!can_move)
|
if(!can_move)
|
||||||
return
|
return
|
||||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
var/reverse = 0 //if resulting object faces opposite its dir (like light fixtures)
|
var/reverse = 0 //if resulting object faces opposite its dir (like light fixtures)
|
||||||
|
|
||||||
/obj/item/frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if (istype(W, /obj/item/weapon/wrench))
|
if (iswrench(W))
|
||||||
new refund_type( get_turf(src.loc), refund_amt)
|
new refund_type( get_turf(src.loc), refund_amt)
|
||||||
qdel(src)
|
qdel(src)
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -73,7 +73,7 @@
|
|||||||
icon_state = "wm_[state][panel]"
|
icon_state = "wm_[state][panel]"
|
||||||
|
|
||||||
/obj/machinery/washing_machine/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/machinery/washing_machine/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
/*if(istype(W,/obj/item/weapon/screwdriver))
|
/*if(isscrewdriver(W))
|
||||||
panel = !panel
|
panel = !panel
|
||||||
user << "<span class='notice'>You [panel ? "open" : "close"] the [src]'s maintenance panel</span>"*/
|
user << "<span class='notice'>You [panel ? "open" : "close"] the [src]'s maintenance panel</span>"*/
|
||||||
if(istype(W,/obj/item/weapon/pen/crayon) || istype(W,/obj/item/weapon/stamp))
|
if(istype(W,/obj/item/weapon/pen/crayon) || istype(W,/obj/item/weapon/stamp))
|
||||||
|
|||||||
@@ -768,7 +768,7 @@
|
|||||||
user << "<span class='warning'>Invalid ID: Access denied.</span>"
|
user << "<span class='warning'>Invalid ID: Access denied.</span>"
|
||||||
else
|
else
|
||||||
user << "<span class='warning'>Maintenance protocols disabled by operator.</span>"
|
user << "<span class='warning'>Maintenance protocols disabled by operator.</span>"
|
||||||
else if(istype(W, /obj/item/weapon/wrench))
|
else if(iswrench(W))
|
||||||
if(state==1)
|
if(state==1)
|
||||||
state = 2
|
state = 2
|
||||||
user << "You undo the securing bolts."
|
user << "You undo the securing bolts."
|
||||||
@@ -778,7 +778,7 @@
|
|||||||
user << "You tighten the securing bolts."
|
user << "You tighten the securing bolts."
|
||||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/weapon/crowbar))
|
else if(iscrowbar(W))
|
||||||
if(state==2)
|
if(state==2)
|
||||||
state = 3
|
state = 3
|
||||||
user << "You open the hatch to the power unit"
|
user << "You open the hatch to the power unit"
|
||||||
@@ -788,7 +788,7 @@
|
|||||||
user << "You close the hatch to the power unit"
|
user << "You close the hatch to the power unit"
|
||||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/stack/cable_coil))
|
else if(iscoil(W))
|
||||||
if(state == 3 && hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
|
if(state == 3 && hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
|
||||||
var/obj/item/stack/cable_coil/CC = W
|
var/obj/item/stack/cable_coil/CC = W
|
||||||
if(CC.use(2))
|
if(CC.use(2))
|
||||||
@@ -797,7 +797,7 @@
|
|||||||
else
|
else
|
||||||
user << "There's not enough wire to finish the task."
|
user << "There's not enough wire to finish the task."
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
else if(isscrewdriver(W))
|
||||||
if(hasInternalDamage(MECHA_INT_TEMP_CONTROL))
|
if(hasInternalDamage(MECHA_INT_TEMP_CONTROL))
|
||||||
clearInternalDamage(MECHA_INT_TEMP_CONTROL)
|
clearInternalDamage(MECHA_INT_TEMP_CONTROL)
|
||||||
user << "You repair the damaged temperature controller."
|
user << "You repair the damaged temperature controller."
|
||||||
@@ -807,7 +807,7 @@
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(W, /obj/item/device/multitool))
|
else if(ismultitool(W))
|
||||||
if(state>=3 && src.occupant)
|
if(state>=3 && src.occupant)
|
||||||
user << "You attempt to eject the pilot using the maintenance controls."
|
user << "You attempt to eject the pilot using the maintenance controls."
|
||||||
if(src.occupant.stat)
|
if(src.occupant.stat)
|
||||||
@@ -831,7 +831,7 @@
|
|||||||
user << "There's already a powercell installed."
|
user << "There's already a powercell installed."
