Updateicons (#16)

Fixes a couple compile errors with human/update_icons
This commit is contained in:
NanakoAC
2016-11-20 11:23:34 +00:00
committed by skull132
parent a878524089
commit cdb38b03eb

View File

@@ -254,9 +254,6 @@ var/global/list/damage_icon_parts = list()
qdel(stand_icon)
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
var/g = "male"
if(gender == FEMALE)
g = "female"
var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]"
if(lip_style)
@@ -865,7 +862,7 @@ var/global/list/damage_icon_parts = list()
else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.get_bodytype()])
standing = image("icon" = wear_suit.sprite_sheets[species.get_bodytype()], "icon_state" = "[wear_suit.icon_state]")
else
standing = image("icon" = t_icon, "icon_state" = "[wear_suit.icon_state]")
standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
standing.color = wear_suit.color
if(wear_suit.blood_DNA)
@@ -1072,15 +1069,8 @@ var/global/list/damage_icon_parts = list()
else
t_icon = INV_R_HAND_DEF_ICON
//apply color
var/image/standing = image(icon = t_icon, icon_state = t_state)
standing.color = r_hand.color
overlays_standing[R_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
overlays_standing[R_HAND_LAYER] = standing
if (handcuffed) drop_r_hand() //this should be moved out of icon code
else
overlays_standing[R_HAND_LAYER] = null
if(update_icons) update_icons()
@@ -1121,15 +1111,8 @@ var/global/list/damage_icon_parts = list()
else
t_icon = INV_L_HAND_DEF_ICON
//apply color
var/image/standing = image(icon = t_icon, icon_state = t_state)
standing.color = l_hand.color
overlays_standing[L_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
overlays_standing[L_HAND_LAYER] = standing
if (handcuffed) drop_l_hand() //This probably should not be here
else
overlays_standing[L_HAND_LAYER] = null
if(update_icons) update_icons()