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Adds plate carriers, restyles all current station armor to plate carriers, turns arm guards and leg guards into accessories. (#11230)
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@@ -39,6 +39,7 @@
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var/permeability_coefficient = 1 // for chemicals/diseases
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var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
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var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
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var/slowdown_accessory = 0 // Updated on accessory add/remove. This is how much the current accessories slow you down.
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var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
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var/can_embed = 1//If zero, this item/weapon cannot become embedded in people when you hit them with it
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var/list/allowed = null //suit storage stuff.
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@@ -220,8 +220,8 @@
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starts_with = list(/obj/item/rig_module/electrowarfare_suite = 1, /obj/item/rig_module/voice = 1)
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/obj/item/storage/box/syndie_kit/armor
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name = "boxed armor kit"
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starts_with = list(/obj/item/clothing/suit/storage/vest/merc = 1, /obj/item/clothing/head/helmet/merc = 1, /obj/item/clothing/gloves/arm_guard/mercs = 1, /obj/item/clothing/shoes/leg_guard/merc = 1)
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name = "boxed heavy armor kit"
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starts_with = list(/obj/item/clothing/suit/armor/carrier/heavy = 1, /obj/item/clothing/head/helmet/merc = 1)
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/obj/item/storage/secure/briefcase/money
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starts_with = list(/obj/item/spacecash/c1000 = 10)
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@@ -16,7 +16,7 @@
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new /obj/item/storage/backpack/satchel_cap(src)
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// Armor
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/clothing/suit/storage/vest(src)
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new /obj/item/clothing/suit/armor/carrier/generic(src)
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//Tools
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new /obj/item/device/radio/headset/heads/captain(src)
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new /obj/item/device/radio/headset/heads/captain/alt(src)
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@@ -72,7 +72,7 @@
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new /obj/item/storage/box/ids( src )
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//Appearance
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/suit/storage/vest(src)
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new /obj/item/clothing/suit/armor/carrier/generic(src)
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new /obj/item/clothing/head/helmet(src)
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//Tools
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new /obj/item/device/radio/headset/heads/hop(src)
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@@ -124,7 +124,9 @@
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new /obj/item/storage/backpack/security(src)
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else
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new /obj/item/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/storage/vest/hos(src)
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new /obj/item/clothing/suit/armor/carrier/hos(src)
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new /obj/item/clothing/accessory/leg_guard(src)
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new /obj/item/clothing/accessory/arm_guard(src)
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if(prob(50))
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new /obj/item/clothing/under/rank/head_of_security(src)
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new /obj/item/clothing/head/beret/security/hos(src)
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@@ -176,7 +178,9 @@
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new /obj/item/storage/backpack/security(src)
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else
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new /obj/item/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/storage/vest/hos(src)
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new /obj/item/clothing/suit/armor/carrier/hos(src)
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new /obj/item/clothing/accessory/leg_guard(src)
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new /obj/item/clothing/accessory/arm_guard(src)
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if(prob(50)) // chance to spawn either corporate or regular outfit. to prevent locker bloat which makes it lag when right clicked
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new /obj/item/clothing/under/rank/head_of_security(src)
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new /obj/item/clothing/head/beret/security/hos(src)
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@@ -217,7 +221,9 @@
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new /obj/item/storage/backpack/security(src)
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else
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new /obj/item/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/storage/vest/warden(src)
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new /obj/item/clothing/suit/armor/carrier/officer(src)
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new /obj/item/clothing/accessory/arm_guard(src)
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new /obj/item/clothing/accessory/leg_guard(src)
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if(prob(50))
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if(prob(50))
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new /obj/item/clothing/under/rank/warden(src)
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@@ -229,7 +235,7 @@
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new /obj/item/clothing/under/rank/warden/corp(src)
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new /obj/item/clothing/head/beret/security/corp(src)
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new /obj/item/clothing/head/warden/corp(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/clothing/head/helmet/security(src)
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new /obj/item/clothing/suit/security/warden(src)
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new /obj/item/clothing/accessory/badge/warden(src)
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new /obj/item/clothing/gloves/black_leather(src)
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@@ -302,7 +308,9 @@
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new /obj/item/storage/backpack/security(src)
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else
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new /obj/item/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/storage/vest/officer(src)
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new /obj/item/clothing/suit/armor/carrier/officer(src)
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new /obj/item/clothing/accessory/arm_guard(src)
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new /obj/item/clothing/accessory/leg_guard(src)
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if(prob(50))
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if(prob(50))
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new /obj/item/clothing/under/rank/security(src)
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@@ -314,7 +322,7 @@
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new /obj/item/clothing/under/rank/security/corp(src)
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new /obj/item/clothing/head/beret/security/corp(src)
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new /obj/item/clothing/head/softcap/security/corp(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/clothing/head/helmet/security(src)
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new /obj/item/clothing/suit/security/officer(src)
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new /obj/item/clothing/accessory/badge/officer(src)
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new /obj/item/clothing/mask/gas/alt(src)
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@@ -383,7 +391,7 @@
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//Tools
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/device/radio/headset/headset_sec/alt(src)
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new /obj/item/clothing/suit/storage/vest/detective(src)
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new /obj/item/clothing/suit/armor/carrier/generic(src)
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new /obj/item/gun/energy/disruptorpistol/miniature/security(src)
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new /obj/item/taperoll/police(src)
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//Belts
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@@ -403,7 +411,7 @@
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//Appearance
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/suit/storage/toggle/forensics(src)
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new /obj/item/clothing/suit/storage/vest/ft(src)
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new /obj/item/clothing/suit/armor/carrier/generic(src)
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new /obj/item/clothing/under/det/forensics(src)
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new /obj/item/clothing/under/det/black(src)
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new /obj/item/clothing/under/det/classic(src)
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