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Ported the Microlathe from Bay, and began autolathe refactor: Take II (#21668)
Continued from #19839 > Part 1 of a refactor to try and make our various fabricators use the same system and basic code. This adds the microlathe as a proof of concept to the whole refactor, ported from Baystation. Currently not mapped anywhere. > This also ports over Nebula's autolathe working sound, however it is adapted to fit our code. As such, I went to the original sound and re-cut it, now including start and stop sounds. Plan is overall to make it much easier to add new types of fabricators. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/machinery/fabricators/microlathe.dmi | [BloodyMan](https://github.com/BloodyMan) (Baystation 12) | CC-BY-SA | | sound/machines/fabricators/autolathe/ | [pencilina](https://freesound.org/people/pencilina/) | CC-0 | --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
This commit is contained in:
co-authored by
Cody Brittain
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5e69ccbd6a
commit
ccbfbdc50a
@@ -29,12 +29,24 @@
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/obj/item/circuitboard/autolathe
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name = T_BOARD("autolathe")
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build_path = /obj/machinery/autolathe
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build_path = /obj/machinery/fabricator/autolathe
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
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req_components = list(
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"/obj/item/stock_parts/matter_bin" = 3,
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"/obj/item/stock_parts/manipulator" = 1,
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"/obj/item/stock_parts/micro_laser" = 1,
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"/obj/item/stock_parts/console_screen" = 1)
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/obj/item/circuitboard/microlathe
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name = T_BOARD("microlathe")
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build_path = /obj/machinery/fabricator/microlathe
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
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req_components = list(
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"/obj/item/stock_parts/matter_bin" = 3,
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"/obj/item/stock_parts/manipulator" = 1,
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"/obj/item/stock_parts/micro_laser" = 1,
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"/obj/item/stock_parts/console_screen" = 1)
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/obj/item/circuitboard/protolathe
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@@ -24,6 +24,7 @@
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var/list/bite_sizes = list(1,2,3,4,5)
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use_material_name = FALSE
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applies_material_colour = FALSE
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default_material = MATERIAL_ALUMINIUM
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/obj/item/material/kitchen/utensil/Initialize(newloc, material_key)
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. = ..()
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@@ -93,6 +94,12 @@
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sharp = TRUE
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surgerysound = 'sound/items/surgery/hemostat.ogg'
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/obj/item/material/kitchen/utensil/fork/bamboo
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icon_state = "plastic_fork"
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default_material = MATERIAL_BAMBOO
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use_material_name = TRUE
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applies_material_colour = TRUE
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/obj/item/material/kitchen/utensil/fork/plastic
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icon_state = "plastic_fork"
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item_state = "fork"
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@@ -106,6 +113,12 @@
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icon_state = "spork"
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item_state = "fork"
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/obj/item/material/kitchen/utensil/spork/bamboo
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icon_state = "plastic_spork"
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default_material = MATERIAL_BAMBOO
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use_material_name = TRUE
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applies_material_colour = TRUE
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/obj/item/material/kitchen/utensil/spork/plastic
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icon_state = "plastic_spork"
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item_state = "fork"
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@@ -126,6 +139,12 @@
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use_material_name = TRUE
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applies_material_colour = TRUE
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/obj/item/material/kitchen/utensil/fork/chopsticks/plastic
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icon_state = "plastic_chopsticks"
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default_material = MATERIAL_PLASTIC
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use_material_name = TRUE
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applies_material_colour = TRUE
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/obj/item/material/kitchen/utensil/spoon
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name = "spoon"
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desc = "It's a spoon. You can see your own upside-down face in it."
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@@ -134,6 +153,12 @@
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attack_verb = list("attacked", "poked")
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force_divisor = 0.1 //2 when wielded with weight 20 (steel)
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/obj/item/material/kitchen/utensil/spoon/bamboo
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icon_state = "plastic_spoon"
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default_material = MATERIAL_BAMBOO
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use_material_name = TRUE
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applies_material_colour = TRUE
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/obj/item/material/kitchen/utensil/spoon/plastic
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icon_state = "plastic_spoon"
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item_state = "spoon"
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@@ -172,6 +197,12 @@
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return
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return ..()
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/obj/item/material/kitchen/utensil/knife/bamboo
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icon_state = "plastic_knife"
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default_material = MATERIAL_BAMBOO
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use_material_name = TRUE
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applies_material_colour = TRUE
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/obj/item/material/kitchen/utensil/knife/plastic
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icon_state = "plastic_knife"
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item_state = "knife"
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