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Reagent Containers : The 3/4thening & Contained Spritening (and other related food things) (#17231)
* food and drink
* sabrage
* kanpai and blasted on grain alcohol
* beakers
* Update code/modules/reagents/reagent_containers/food/cans.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/cans.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/cans.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/cans.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/cans.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* changelog
* the contained sprite-ening....
* deletes old file
* teapot
* aaaaahhhh
* AAAGH INHANDS
* volume = 30
* fixes invalid icon state
* is this really that fucking esoteric
* Revert "is this really that fucking esoteric"
This reverts commit 5b238c7821.
* this should fix it maybe
* fixes 2
* the simple solution
* skibidi toilet
* god dammit
* jyalra
* redundancy
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
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@@ -1,8 +1,9 @@
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/obj/item/reagent_containers/chem_disp_cartridge
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name = "chemical dispenser cartridge"
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desc = "This goes in a chemical dispenser."
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icon = 'icons/obj/item/reagent_containers/cartridge.dmi'
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icon_state = "cartridge"
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contained_sprite = TRUE
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filling_states = "20;40;60;80;100"
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w_class = ITEMSIZE_NORMAL
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@@ -34,7 +35,7 @@
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cut_overlays()
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if(reagents?.total_volume)
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-[get_filling_state()]")
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var/mutable_appearance/filling = mutable_appearance(icon, "[icon_state]-[get_filling_state()]")
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filling.color = reagents.get_color()
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add_overlay(filling)
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