Reagent Containers : The 3/4thening & Contained Spritening (and other related food things) (#17231)

* food and drink

* sabrage

* kanpai and blasted on grain alcohol

* beakers

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* changelog

* the contained sprite-ening....

* deletes old file

* teapot

* aaaaahhhh

* AAAGH INHANDS

* volume = 30

* fixes invalid icon state

* is this really that fucking esoteric

* Revert "is this really that fucking esoteric"

This reverts commit 5b238c7821.

* this should fix it maybe

* fixes 2

* the simple solution

* skibidi toilet

* god dammit

* jyalra

* redundancy

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
This commit is contained in:
Wowzewow (Wezzy)
2023-09-07 02:54:20 +08:00
committed by GitHub
parent 45709e1924
commit cc8eab09ef
123 changed files with 1084 additions and 793 deletions
@@ -126,11 +126,11 @@
/obj/item/docility_serum
name = "docility serum"
desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. This one is meant for baby slimes."
icon = 'icons/obj/chemical.dmi'
icon = 'icons/obj/item/reagent_containers/glass.dmi'
icon_state = "bottle-1"
/obj/item/docility_serum/Initialize() // Better than hardsprited in stuff.
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-100")
var/mutable_appearance/filling = mutable_appearance(icon, "[icon_state]-100")
filling.color = COLOR_PINK
add_overlay(filling)
@@ -169,11 +169,11 @@
/obj/item/advanced_docility_serum
name = "advanced docility serum"
desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. This one is meant for adult slimes"
icon = 'icons/obj/chemical.dmi'
icon = 'icons/obj/item/reagent_containers/syringe.dmi'
icon_state = "bottle-1"
/obj/item/advanced_docility_serum/Initialize() // Better than hardsprited in stuff.
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-100")
var/mutable_appearance/filling = mutable_appearance(icon, "[icon_state]-100")
filling.color = COLOR_PALE_PINK
add_overlay(filling)
@@ -212,11 +212,11 @@
/obj/item/slimesteroid
name = "slime steroid"
desc = "A potent chemical mix that will cause a slime to generate more extract."
icon = 'icons/obj/chemical.dmi'
icon = 'icons/obj/item/reagent_containers/syringe.dmi'
icon_state = "bottle-1"
/obj/item/slimesteroid/Initialize() // Better than hardsprited in stuff.
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-100")
var/mutable_appearance/filling = mutable_appearance(icon, "[icon_state]-100")
filling.color = COLOR_GREEN
add_overlay(filling)
@@ -244,11 +244,11 @@
/obj/item/extract_enhancer
name = "extract enhancer"
desc = "A potent chemical mix that will give a slime extract three uses."
icon = 'icons/obj/chemical.dmi'
icon = 'icons/obj/item/reagent_containers/syringe.dmi'
icon_state = "bottle-1"
/obj/item/extract_enhancer/Initialize() // Better than hardsprited in stuff.
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-100")
var/mutable_appearance/filling = mutable_appearance(icon, "[icon_state]-100")
filling.color = COLOR_BLUE
add_overlay(filling)