Significantly speed up testing server boot (#2846)

Dramatically speeds up boot with testing (MC_TICKLIMIT_INIT > 100) configs; stoplag() would penalize procs that go over 100% tick-usage by delaying them further. This is not required during server boot & the lobby, and resulted in significantly longer boot times.

This PR ports a fix from /tg/ that forces stoplag() only sleep 1 tick if it sleeps during server boot, as well as adjusting the example config to be more suited for testing.
This commit is contained in:
Lohikar
2017-06-29 00:20:14 +03:00
committed by skull132
parent 9b00464951
commit ce54f5a76c
4 changed files with 18 additions and 14 deletions
+2 -6
View File
@@ -46,7 +46,7 @@ var/list/gamemode_cache = list()
var/continous_rounds = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
var/allow_Metadata = 0 // Metadata is supported.
var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1.
var/Ticklag = 0.9
var/Ticklag = 0.4
var/Tickcomp = 0
var/list/resource_urls = null
var/antag_hud_allowed = 0 // Ghosts can turn on Antagovision to see a HUD of who is the bad guys this round.
@@ -286,11 +286,6 @@ var/list/gamemode_cache = list()
src.votable_modes += M.config_tag
src.votable_modes += "secret"
#ifdef UNIT_TEST
fastboot = TRUE
world.log << "UNIT_TEST present. Forcing fastboot on."
#endif
/datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist
var/list/Lines = file2list(filename)
@@ -827,6 +822,7 @@ var/list/gamemode_cache = list()
if("fastboot")
fastboot = TRUE
world.log << "Fastboot is ENABLED."
else
log_misc("Unknown setting in configuration: '[name]'")
@@ -37,6 +37,8 @@
shuttle_controller.setup_shuttle_docks()
admin_notice("<span class='notice'><b>Fastboot is enabled; some features may not be available.</b></span>", R_DEBUG)
..(timeofday, TRUE)
/proc/resort_all_areas()