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Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function * Fix various issues * Update code/modules/mob/examinations.dm Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> * Add required define vars * Update code/game/objects/items/stacks/wrap.dm Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> --------- Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
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SleepyGemmy
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@@ -162,8 +162,9 @@ All custom items with worn sprites must follow the contained sprite system: http
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icon_state = "corvo_cigarette"
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item_state = "corvo_cigarette"
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/obj/item/clothing/mask/fluff/corvo_cigarette/examine(mob/user)
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if(..(user, 1))
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/obj/item/clothing/mask/fluff/corvo_cigarette/examine(mob/user, distance, is_adjacent)
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. = ..()
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if(distance <= 1)
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to_chat(user, "It is [active ? "on" : "off"].")
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@@ -473,8 +474,8 @@ All custom items with worn sprites must follow the contained sprite system: http
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w_class = ITEMSIZE_NORMAL
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var/has_spear = TRUE
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/obj/item/fluff/tokash_spear/examine(mob/user)
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if(..(user, 1) && has_spear)
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/obj/item/fluff/tokash_spear/examine(mob/user, distance, is_adjacent)
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if(distance <= 1 && has_spear)
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to_chat(user, "It currently holds an old looking spearhead.")
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/obj/item/fluff/tokash_spear/update_icon()
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@@ -1640,7 +1641,7 @@ All custom items with worn sprites must follow the contained sprite system: http
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return ..()
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/obj/item/fluff/nasira_burner/examine(mob/user)
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..(user)
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. = ..()
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if(lit)
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to_chat(user, "\The [src] is currently lit.")
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@@ -1853,8 +1854,9 @@ All custom items with worn sprites must follow the contained sprite system: http
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add_overlay("card_spin_fx")
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addtimer(CALLBACK(src, PROC_REF(finish_selection), usr), 3 SECONDS)
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/obj/item/fluff/ielia_tarot/examine(mob/user)
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if(..(user, 1))
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/obj/item/fluff/ielia_tarot/examine(mob/user, distance, is_adjacent)
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. = ..()
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if(distance <= 1)
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if(first_card && second_card && third_card)
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to_chat(user, "The following constellations are displayed on the starfinder: [first_card], [second_card], and [third_card].")
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