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HURT)
|
else if(iswelder(W) && user.a_intent != I_HURT)
|
||||||
var/obj/item/weapon/weldingtool/WT = W
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
if (WT.remove_fuel(0,user))
|
if (WT.remove_fuel(0,user))
|
||||||
if (hasInternalDamage(MECHA_INT_TANK_BREACH))
|
if (hasInternalDamage(MECHA_INT_TANK_BREACH))
|
||||||
|
|||||||
@@ -3,22 +3,22 @@
|
|||||||
////////////////////////////////
|
////////////////////////////////
|
||||||
|
|
||||||
/datum/construction/mecha/custom_action(step, atom/used_atom, mob/user)
|
/datum/construction/mecha/custom_action(step, atom/used_atom, mob/user)
|
||||||
if(istype(used_atom, /obj/item/weapon/weldingtool))
|
if(iswelder(used_atom))
|
||||||
var/obj/item/weapon/weldingtool/W = used_atom
|
var/obj/item/weapon/weldingtool/W = used_atom
|
||||||
if (W.remove_fuel(0, user))
|
if (W.remove_fuel(0, user))
|
||||||
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
|
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
else if(istype(used_atom, /obj/item/weapon/wrench))
|
else if(iswrench(used_atom))
|
||||||
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
|
|
||||||
else if(istype(used_atom, /obj/item/weapon/screwdriver))
|
else if(isscrewdriver(used_atom))
|
||||||
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
|
|
||||||
else if(istype(used_atom, /obj/item/weapon/wirecutters))
|
else if(iswirecutter(used_atom))
|
||||||
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
|
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||||
|
|
||||||
else if(istype(used_atom, /obj/item/stack/cable_coil))
|
else if(iscoil(used_atom))
|
||||||
var/obj/item/stack/cable_coil/C = used_atom
|
var/obj/item/stack/cable_coil/C = used_atom
|
||||||
if(C.use(4))
|
if(C.use(4))
|
||||||
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
|
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||||
@@ -35,22 +35,22 @@
|
|||||||
return 1
|
return 1
|
||||||
|
|
||||||
/datum/construction/reversible/mecha/custom_action(index as num, diff as num, atom/used_atom, mob/user as mob)
|
/datum/construction/reversible/mecha/custom_action(index as num, diff as num, atom/used_atom, mob/user as mob)
|
||||||
if(istype(used_atom, /obj/item/weapon/weldingtool))
|
if(iswelder(used_atom))
|
||||||
var/obj/item/weapon/weldingtool/W = used_atom
|
var/obj/item/weapon/weldingtool/W = used_atom
|
||||||
if (W.remove_fuel(0, user))
|
if (W.remove_fuel(0, user))
|
||||||
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
|
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
else if(istype(used_atom, /obj/item/weapon/wrench))
|
else if(iswrench(used_atom))
|
||||||
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
|
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
|
|
||||||
else if(istype(used_atom, /obj/item/weapon/screwdriver))
|
else if(isscrewdriver(used_atom))
|
||||||
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
|
|
||||||
else if(istype(used_atom, /obj/item/weapon/wirecutters))
|
else if(iswirecutter(used_atom))
|
||||||
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
|
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||||
|
|
||||||
else if(istype(used_atom, /obj/item/stack/cable_coil))
|
else if(iscoil(used_atom))
|
||||||
var/obj/item/stack/cable_coil/C = used_atom
|
var/obj/item/stack/cable_coil/C = used_atom
|
||||||
if(C.use(4))
|
if(C.use(4))
|
||||||
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
|
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||||
|
|||||||
@@ -31,7 +31,7 @@
|
|||||||
|
|
||||||
|
|
||||||
/obj/effect/decal/mecha_wreckage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/effect/decal/mecha_wreckage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if(istype(W, /obj/item/weapon/weldingtool))
|
if(iswelder(W))
|
||||||
var/obj/item/weapon/weldingtool/WT = W
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
if(salvage_num <= 0)
|
if(salvage_num <= 0)
|
||||||
user << "You don't see anything that can be cut with [W]."
|
user << "You don't see anything that can be cut with [W]."
