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Cult improvements (#3143)
-removes the need for word research -allows nullrods to shatter pylons on hit, to disable forcewalls, close gateways, and turn cult swords in less powerful claymores -allows ghosts to flicks lights if the round is spooky enough -renames some cult items -converts ritual.dm and rune.dm into proper pathing and remove some in world from it -adds a machine that allows people around it to see ghosts, with some side effects -manifested ghosts don't count for nar'sie summoning anymore -manifested ghosts do not use the dummy type anymore, they are their own species with a similar behavior -visible ghosts can now whisper to people and move small objects around -fixes #3145
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@@ -9,7 +9,7 @@
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range = 0
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cast_sound = null
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cast_sound = 'sound/magic/ForceWall.ogg'
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hud_state = "wiz_shield"
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/spell/aoe_turf/conjure/forcewall/mime
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@@ -28,7 +28,7 @@
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/obj/effect/forcefield
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desc = "A space wizard's magic wall."
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name = "FORCEWALL"
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name = "forcewall"
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icon = 'icons/effects/effects.dmi'
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icon_state = "m_shield"
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anchored = 1.0
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@@ -43,6 +43,12 @@
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Proj.on_hit(M,M.bullet_act(Proj, def_zone))
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return
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/obj/effect/forcefield/attackby(var/obj/item/I, var/mob/user)
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..()
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if(istype(I, /obj/item/weapon/nullrod))
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to_chat(user, "<span class='notice'>\the [src] dissipates at the touch of the \the [I].</span>")
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qdel(src)
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/obj/effect/forcefield/mime
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icon_state = "empty"
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name = "invisible wall"
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