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https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 15:32:25 +00:00
Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives.
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@@ -349,15 +349,20 @@ client
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if (L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
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// not sure if this is completely right...
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if (0) // (L.vars.len > 0)
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if(0) //(L.vars.len > 0)
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html += "<ol>"
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for (var/entry in L)
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html += debug_variable(entry, L[entry], level + 1)
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html += "</ol>"
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else
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html += "<ul>"
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for (var/index = 1, index <= L.len, index++)
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html += debug_variable("[index]", L[index], level + 1)
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var/index = 1
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for (var/entry in L)
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if(istext(entry))
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html += debug_variable(entry, L[entry], level + 1)
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//html += debug_variable("[index]", L[index], level + 1)
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else
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html += debug_variable(index, L[index], level + 1)
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index++
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html += "</ul>"
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else
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html += "[name] = <span class='value'>[value]</span>"
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@@ -18,6 +18,7 @@ datum/mind
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var/has_been_rev = 0//Tracks if this mind has been a rev or not
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var/rev_cooldown = 0
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var/list/tempobjectives = list() //because otherwise they get de-referenced.
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proc/transfer_to(mob/new_character)
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if(current)
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