Adds plate carriers, restyles all current station armor to plate carriers, turns arm guards and leg guards into accessories. (#11230)

This commit is contained in:
Matt Atlas
2021-02-21 15:12:17 +01:00
committed by GitHub
parent a9694356e0
commit cc0171f154
38 changed files with 625 additions and 387 deletions
+1
View File
@@ -39,6 +39,7 @@
var/permeability_coefficient = 1 // for chemicals/diseases
var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
var/slowdown_accessory = 0 // Updated on accessory add/remove. This is how much the current accessories slow you down.
var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
var/can_embed = 1//If zero, this item/weapon cannot become embedded in people when you hit them with it
var/list/allowed = null //suit storage stuff.
@@ -220,8 +220,8 @@
starts_with = list(/obj/item/rig_module/electrowarfare_suite = 1, /obj/item/rig_module/voice = 1)
/obj/item/storage/box/syndie_kit/armor
name = "boxed armor kit"
starts_with = list(/obj/item/clothing/suit/storage/vest/merc = 1, /obj/item/clothing/head/helmet/merc = 1, /obj/item/clothing/gloves/arm_guard/mercs = 1, /obj/item/clothing/shoes/leg_guard/merc = 1)
name = "boxed heavy armor kit"
starts_with = list(/obj/item/clothing/suit/armor/carrier/heavy = 1, /obj/item/clothing/head/helmet/merc = 1)
/obj/item/storage/secure/briefcase/money
starts_with = list(/obj/item/spacecash/c1000 = 10)
@@ -16,7 +16,7 @@
new /obj/item/storage/backpack/satchel_cap(src)
// Armor
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/suit/storage/vest(src)
new /obj/item/clothing/suit/armor/carrier/generic(src)
//Tools
new /obj/item/device/radio/headset/heads/captain(src)
new /obj/item/device/radio/headset/heads/captain/alt(src)
@@ -72,7 +72,7 @@
new /obj/item/storage/box/ids( src )
//Appearance
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/suit/storage/vest(src)
new /obj/item/clothing/suit/armor/carrier/generic(src)
new /obj/item/clothing/head/helmet(src)
//Tools
new /obj/item/device/radio/headset/heads/hop(src)
@@ -124,7 +124,9 @@
new /obj/item/storage/backpack/security(src)
else
new /obj/item/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/storage/vest/hos(src)
new /obj/item/clothing/suit/armor/carrier/hos(src)
new /obj/item/clothing/accessory/leg_guard(src)
new /obj/item/clothing/accessory/arm_guard(src)
if(prob(50))
new /obj/item/clothing/under/rank/head_of_security(src)
new /obj/item/clothing/head/beret/security/hos(src)
@@ -176,7 +178,9 @@
new /obj/item/storage/backpack/security(src)
else
new /obj/item/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/storage/vest/hos(src)
new /obj/item/clothing/suit/armor/carrier/hos(src)
new /obj/item/clothing/accessory/leg_guard(src)
new /obj/item/clothing/accessory/arm_guard(src)
if(prob(50)) // chance to spawn either corporate or regular outfit. to prevent locker bloat which makes it lag when right clicked
new /obj/item/clothing/under/rank/head_of_security(src)
new /obj/item/clothing/head/beret/security/hos(src)
@@ -217,7 +221,9 @@
new /obj/item/storage/backpack/security(src)
else
new /obj/item/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/storage/vest/warden(src)
new /obj/item/clothing/suit/armor/carrier/officer(src)
new /obj/item/clothing/accessory/arm_guard(src)
new /obj/item/clothing/accessory/leg_guard(src)
if(prob(50))
if(prob(50))
new /obj/item/clothing/under/rank/warden(src)
@@ -229,7 +235,7 @@
new /obj/item/clothing/under/rank/warden/corp(src)
new /obj/item/clothing/head/beret/security/corp(src)
new /obj/item/clothing/head/warden/corp(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/head/helmet/security(src)
new /obj/item/clothing/suit/security/warden(src)
new /obj/item/clothing/accessory/badge/warden(src)
new /obj/item/clothing/gloves/black_leather(src)
@@ -302,7 +308,9 @@
new /obj/item/storage/backpack/security(src)
else
new /obj/item/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/storage/vest/officer(src)
new /obj/item/clothing/suit/armor/carrier/officer(src)
new /obj/item/clothing/accessory/arm_guard(src)
new /obj/item/clothing/accessory/leg_guard(src)
if(prob(50))
if(prob(50))
new /obj/item/clothing/under/rank/security(src)
@@ -314,7 +322,7 @@
new /obj/item/clothing/under/rank/security/corp(src)
new /obj/item/clothing/head/beret/security/corp(src)
new /obj/item/clothing/head/softcap/security/corp(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/head/helmet/security(src)
new /obj/item/clothing/suit/security/officer(src)
new /obj/item/clothing/accessory/badge/officer(src)
new /obj/item/clothing/mask/gas/alt(src)
@@ -383,7 +391,7 @@
//Tools
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/device/radio/headset/headset_sec/alt(src)
new /obj/item/clothing/suit/storage/vest/detective(src)
new /obj/item/clothing/suit/armor/carrier/generic(src)
new /obj/item/gun/energy/disruptorpistol/miniature/security(src)
new /obj/item/taperoll/police(src)
//Belts
@@ -403,7 +411,7 @@
//Appearance
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/suit/storage/toggle/forensics(src)
new /obj/item/clothing/suit/storage/vest/ft(src)
new /obj/item/clothing/suit/armor/carrier/generic(src)
new /obj/item/clothing/under/det/forensics(src)
new /obj/item/clothing/under/det/black(src)
new /obj/item/clothing/under/det/classic(src)