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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 20:43:10 +01:00
Agent whatever soundstuffs (#2719)
The announcement system just got an upgrade. Also made the delta siren more concerning. And made a custom slightly annoying sound for the night mode announcement.
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@@ -17,10 +17,6 @@ var/datum/controller/subsystem/emergency_shuttle/emergency_shuttle
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var/deny_shuttle = 0 //allows admins to prevent the shuttle from being called
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var/departed = 0 //if the shuttle has left the station at least once
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var/datum/announcement/priority/emergency_shuttle_docked = new(0, new_sound = sound('sound/AI/shuttledock.ogg'))
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var/datum/announcement/priority/emergency_shuttle_called = new(0, new_sound = sound('sound/AI/shuttlecalled.ogg'))
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var/datum/announcement/priority/emergency_shuttle_recalled = new(0, new_sound = sound('sound/AI/shuttlerecalled.ogg'))
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/datum/controller/subsystem/emergency_shuttle/Recover()
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// Just copy all the stuff over.
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src.shuttle = emergency_shuttle.shuttle
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@@ -58,9 +54,9 @@ var/datum/controller/subsystem/emergency_shuttle/emergency_shuttle
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set_launch_countdown(SHUTTLE_LEAVETIME) //get ready to return
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if (evac)
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emergency_shuttle_docked.Announce("The Emergency Shuttle has docked with the station. You have approximately [round(estimate_launch_time()/60,1)] minutes to board the Emergency Shuttle.")
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priority_announcement.Announce("The Emergency Shuttle has docked with the station. You have approximately [round(estimate_launch_time()/60,1)] minutes to board the Emergency Shuttle.", new_sound = 'sound/AI/emergencyshuttledock.ogg')
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else
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priority_announcement.Announce("The scheduled Crew Transfer Shuttle to [dock_name] has docked with the station. It will depart in approximately [round(emergency_shuttle.estimate_launch_time()/60,1)] minutes.")
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priority_announcement.Announce("The scheduled Crew Transfer Shuttle to [dock_name] has docked with the station. It will depart in approximately [round(emergency_shuttle.estimate_launch_time()/60,1)] minutes.", new_sound = 'sound/AI/shuttledock.ogg')
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//arm the escape pods
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if (evac)
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@@ -89,7 +85,7 @@ var/datum/controller/subsystem/emergency_shuttle/emergency_shuttle
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION
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evac = 1
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emergency_shuttle_called.Announce("An emergency evacuation shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
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priority_announcement.Announce("An emergency evacuation shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.", new_sound = 'sound/AI/emergencyshuttlecalled.ogg')
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for(var/area/A in world)
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if(istype(A, /area/hallway))
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A.readyalert()
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@@ -106,7 +102,7 @@ var/datum/controller/subsystem/emergency_shuttle/emergency_shuttle
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//reset the shuttle transit time if we need to
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION
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priority_announcement.Announce("A crew transfer to [dock_name] has been scheduled. The shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
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priority_announcement.Announce("A crew transfer to [dock_name] has been scheduled. The shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.", new_sound = 'sound/AI/shuttlecalled.ogg')
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//recalls the shuttle
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/datum/controller/subsystem/emergency_shuttle/proc/recall()
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@@ -116,14 +112,14 @@ var/datum/controller/subsystem/emergency_shuttle/emergency_shuttle
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shuttle.cancel_launch(src)
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if (evac)
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emergency_shuttle_recalled.Announce("The emergency shuttle has been recalled.")
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priority_announcement.Announce("The emergency shuttle has been recalled.", new_sound = 'sound/AI/emergencyshuttlerecalled.ogg')
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for(var/area/A in world)
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if(istype(A, /area/hallway))
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A.readyreset()
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evac = 0
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else
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priority_announcement.Announce("The scheduled crew transfer has been cancelled.")
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priority_announcement.Announce("The scheduled crew transfer has been cancelled.", new_sound = 'sound/AI/shuttlerecalled.ogg')
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/datum/controller/subsystem/emergency_shuttle/proc/can_call()
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if (!universe.OnShuttleCall(null))
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@@ -42,18 +42,18 @@ var/datum/controller/subsystem/nightlight/SSnightlight
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log_debug("SSnightlight: disable_type was [disable_type] but can_fire was TRUE! Disabling self.")
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suspend()
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return
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var/time = worldtime2hours()
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if (time <= 8 || time >= 19)
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if (!isactive)
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activate()
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if (announce)
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command_announcement.Announce("Good evening. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now dim lighting in the public hallways in order to accommodate the circadian rhythm of some species.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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command_announcement.Announce("Good evening. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now dim lighting in the public hallways in order to accommodate the circadian rhythm of some species.", "Automated Lighting System", new_sound = 'sound/misc/nightlight.ogg')
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else
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if (isactive)
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deactivate()
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if (announce)
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command_announcement.Announce("Good morning. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now return the public hallway lighting levels to normal.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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command_announcement.Announce("Good morning. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now return the public hallway lighting levels to normal.", "Automated Lighting System", new_sound = 'sound/misc/nightlight.ogg')
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// 'whitelisted' areas are areas that have nightmode explicitly enabled
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