|
||||||
@@ -49,7 +49,7 @@
|
|||||||
else
|
else
|
||||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||||
return
|
return
|
||||||
if(istype(W, /obj/item/weapon/wirecutters))
|
if(iswirecutter(W))
|
||||||
if(salvage_num <= 0)
|
if(salvage_num <= 0)
|
||||||
user << "You don't see anything that can be cut with [W]."
|
user << "You don't see anything that can be cut with [W]."
|
||||||
return
|
return
|
||||||
@@ -61,7 +61,7 @@
|
|||||||
salvage_num--
|
salvage_num--
|
||||||
else
|
else
|
||||||
user << "You failed to salvage anything valuable from [src]."
|
user << "You failed to salvage anything valuable from [src]."
|
||||||
if(istype(W, /obj/item/weapon/crowbar))
|
if(iscrowbar(W))
|
||||||
if(!isemptylist(crowbar_salvage))
|
if(!isemptylist(crowbar_salvage))
|
||||||
var/obj/S = pick(crowbar_salvage)
|
var/obj/S = pick(crowbar_salvage)
|
||||||
if(S)
|
if(S)
|
||||||
|
|||||||
@@ -124,7 +124,7 @@
|
|||||||
icon_state = design.icon_state // poster[serial_number]
|
icon_state = design.icon_state // poster[serial_number]
|
||||||
|
|
||||||
/obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if(istype(W, /obj/item/weapon/wirecutters))
|
if(iswirecutter(W))
|
||||||
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||||
if(ruined)
|
if(ruined)
|
||||||
user << "<span class='notice'>You remove the remnants of the poster.</span>"
|
user << "<span class='notice'>You remove the remnants of the poster.</span>"
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
|
|
||||||
var/damage = W.force / 4.0
|
var/damage = W.force / 4.0
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/weldingtool))
|
if(iswelder(W))
|
||||||
var/obj/item/weapon/weldingtool/WT = W
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
|
|
||||||
if(WT.remove_fuel(0, user))
|
if(WT.remove_fuel(0, user))
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
|
|
||||||
/obj/item/frame/apc/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/frame/apc/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
..()
|
..()
|
||||||
if (istype(W, /obj/item/weapon/wrench))
|
if (iswrench(W))
|
||||||
new /obj/item/stack/material/steel( get_turf(src.loc), 2 )
|
new /obj/item/stack/material/steel( get_turf(src.loc), 2 )
|
||||||
qdel(src)
|
qdel(src)
|
||||||
|
|
||||||
|
|||||||
@@ -58,7 +58,7 @@
|
|||||||
src.name = "body bag"
|
src.name = "body bag"
|
||||||
//..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri
|
//..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri
|
||||||
return
|
return
|
||||||
else if(istype(W, /obj/item/weapon/wirecutters))
|
else if(iswirecutter(W))
|
||||||
user << "You cut the tag off the bodybag"
|
user << "You cut the tag off the bodybag"
|
||||||
src.name = "body bag"
|
src.name = "body bag"
|
||||||
cut_overlays()
|
cut_overlays()
|
||||||
|
|||||||
@@ -32,7 +32,7 @@
|
|||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
|
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
if(mode == 0)
|
if(mode == 0)
|
||||||
var/turf/T = loc
|
var/turf/T = loc
|
||||||
if(isturf(T) && !!T.is_plating())
|
if(isturf(T) && !!T.is_plating())
|
||||||
|
|||||||
@@ -236,10 +236,10 @@
|
|||||||
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
// ..()
|
// ..()
|
||||||
user.set_machine(src)
|
user.set_machine(src)
|
||||||
if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
|
if (!( isscrewdriver(W) || (istype(W, /obj/item/device/encryptionkey/ ))))
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
if(keyslot1 || keyslot2)
|
if(keyslot1 || keyslot2)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -546,7 +546,7 @@ var/global/list/default_medbay_channels = list(
|
|||||||
/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
..()
|
..()
|
||||||
user.set_machine(src)
|
user.set_machine(src)
|
||||||
if (!( istype(W, /obj/item/weapon/screwdriver) ))
|
if (!( isscrewdriver(W) ))
|
||||||
return
|
return
|
||||||
b_stat = !( b_stat )
|
b_stat = !( b_stat )
|
||||||
if(!istype(src, /obj/item/device/radio/beacon))
|
if(!istype(src, /obj/item/device/radio/beacon))
|
||||||
