diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index bd5e56495a9..c58054e080f 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -73,6 +73,13 @@ maxcharge = 10000 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60) +/obj/item/weapon/cell/mecha + name = "exosuit-grade power cell" + origin_tech = list(TECH_POWER = 3) + icon_state = "hcell" + maxcharge = 15000 + matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70) + /obj/item/weapon/cell/high/empty/New() ..() charge = 0 @@ -107,7 +114,7 @@ origin_tech = null maxcharge = 30000 //determines how badly mobs get shocked matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80) - + check_charge() return 1 use()