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Cult improvements (#3143)
-removes the need for word research -allows nullrods to shatter pylons on hit, to disable forcewalls, close gateways, and turn cult swords in less powerful claymores -allows ghosts to flicks lights if the round is spooky enough -renames some cult items -converts ritual.dm and rune.dm into proper pathing and remove some in world from it -adds a machine that allows people around it to see ghosts, with some side effects -manifested ghosts don't count for nar'sie summoning anymore -manifested ghosts do not use the dummy type anymore, they are their own species with a similar behavior -visible ghosts can now whisper to people and move small objects around -fixes #3145
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@@ -16,6 +16,10 @@
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if(M.has_brain_worms())
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return //Borer stuff - RR
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if(istype(M, /mob/living/carbon/human/apparition))
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visible_message("<span class='caution'>\The [src] doesn't seem to affect [M] in any way.</span>")
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return
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if(istype(M, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/Robot = M
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if(Robot.mmi)
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@@ -94,4 +98,4 @@
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return
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else
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M << "<span class='warning'>Your form morphs into that of \a [lowertext(randomize)].</span>"
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return
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return
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