@@ -599,10 +599,10 @@ var/global/list/default_medbay_channels = list(
|
|||||||
/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
// ..()
|
// ..()
|
||||||
user.set_machine(src)
|
user.set_machine(src)
|
||||||
if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
|
if (!( isscrewdriver(W) || (istype(W, /obj/item/device/encryptionkey/ ))))
|
||||||
return
|
return
|
||||||
|
|
||||||
if(istype(W, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
if(keyslot)
|
if(keyslot)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -103,7 +103,7 @@ proc/within_jamming_range(var/atom/test) // tests if an object is near a radio j
|
|||||||
|
|
||||||
|
|
||||||
/obj/item/device/radiojammer/improvised/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/device/radiojammer/improvised/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if (istype(W, /obj/item/weapon/screwdriver))
|
if (isscrewdriver(W))
|
||||||
user << "<span class='notice'>You disassemble the improvised signal jammer.</span>"
|
user << "<span class='notice'>You disassemble the improvised signal jammer.</span>"
|
||||||
user.put_in_hands(assembly_holder)
|
user.put_in_hands(assembly_holder)
|
||||||
user.put_in_hands(cell)
|
user.put_in_hands(cell)
|
||||||
|
|||||||
@@ -146,7 +146,7 @@
|
|||||||
user << "You switch on the [src]."
|
user << "You switch on the [src]."
|
||||||
|
|
||||||
/obj/item/device/suit_cooling_unit/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/device/suit_cooling_unit/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if (istype(W, /obj/item/weapon/screwdriver))
|
if (isscrewdriver(W))
|
||||||
if(cover_open)
|
if(cover_open)
|
||||||
cover_open = 0
|
cover_open = 0
|
||||||
user << "You screw the panel into place."
|
user << "You screw the panel into place."
|
||||||
|
|||||||
@@ -258,7 +258,7 @@
|
|||||||
W.loc = src
|
W.loc = src
|
||||||
src.cell = W
|
src.cell = W
|
||||||
user << "<span class='notice'>You insert the cell!</span>"
|
user << "<span class='notice'>You insert the cell!</span>"
|
||||||
if(istype(W, /obj/item/stack/cable_coil))
|
if(iscoil(W))
|
||||||
if(src.wires)
|
if(src.wires)
|
||||||
user << "<span class='warning'>You have already inserted wire!</span>"
|
user << "<span class='warning'>You have already inserted wire!</span>"
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -33,7 +33,7 @@
|
|||||||
|
|
||||||
|
|
||||||
attackby(obj/item/W as obj, mob/user as mob)
|
attackby(obj/item/W as obj, mob/user as mob)
|
||||||
if (istype(W, /obj/item/weapon/weldingtool))
|
if (iswelder(W))
|
||||||
var/obj/item/weapon/weldingtool/WT = W
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
if(WT.remove_fuel(0, user))
|
if(WT.remove_fuel(0, user))
|
||||||
overlays.Cut()
|
overlays.Cut()
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list(
|
|||||||
|
|
||||||
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
|
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
|
||||||
..()
|
..()
|
||||||
if (istype(W, /obj/item/weapon/weldingtool))
|
if (iswelder(W))
|
||||||
var/obj/item/weapon/weldingtool/WT = W
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
|
|
||||||
if(get_amount() < 2)
|
if(get_amount() < 2)
|
||||||
|
|||||||
@@ -26,7 +26,7 @@
|
|||||||
/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
|
/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
|
||||||
..()
|
..()
|
||||||
if(!is_reinforced)
|
if(!is_reinforced)
|
||||||
if(istype(W,/obj/item/stack/cable_coil))
|
if(iscoil(W))
|
||||||
var/obj/item/stack/cable_coil/CC = W
|
var/obj/item/stack/cable_coil/CC = W
|
||||||
if (get_amount() < 1 || CC.get_amount() < 5)
|
if (get_amount() < 1 || CC.get_amount() < 5)
|
||||||
user << "<span class='warning'>You need five lengths of coil and one sheet of glass to make wired glass.</span>"
|
user << "<span class='warning'>You need five lengths of coil and one sheet of glass to make wired glass.</span>"
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
|
|
||||||
/obj/item/weapon/flame/candle/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/item/weapon/flame/candle/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
