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Adds an accent and several loadout items. (#9966)
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@@ -143,4 +143,11 @@
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description = "The so-called \"Deep Frontier\" accent is not truly a unified accent at all, and instead defines a broad range of accents from the more \"wild\" frontier outside of human control. \
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Those with these accents are almost universally looked down upon as wild savages by their counterparts in more civilized space at best. Speakers of this accent are almost always found in lower-end \
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positions in civilized space, due to the typically impoverished and anarchic nature of the Deep Frontier."
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tag_icon = "deepfrontier"
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tag_icon = "deepfrontier"
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/datum/accent/fisanduh
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name = ACCENT_FISANDUH
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description = "While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive. \
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The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, \
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though most will slip back into it when off-world."
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tag_icon = "fisanduh"
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@@ -72,6 +72,7 @@
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#define ACCENT_EUROPA "Europan"
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#define ACCENT_EARTH "Earther"
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#define ACCENT_DEEPFRONTIER "Deep Frontier"
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#define ACCENT_FISANDUH "Fisanduhian"
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#define ACCENT_REPUBICLANSIIK "Republican Siik'maas"
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#define ACCENT_NAZIRASIIK "Nazira Siik'maas"
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@@ -48,6 +48,11 @@
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armbands["IAC armband"] = /obj/item/clothing/accessory/armband/iac
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gear_tweaks += new/datum/gear_tweak/path(armbands)
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/datum/gear/accessory/armband_coloured
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display_name = "armband (colourable)"
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path = /obj/item/clothing/accessory/armband/colourable
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flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
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/datum/gear/accessory/holster
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display_name = "holster selection"
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path = /obj/item/clothing/accessory/holster/armpit
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@@ -18,6 +18,11 @@
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slot = slot_wear_suit
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faction = "Idris Incorporated"
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/datum/gear/faction/idris_armband
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display_name = "idris armband"
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path = /obj/item/clothing/head/beret/sec/idris
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faction = "Idris Incorporated"
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/datum/gear/faction/zavodskoi_beret
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display_name = "brown zavodskoi beret"
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path = /obj/item/clothing/head/beret/sec/zavodskoi
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@@ -270,3 +270,8 @@
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display_name = "vysokan fur cap"
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path = /obj/item/clothing/head/soft/vysoka
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flags = GEAR_HAS_DESC_SELECTION
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/datum/gear/head/buckethat
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display_name = "bucket hat"
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path = /obj/item/clothing/head/buckethat
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flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
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@@ -305,10 +305,17 @@
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gear_tweaks += new/datum/gear_tweak/path(cardigan)
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/datum/gear/suit/himeo
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display_name = "himean coat"
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display_name = "himean coat selection"
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path = /obj/item/clothing/suit/storage/toggle/himeo
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flags = GEAR_HAS_DESC_SELECTION
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/datum/gear/suit/himeo/New()
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..()
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var/coat = list()
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coat["brown himean bekesha"] = /obj/item/clothing/suit/storage/toggle/himeo
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coat["grey himean bekesha"] = /obj/item/clothing/suit/storage/toggle/himeo/grey
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gear_tweaks += new/datum/gear_tweak/path(coat)
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/datum/gear/suit/vysoka
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display_name = "chokha selection"
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description = "A selection of Vysokan chokhas."
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@@ -59,6 +59,8 @@
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skirts["high skirt"] = /obj/item/clothing/under/skirt/high
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skirts["skater skirt"] = /obj/item/clothing/under/skirt/skater
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skirts["tube skirt"] = /obj/item/clothing/under/skirt/tube
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skirts["jumper skirt"] = /obj/item/clothing/under/skirt/jumper
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skirts["jumper dress"] = /obj/item/clothing/under/skirt/jumper_highcut
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gear_tweaks += new/datum/gear_tweak/path(skirts)
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/datum/gear/uniform/suit
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@@ -7,6 +7,11 @@
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item_state = "coat_himeo"
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contained_sprite = TRUE
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/obj/item/clothing/suit/storage/toggle/himeo/grey
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icon = 'icons/clothing/suits/coats/himeo_coat_grey.dmi'
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icon_state = "coat_himeo_grey"
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item_state = "coat_himeo_grey"
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/obj/item/clothing/head/soft/himeo
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name = "himean cap"
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@@ -698,3 +698,8 @@
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desc = "A padded skullcap for those prone to bumping their heads against hard surfaces."
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icon_state = "tank"
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flags_inv = BLOCKHEADHAIR
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/obj/item/clothing/head/buckethat
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name = "bucket hat"
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desc = "A hat with an all-around visor. Only slightly better than wearing an actual bucket."
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icon_state = "buckethat"
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@@ -60,4 +60,15 @@
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/obj/item/clothing/accessory/armband/offworlder/medical
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name = "medical exo-stellar ribbon"
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desc = "Durable cloth meant to be worn over or attached to the chest pieces of the ESS modules. This one is white and green."
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icon_state = "ribbon_med"
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icon_state = "ribbon_med"
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/obj/item/clothing/accessory/armband/idris
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name = "\improper Idris Incorporated armband"
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desc = "A armband, worn by contractors to denote which company they're from. This one shows the Idris Incorporated logo displayed on a cyan background."
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icon_state = "idris_armband"
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overlay_state = "idris_armband"
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/obj/item/clothing/accessory/armband/colourable
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name = "armband"
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desc = "An armband in 16,777,216 designer colors."
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icon_state = "armband_colour"
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@@ -91,3 +91,19 @@
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item_state = "crskirt"
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worn_state = "crskirt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/under/skirt/jumper
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name = "jumper skirt"
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desc = "A short skirt with two large shoulder straps."
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desc_fluff = "Too tall or too short? Too bad. These shoulder straps can't be adjusted."
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icon_state = "skirt_jumper"
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worn_state = "skirt_jumper"
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item_state = "skirt_jumper"
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/obj/item/clothing/under/skirt/jumper_highcut
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name = "jumper dress"
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desc = "A garment with open sides that seems to be a cross between a dress and an apron."
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desc_fluff = "You could achieve the same effect with two aprons, we're pretty sure."
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icon_state = "skirt_jumper_highcut"
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worn_state = "skirt_jumper_highcut"
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item_state = "skirt_jumper_highcut"
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@@ -236,7 +236,7 @@
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var/list/allowed_religions = list(RELIGION_NONE, RELIGION_OTHER, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_JUDAISM, RELIGION_HINDU, RELIGION_BUDDHISM, RELIGION_MOROZ, RELIGION_TRINARY, RELIGION_SCARAB, RELIGION_TAOISM)
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var/default_citizenship = CITIZENSHIP_BIESEL
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var/list/allowed_accents = list(ACCENT_CETI, ACCENT_GIBSON, ACCENT_SOL, ACCENT_MARTIAN, ACCENT_LUNA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI,
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ACCENT_ERIDANIDREG, ACCENT_VYSOKA, ACCENT_HIMEO, ACCENT_PHONG, ACCENT_SILVERSUN, ACCENT_DOMINIA, ACCENT_KONYAN, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_DEEPFRONTIER)
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ACCENT_ERIDANIDREG, ACCENT_VYSOKA, ACCENT_HIMEO, ACCENT_PHONG, ACCENT_SILVERSUN, ACCENT_DOMINIA, ACCENT_KONYAN, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_DEEPFRONTIER, ACCENT_FISANDUH)
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var/default_accent = ACCENT_CETI
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var/zombie_type //What zombie species they become
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var/list/character_color_presets
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