..()
|
..()
|
||||||
if(istype(W, /obj/item/weapon/weldingtool))
|
if(iswelder(W))
|
||||||
var/obj/item/weapon/weldingtool/WT = W
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
|
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
|
||||||
light("<span class='notice'>\The [user] casually lights the [name] with [W].</span>")
|
light("<span class='notice'>\The [user] casually lights the [name] with [W].</span>")
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
|||||||
var/lit = 0
|
var/lit = 0
|
||||||
|
|
||||||
/proc/isflamesource(A)
|
/proc/isflamesource(A)
|
||||||
if(istype(A, /obj/item/weapon/weldingtool))
|
if(iswelder(A))
|
||||||
var/obj/item/weapon/weldingtool/WT = A
|
var/obj/item/weapon/weldingtool/WT = A
|
||||||
return (WT.isOn())
|
return (WT.isOn())
|
||||||
else if(istype(A, /obj/item/weapon/flame))
|
else if(istype(A, /obj/item/weapon/flame))
|
||||||
@@ -186,7 +186,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
|||||||
text = zippomes
|
text = zippomes
|
||||||
else if(istype(W, /obj/item/weapon/flame/lighter))
|
else if(istype(W, /obj/item/weapon/flame/lighter))
|
||||||
text = lightermes
|
text = lightermes
|
||||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
else if(iswelder(W))
|
||||||
text = weldermes
|
text = weldermes
|
||||||
else if(istype(W, /obj/item/device/assembly/igniter))
|
else if(istype(W, /obj/item/device/assembly/igniter))
|
||||||
text = ignitermes
|
text = ignitermes
|
||||||
|
|||||||
@@ -56,7 +56,7 @@
|
|||||||
user << "<span class='notice'>You [locked ? "" : "un"]lock the circuit controls.</span>"
|
user << "<span class='notice'>You [locked ? "" : "un"]lock the circuit controls.</span>"
|
||||||
else
|
else
|
||||||
user << "<span class='warning'>Access denied.</span>"
|
user << "<span class='warning'>Access denied.</span>"
|
||||||
else if(istype(I,/obj/item/device/multitool))
|
else if(ismultitool(I))
|
||||||
if(locked)
|
if(locked)
|
||||||
user << "<span class='warning'>Circuit controls are locked.</span>"
|
user << "<span class='warning'>Circuit controls are locked.</span>"
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
build_path = /obj/machinery/computer/rdconsole/core
|
build_path = /obj/machinery/computer/rdconsole/core
|
||||||
|
|
||||||
/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
|
/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
|
||||||
if(istype(I,/obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
user.visible_message("<span class='notice'>\The [user] adjusts the jumper on \the [src]'s access protocol pins.</span>", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
|
user.visible_message("<span class='notice'>\The [user] adjusts the jumper on \the [src]'s access protocol pins.</span>", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
|
||||||
if(src.build_path == /obj/machinery/computer/rdconsole/core)
|
if(src.build_path == /obj/machinery/computer/rdconsole/core)
|
||||||
src.name = T_BOARD("RD Console - Robotics")
|
src.name = T_BOARD("RD Console - Robotics")
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
contraband_enabled = SC.can_order_contraband
|
contraband_enabled = SC.can_order_contraband
|
||||||
|
|
||||||
/obj/item/weapon/circuitboard/supplycomp/attackby(obj/item/I as obj, mob/user as mob)
|
/obj/item/weapon/circuitboard/supplycomp/attackby(obj/item/I as obj, mob/user as mob)
|
||||||
if(istype(I,/obj/item/device/multitool))
|
if(ismultitool(I))
|
||||||
var/catastasis = src.contraband_enabled
|
var/catastasis = src.contraband_enabled
|
||||||
var/opposite_catastasis
|
var/opposite_catastasis
|
||||||
if(catastasis)
|
if(catastasis)
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
var/init_dirs = SOUTH
|
var/init_dirs = SOUTH
|
||||||
|
|
||||||
/obj/item/weapon/circuitboard/unary_atmos/attackby(obj/item/I as obj, mob/user as mob)
|
/obj/item/weapon/circuitboard/unary_atmos/attackby(obj/item/I as obj, mob/user as mob)
|
||||||
if(istype(I,/obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
machine_dir = turn(machine_dir, 90)
|
machine_dir = turn(machine_dir, 90)
|
||||||
init_dirs = machine_dir
|
init_dirs = machine_dir
|
||||||
user.visible_message("<span class='notice'>\The [user] adjusts the jumper on the [src]'s port configuration pins.</span>", "<span class='notice'>You adjust the jumper on the port configuration pins. Now set to [dir2text(machine_dir)].</span>")
|
user.visible_message("<span class='notice'>\The [user] adjusts the jumper on the [src]'s port configuration pins.</span>", "<span class='notice'>You adjust the jumper on the port configuration pins. Now set to [dir2text(machine_dir)].</span>")
|
||||||
|
|||||||
@@ -133,7 +133,7 @@
|
|||||||
else
|
else
|
||||||
user << "<span class='notice'>[src] already has a cell.</span>"
|
user << "<span class='notice'>[src] already has a cell.</span>"
|
||||||
|
|
||||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
else if(isscrewdriver(W))
|
||||||
if(cell)
|
if(cell)
|
||||||
cell.update_icon()
|
cell.update_icon()
|
||||||
cell.forceMove(get_turf(src.loc))
|
cell.forceMove(get_turf(src.loc))
|
||||||
|
|||||||
@@ -25,10 +25,10 @@
|
|||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
|
/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(isscrewdriver(I))
|
||||||
open_panel = !open_panel
|
open_panel = !open_panel
|
||||||
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
|
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
|
||||||
else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
|
else if(iswirecutter(I) || ismultitool(I) || istype(I, /obj/item/device/assembly/signaler ))
|
||||||
wires.Interact(user)
|
wires.Interact(user)
|
||||||
else
|
else
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -47,7 +47,7 @@
|
|||||||
/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
if (!istype(W, /obj/item/weapon/wirecutters))
|
if (!iswirecutter(W))
|
||||||
user << "<span class='warning'>I need wirecutters for that.</span>"
|
user << "<span class='warning'>I need wirecutters for that.</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|||||||
@@ -72,7 +72,7 @@
|
|||||||
icon_state = initial(icon_state) +"_ass"
|
icon_state = initial(icon_state) +"_ass"
|
||||||
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
|
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
|
||||||
stage = 1
|
stage = 1
|
||||||
else if(istype(W,/obj/item/weapon/screwdriver) && path != 2)
|
else if(isscrewdriver(W) && path != 2)
|
||||||
if(stage == 1)
|
if(stage == 1)
|
||||||
path = 1
|
path = 1
|
||||||
if(beakers.len)
|
if(beakers.len)
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
thrown_force_divisor = 0.1
|
thrown_force_divisor = 0.1
|
||||||
|
|
||||||
/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
|
/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
|
||||||
if(istype(W,/obj/item/weapon/screwdriver))
|
if(isscrewdriver(W))
|
||||||
user << "You finish the concealed blade weapon."
|
user << "You finish the concealed blade weapon."
|
||||||
new /obj/item/weapon/material/butterfly(user.loc, material.name)
|
new /obj/item/weapon/material/butterfly(user.loc, material.name)
|
||||||
qdel(src)
|
qdel(src)
|
||||||
@@ -58,7 +58,7 @@
|
|||||||
var/obj/item/weapon/material/tmp_shard = I
|
var/obj/item/weapon/material/tmp_shard = I
|
||||||
finished = new /obj/item/weapon/material/twohanded/spear(get_turf(user), tmp_shard.material.name)
|
finished = new /obj/item/weapon/material/twohanded/spear(get_turf(user), tmp_shard.material.name)
|
||||||
user << "<span class='notice'>You fasten \the [I] to the top of the rod with the cable.</span>"
|
user << "<span class='notice'>You fasten \the [I] to the top of the rod with the cable.</span>"
|
||||||
else if(istype(I, /obj/item/weapon/wirecutters))
|
else if(iswirecutter(I))
|
||||||
finished = new /obj/item/weapon/melee/baton/cattleprod(get_turf(user))
|
finished = new /obj/item/weapon/melee/baton/cattleprod(get_turf(user))
|
||||||
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
|
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
|
||||||
if(finished)
|
if(finished)
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user